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Fix spawn_falling_node crash
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@ -194,7 +194,15 @@ function snow_snowball_ENTITY.on_step(self, dtime)
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{full_punch_interval=1, damage_groups = {fleshy=math.ceil(gain)}}
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)
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minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
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spawn_falling_node(pos, {name = "default:snow"})
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-- spawn_falling_node
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local obj = core.add_entity(pos, "__builtin:falling_node")
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if obj then
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obj:get_luaentity():set_node{name = "default:snow"}
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else
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minetest.log("error", "Couldn't spawn falling node")
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end
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self.object:remove()
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return
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end
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