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https://github.com/Splizard/minetest-mod-snow.git
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spawn pines after generating the ground to fix a few grass places (untested)
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@ -96,7 +96,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local x1 = maxp.x
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local z1 = maxp.z
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local spawn_pine = snow.voxelmanip_pine
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local smooth = snow.smooth_biomes
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if not c then
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@ -109,6 +108,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local param2s = vm:get_param2_data()
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local snow_tab,num = {},1
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local pines_tab,pnum = {},1
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local sidelen = x1 - x0 + 1
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local chulens = {x=sidelen, y=sidelen, z=sidelen}
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@ -215,8 +215,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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elseif pines
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and pr:next(1,36) == 1 then
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data[node] = c.dirt_with_snow
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spawn_pine({x=x, y=ground_y+1, z=z}, area, data)
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pines_tab[pnum] = {x=x, y=ground_y+1, z=z}
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pnum = pnum+1
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elseif shrubs
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and pr:next(1,928) == 1 then
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data[node] = c.dirt_with_snow
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@ -384,6 +384,15 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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-- spawn pines
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if pines
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and pnum ~= 1 then
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local spawn_pine = snow.voxelmanip_pine
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for _,pos in pairs(pines_tab) do
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spawn_pine(pos, area, data)
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end
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end
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vm:set_data(data)
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vm:set_param2_data(param2s)
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vm:set_lighting({day=0, night=0})
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