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Get snowfall into a stable state.
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@ -1,6 +1,6 @@
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--This file contains configuration options for snow mod.
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--Enables experimental falling snow.
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--Enables falling snow.
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snow.enable_snowfall = false
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--Enables debuging.
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61
init.lua
61
init.lua
@ -379,7 +379,7 @@ minetest.register_abm({
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if snow.enable_snowfall then
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--Snowing (WIP)
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--Snowing
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snow_fall=function (pos)
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local obj=minetest.env:add_entity(pos, "snow:fall_entity")
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obj:setvelocity({x=0, y=-1, z=0})
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@ -401,7 +401,12 @@ if snow.enable_snowfall then
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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if self.object:getvelocity().y == 0 then
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if self.lastpos and self.object:getvelocity().y == 0 then
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if minetest.env:get_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y}).name == "snow:moss" then
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minetest.env:add_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y},{name="snow:snow",param2=1})
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self.object:remove()
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return
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end
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minetest.env:place_node(self.lastpos,{name="snow:snow"})
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self.object:remove()
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end
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@ -411,33 +416,45 @@ if snow.enable_snowfall then
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minetest.register_entity("snow:fall_entity", snow_fall_ENTITY)
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--Snowing abm
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--Regenerate Snow
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass"},
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interval = 30,
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chance = 50,
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nodenames = {"default:dirt_with_grass", "default:desert_sand", "snow:moss"},
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interval = 500,
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chance = 150,
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action = function(pos, node, active_object_count, active_object_count_wider)
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--Check we are in the right biome
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local env = minetest.env
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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local test = perlin1:get2d({x=pos.x, y=pos.z})
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if test > 0.53 then
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if pos.y >= -10 then
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if not env:find_node_near(pos, 10, "default:desert_sand") then
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local ground_y = nil
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for y=10,0,-1 do
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if env:get_node({x=pos.x,y=y,z=pos.z}).name ~= "air" then
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ground_y = y
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break
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local in_biome = false
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local smooth = snow.smooth
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if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
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in_biome = true
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elseif not smooth and test > 0.53 then
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in_biome = true
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end
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if in_biome then
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--Check if block is under cover
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local ground_y = nil
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for y=15,0,-1 do
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if env:get_node({x=pos.x,y=y+pos.y,z=pos.z}).name ~= "air" then
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ground_y = pos.y+y
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break
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end
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end
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if ground_y then
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local n = env:get_node({x=pos.x,y=ground_y,z=pos.z})
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if (n.name ~= "snow:snow" and n.name ~= "snow:snow_block" and n.name ~= "snow:ice" and n.name ~= "default:water_source" and n.name ~= "default:papyrus") then
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local obj = minetest.env:get_objects_inside_radius({x=pos.x,y=ground_y+20,z=pos.z}, 15)
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for i,v in pairs(obj) do
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e = v:get_luaentity()
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if e ~= nil and e.name == "snow:fall_entity" then
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return
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end
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end
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if ground_y then
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local n = env:get_node({x=pos.x,y=ground_y,z=pos.z})
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if math.random(4) == 1 or (n.name ~= "snow:snow" and n.name ~= "snow:snow_block" and n.name ~= "snow:ice" and n.name ~= "default:water_source") then
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snow_fall({x=pos.x,y=ground_y+15,z=pos.z})
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if snow.debug then
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print("snowfall at x"..pos.x.." y"..pos.z)
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end
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end
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snow_fall({x=pos.x,y=ground_y+15,z=pos.z})
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if snow.debug then
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print("snowfall at x"..pos.x.." y"..pos.z)
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end
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end
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end
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