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mirror of https://github.com/Splizard/minetest-mod-snow.git synced 2024-11-14 05:40:18 +01:00

use minetest. Get modpath less times, move stairsplus testing out of that file, update util.lua and make mapgen rarity and size better configurable

This commit is contained in:
HybridDog 2015-11-21 23:37:28 +01:00
parent 097f5f5419
commit 4a30e67f46
4 changed files with 93 additions and 81 deletions

View File

@ -39,41 +39,43 @@ http://github.com/Splizard/minetest-mod-snow/
-- Original Lua Files
--dofile(minetest.get_modpath("snow").."/util.lua")
--dofile(minetest.get_modpath("snow").."/mapgen.lua")
--dofile(minetest.get_modpath("snow").."/sled.lua")
--dofile(modpath.."/util.lua")
--dofile(modpath.."/mapgen.lua")
--dofile(modpath.."/sled.lua")
-- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos)
-- have been removed from Minetest.
-- Until something else can be figured out, use paramat's "Snowdrift" mod instead.
-- dofile(minetest.get_modpath("snow").."/falling_snow.lua")
-- dofile(modpath.."/falling_snow.lua")
-- Original init.lua File Broken into Smaller Files
dofile(minetest.get_modpath("snow").."/src/abms.lua")
dofile(minetest.get_modpath("snow").."/src/aliases.lua")
dofile(minetest.get_modpath("snow").."/src/crafting.lua")
dofile(minetest.get_modpath("snow").."/src/snowball.lua")
local modpath = minetest.get_modpath("snow")
dofile(modpath.."/src/abms.lua")
dofile(modpath.."/src/aliases.lua")
dofile(modpath.."/src/crafting.lua")
dofile(modpath.."/src/snowball.lua")
-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
-- I put it lower on the list and that seems to do the trick. ~ LazyJ
dofile(minetest.get_modpath("snow").."/src/util.lua")
dofile(modpath.."/src/util.lua")
-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
dofile(minetest.get_modpath("snow").."/src/nodes.lua")
dofile(minetest.get_modpath("snow").."/src/basic_stairs_slabs.lua")
dofile(minetest.get_modpath("snow").."/src/mapgen.lua")
dofile(minetest.get_modpath("snow").."/src/sled.lua")
dofile(minetest.get_modpath("snow").."/src/falling_snow.lua")
dofile(modpath.."/src/nodes.lua")
dofile(modpath.."/src/basic_stairs_slabs.lua")
dofile(modpath.."/src/mapgen.lua")
dofile(modpath.."/src/sled.lua")
dofile(modpath.."/src/falling_snow.lua")
-- Check for "MoreBlocks". If not found, skip this next "dofile".
if minetest.get_modpath("moreblocks") then
if rawget(_G, "stairsplus")
and minetest.get_modpath("moreblocks") then
dofile(minetest.get_modpath("snow").."/src/stairsplus.lua")
dofile(modpath.."/src/stairsplus.lua")
end
@ -138,9 +140,7 @@ local function is_uneven(pos)
local num = minetest.get_node_level(pos)
local get_node = minetest.get_node
local add_node = minetest.add_node
local found
local foundx
local foundy
local foundz
for z = -1,1 do
for x = -1,1 do
@ -161,7 +161,6 @@ local function is_uneven(pos)
if not (x == 0 and z == 0)
and node.name == "default:snow"
and minetest.get_node_level(p) < num then
found = true
foundx = x
foundz = z
elseif node.name == "air"
@ -173,9 +172,9 @@ local function is_uneven(pos)
end
end
end
if found then
if foundx then
local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
if is_uneven(p) ~= true then
if not is_uneven(p) then
minetest.add_node_level(p, 7)
end
return true

View File

@ -21,8 +21,8 @@ local function upper_rarity(rarity)
return math.sign(rarity)*math.sin(math.abs(rarity)*math.pi/2)
end
local rarity = 18 --snow.mapgen_rarity
local size = 210 --snow.mapgen_size
local rarity = snow.mapgen_rarity
local size = snow.mapgen_size
local nosmooth_rarity = 1-rarity/50
local perlin_scale = size*100/rarity

View File

@ -50,12 +50,9 @@ There is one in each of the "stairsplus.register_all" sections.
-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the
-- next section of stairsplus stuff. ~LazyJ
if (minetest.get_modpath("moreblocks"))
and rawget(_G, "stairsplus")
-- 'If' MoreBlocks was found and stairsplus is available, well, 'then' go ahead with this next part:
then
--[[ Leave commented out - For reference only. ~ LazyJ
function stairsplus.register_all(modname, subname, recipeitem, fields)
@ -336,7 +333,7 @@ for _, name in pairs(snow_nodes) do
})
end
else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
-- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
-- down to here, "return" nothing and "end" this script. ~ LazyJ
return
end

View File

@ -10,6 +10,8 @@ snow = {
christmas_content = true,
smooth_snow = true,
min_height = 3,
mapgen_rarity = 18,
mapgen_size = 210,
}
--Config documentation.
@ -24,74 +26,88 @@ local doc = {
smooth_snow = "Disable this to stop snow from being smoothed.",
christmas_content = "Disable this to remove christmas saplings from being found.",
min_height = "The minumum height a snow biome will generate (mgv7)",
mapgen_rarity = "mapgen rarity in %",
mapgen_size = "size of the generated… (has an effect to the rarity, too)",
}
local function value_from_string(v)
if v == "true" then
v = true
elseif v == "false" then
v = false
else
local a_number = tonumber(v)
if a_number then
v = a_number
end
end
return v
end
local allowed_types = {string = true, number = true, boolean = true}
--Manage config.
--Saves contents of config to file.
local function saveConfig(path, config, doc)
local file = io.open(path,"w")
if file then
if not file then
minetest.log("error", "[snow] could not open config file for writing at "..path)
return
end
for i,v in pairs(config) do
local t = type(v)
if t == "string" or t == "number" or t == "boolean" then
if allowed_types[type(v)] then
if doc and doc[i] then
file:write("# "..doc[i].."\n")
end
file:write(i.." = "..tostring(v).."\n")
end
end
end
file:close()
end
--Loads config and returns config values inside table.
local function loadConfig(path)
local config = {}
local file = io.open(path,"r")
if file then
if not file then
--Create config file.
return
end
io.close(file)
local config = {}
for line in io.lines(path) do
if line:sub(1,1) ~= "#" then
local i, v = line:match("^(%S*) = (%S*)")
if i and v then
if v == "true" then v = true end
if v == "false" then v = false end
if tonumber(v) then v = tonumber(v) end
config[i] = v
config[i] = value_from_string(v)
end
end
end
return config
else
--Create config file.
return nil
end
end
local modpath = minetest.get_modpath("snow")
minetest.register_on_shutdown(function()
saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
saveConfig(modpath.."/config.txt", snow, doc)
end)
local config = loadConfig(minetest.get_modpath("snow").."/config.txt")
local config = loadConfig(modpath.."/config.txt")
if config then
for i,v in pairs(config) do
if type(snow[i]) == type(v) then
snow[i] = v
else
minetest.log("error", "[snow] wrong type of setting "..i)
end
end
else
saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
saveConfig(modpath.."/config.txt", snow, doc)
end
for i,v in pairs(snow) do
local t = type(v)
if t == "string"
or t == "number"
or t == "boolean" then
if allowed_types[type(v)] then
local v = minetest.setting_get("snow_"..i)
if v ~= nil then
if v == "true" then v = true end
if v == "false" then v = false end
if tonumber(v) then v = tonumber(v) end
snow[i] = v
snow[i] = value_from_string(v)
end
end
end
@ -99,7 +115,7 @@ end
--MENU
local get_formspec = function()
local function get_formspec()
local p = -0.5
local formspec = "label[0,-0.3;Settings:]"
for i,v in pairs(snow) do
@ -118,22 +134,32 @@ local get_formspec = function()
return formspec
end
minetest.register_chatcommand("snow", {
description = "Show a menu for various actions",
privs = {server=true},
func = function(name)
minetest.chat_send_player(name, "Showing snow menu…")
minetest.show_formspec(name, "snow:menu", get_formspec())
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "snow:menu" then
return
end
for i,v in pairs(snow) do
local t = type(v)
if t == "string" or t == "number" or t == "boolean" then
if allowed_types[t] then
local field = fields["snow:"..i]
if field then
if t == "string" then
snow[i] = field
elseif t == "number" then
local valid_number = tonumber(field)
if valid_number then
snow[i] = valid_number
end
if t == "number" then
snow[i] = tonumber(field)
end
if t == "boolean" then
elseif t == "boolean" then
if field == "true" then
snow[i] = true
elseif field == "false" then
@ -144,13 +170,3 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end
end)
minetest.register_chatcommand("snow", {
description = "Show a menu for various actions",
privs = {server=true},
func = function(name)
minetest.chat_send_player(name, "Showing snow menu…")
minetest.show_formspec(name, "snow:menu", get_formspec())
end,
})