mirror of
https://github.com/Splizard/minetest-mod-snow.git
synced 2024-12-28 07:30:17 +01:00
Major changes, mapgen_v7 support, better falling snow, config.
This commit is contained in:
parent
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2
.gitignore
vendored
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2
.gitignore
vendored
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@ -0,0 +1,2 @@
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config.txt
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*~
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10
config.lua
10
config.lua
@ -1,10 +0,0 @@
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--This file contains configuration options for snow mod.
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--Enables falling snow.
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snow.enable_snowfall = true
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--Enables debuging.
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snow.debug = false
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--Enables smooth transition of biomes.
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snow.smooth = true
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165
falling_snow.lua
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165
falling_snow.lua
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@ -0,0 +1,165 @@
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if snow.enable_snowfall then
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--Weather for legacy versions of minetest.
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local save_weather_legacy = function ()
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local file = io.open(minetest.get_worldpath().."/weather_v6", "w+")
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file:write(weather_legacy)
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file:close()
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end
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local read_weather_legacy = function ()
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local file = io.open(minetest.get_worldpath().."/weather_v6", "r")
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if not file then return end
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local readweather = file:read()
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file:close()
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return readweather
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end
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local weather_legacy = read_weather_legacy()
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if snow.legacy then
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minetest.register_globalstep(function(dtime)
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if weather_legacy == "snow" then
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if math.random(1, 10000) == 1 then
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weather_legacy = "none"
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save_weather_legacy()
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end
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else
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if math.random(1, 50000) == 2 then
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weather_legacy = "snow"
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save_weather_legacy()
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end
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end
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end)
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end
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--Get snow at position.
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local get_snow = function(pos)
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if snow.legacy then
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--Legacy support.
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if weather_legacy == "snow" then
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local perlin1 = minetest.env:get_perlin(112,3, 0.5, 150)
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if perlin1:get2d( {x=pos.x, y=pos.z} ) > 0.53 then
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return true
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else
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return false
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end
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else
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return false
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end
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else
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if minetest.get_heat(pos) <= 0 and minetest.get_humidity(pos) > 65 then
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return true
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else
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return false
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end
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end
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end
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local addvectors = vector and vector.add
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if snow.legacy then
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addvectors = function (v1, v2)
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return {x=v1.x+v2.x, y=v1.y+v2.y, z=v1.z+v2.z}
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end
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end
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--Returns a random position between minp and maxp.
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local randpos = function (minp, maxp)
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local x,y,z
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if minp.x > maxp.x then
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x = math.random(maxp.x,minp.x) else x = math.random(minp.x,maxp.x) end
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y = minp.y
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if minp.z > maxp.z then
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z = math.random(maxp.z,minp.z) else z = math.random(minp.z,maxp.z) end
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return {x=x,y=y,z=z}
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end
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local snow_fall=function (pos, player, animate)
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local ground_y = nil
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for y=pos.y+10,pos.y+20,1 do
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local n = minetest.env:get_node({x=pos.x,y=y,z=pos.z}).name
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if n ~= "air" and n ~= "ignore" then
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return
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end
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end
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for y=pos.y+10,pos.y-15,-1 do
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local n = minetest.env:get_node({x=pos.x,y=y,z=pos.z}).name
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if n ~= "air" and n ~= "ignore" then
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ground_y = y
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break
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end
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end
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if not ground_y then return end
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pos = {x=pos.x, y=ground_y, z=pos.z}
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local spos = {x=pos.x, y=ground_y+10, z=pos.z}
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if get_snow(pos) then
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if animate then
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local minp = addvectors(spos, {x=-9, y=3, z=-9})
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local maxp = addvectors(spos, {x= 9, y=5, z= 9})
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local vel = {x=0, y= -0.5, z=0}
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local acc = {x=0, y= -0.5, z=0}
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minetest.add_particlespawner(3, 0.5,
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minp, maxp,
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vel, vel,
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acc, acc,
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5, 5,
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50, 50,
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false, "weather_snow.png", player:get_player_name())
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end
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snow.place(pos, true)
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end
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end
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-- Snow
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minetest.register_globalstep(function(dtime)
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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local sminp = addvectors(ppos, {x=-20, y=0, z=-20})
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local smaxp = addvectors(ppos, {x= 20, y=0, z= 20})
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-- Make sure player is not in a cave/house...
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if get_snow(ppos) and minetest.env:get_node_light(ppos, 0.5) == 15 then
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local minp = addvectors(ppos, {x=-9, y=3, z=-9})
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local maxp = addvectors(ppos, {x= 9, y=5, z= 9})
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local minp_deep = addvectors(ppos, {x=-5, y=3.2, z=-5})
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local maxp_deep = addvectors(ppos, {x= 5, y=1.6, z= 5})
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local vel = {x=0, y= -0.5, z=0}
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local acc = {x=0, y= -0.5, z=0}
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minetest.add_particlespawner(5, 0.5,
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minp, maxp,
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vel, vel,
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acc, acc,
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5, 5,
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25, 25,
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false, "weather_snow.png", player:get_player_name())
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minetest.add_particlespawner(4, 0.5,
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minp_deep, maxp_deep,
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vel, vel,
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acc, acc,
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4, 4,
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25, 25,
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false, "weather_snow.png", player:get_player_name())
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if math.random(1,5) == 4 then
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snow_fall(randpos(sminp, smaxp), player)
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end
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else
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if math.random(1,5) == 4 then
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snow_fall(randpos(sminp, smaxp), player, true)
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end
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end
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end
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end)
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end
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469
init.lua
469
init.lua
@ -17,26 +17,11 @@
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MA 02110-1301, USA.
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]]--
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snow = {}
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dofile(minetest.get_modpath("snow").."/util.lua")
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dofile(minetest.get_modpath("snow").."/mapgen.lua")
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dofile(minetest.get_modpath("snow").."/config.lua")
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dofile(minetest.get_modpath("snow").."/falling_snow.lua")
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--Replace leaves so snow gets removed on decay.
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local leaves = {}
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for k,v in pairs(minetest.registered_nodes["default:leaves"]) do
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leaves[k] = v
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end
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leaves.after_destruct = function(pos, node, digger)
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pos.y = pos.y + 1
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local nodename = minetest.env:get_node(pos).name
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if nodename == "snow:snow" then
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minetest.env:remove_node(pos)
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end
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end
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minetest.register_node(":default:leaves", leaves)
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--Pine leaves.
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minetest.register_node("snow:needles", {
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local needles = {
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description = "Pine Needles",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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@ -46,11 +31,6 @@ minetest.register_node("snow:needles", {
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get xmas tree with 1/50 chance
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items = {'snow:xmas_tree'},
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rarity = 50,
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},
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:sapling_pine'},
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@ -63,16 +43,19 @@ minetest.register_node("snow:needles", {
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}
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}
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},
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--Remove snow above leaves after decay.
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after_destruct = function(pos, node, digger)
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pos.y = pos.y + 1
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local nodename = minetest.env:get_node(pos).name
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if nodename == "snow:snow" then
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minetest.env:remove_node(pos)
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end
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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}
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if snow.christmas_content then
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needles["drop"]["items"][3] = {
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-- player will get xmas tree with 1/50 chance
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items = {'snow:xmas_tree'},
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rarity = 50,
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}
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end
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--Pine leaves.
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minetest.register_node("snow:needles", needles)
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--Decorated Pine leaves.
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minetest.register_node("snow:needles_decorated", {
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@ -101,14 +84,6 @@ minetest.register_node("snow:needles_decorated", {
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}
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}
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},
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--Remove snow above leaves after decay.
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after_destruct = function(pos, node, digger)
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pos.y = pos.y + 1
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local nodename = minetest.env:get_node(pos).name
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if nodename == "snow:snow" then
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minetest.env:remove_node(pos)
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end
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -178,13 +153,13 @@ minetest.register_craft({
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--Snowballs
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-------------
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snowball_GRAVITY=9
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snowball_VELOCITY=19
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local snowball_GRAVITY=9
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local snowball_VELOCITY=19
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--Shoot snowball.
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local snow_shoot_snowball=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
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local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
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local dir=player:get_look_dir()
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obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
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@ -205,12 +180,12 @@ snow_snowball_ENTITY={
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snow_snowball_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.env:get_node(pos)
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local node = minetest.get_node(pos)
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--Become item when hitting a node.
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if self.lastpos.x~=nil then --If there is no lastpos for some reason.
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if node.name ~= "air" then
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minetest.env:place_node(self.lastpos,{name="snow:snow"})
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snow.place(pos)
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self.object:remove()
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end
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end
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@ -226,61 +201,199 @@ minetest.register_craftitem("snow:snowball", {
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on_use = snow_shoot_snowball,
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})
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--Snow.
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minetest.register_node("snow:snow", {
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description = "Snow",
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tiles = {"snow_snow.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = "light",
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param2 = nil,
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--param2 is reserved for what vegetation is hiding inside.
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--mapgen defines the vegetation.
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--1 = Moss
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groups = {crumbly=3,melts=3},
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buildable_to = true,
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drop = 'snow:snowball',
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
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for i=1,8 do
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local snow_box =
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{
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + i/9., 0.5}
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}
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minetest.register_node("snow:snow"..(tostring(i) ~= "1" and tostring(i) or ""), {
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description = "Snow",
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tiles = {"snow_snow.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 == "leveled",
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groups = {crumbly=3,melts=3,falling_node=1,not_in_creative_inventory=1},
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buildable_to = true,
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drop = {
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max_items = 2,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:moss'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:snowball'},
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}
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}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
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leveled = 7*i,
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drawtype = "nodebox",
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node_box = snow_box,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.45},
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}),
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.add_node(pos, {name="snow:dirt_with_snow"})
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end
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end,
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after_destruct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "snow:dirt_with_snow" then
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minetest.add_node(pos, {name="default:dirt_with_grass"})
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end
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end,
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})
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end
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if not snow.legacy then
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--Snow.
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minetest.register_node("snow:snow", {
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description = "Snow",
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tiles = {"snow_snow.png"},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 == "leveled",
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groups = {crumbly=3,melts=3,falling_node=1,not_in_creative_inventory=1},
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buildable_to = true,
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drop = {
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max_items = 2,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'snow:moss'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'snow:snowball'},
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}
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}
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},
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},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.45},
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}),
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--Update dirt node underneath snow.
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after_destruct = function(pos, node, digger)
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if node.param2 == 1 then
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local n = minetest.env:get_node(pos).name
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if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
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minetest.env:add_node(pos,{name="snow:moss",param2=1})
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leveled = 7,
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drawtype = "nodebox",
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
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},
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},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.45},
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}),
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass" then
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minetest.add_node(pos, {name="snow:dirt_with_snow"})
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end
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end,
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after_destruct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "snow:dirt_with_snow" then
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minetest.add_node(pos, {name="default:dirt_with_grass"})
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end
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end,
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})
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else
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minetest.add_node_level = function(pos, amount)
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local node = minetest.get_node(pos)
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if node.name == "snow:snow" then
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minetest.add_node(pos,{name="snow:snow2"})
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elseif node.name:find("snow:snow") and node.name:sub(-1)~="8" then
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minetest.add_node(pos,{name="snow:snow"..tonumber(node.name:sub(-1))+1})
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end
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end
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minetest.get_node_level = function(pos)
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local node = minetest.get_node(pos)
|
||||
if node.name == "snow:snow" then
|
||||
return 7
|
||||
elseif node.name:find("snow:snow") and node.name:sub(-1) then
|
||||
return 7*(tonumber(node.name:sub(-1)))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function snow.place(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local drawtype = minetest.registered_nodes[node.name].drawtype
|
||||
|
||||
local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
|
||||
if node.name:find("snow:snow") and minetest.get_node_level(pos) < 63 then
|
||||
if minetest.get_item_group(bnode.name, "leafdecay") == 0 and snow.is_uneven(pos) ~= true then
|
||||
minetest.add_node_level(pos, 7)
|
||||
end
|
||||
elseif node.name:find("snow:snow") and minetest.get_node_level(pos) == 63 then
|
||||
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
|
||||
if p and minetest.get_node_light(p, 0.5) == 15 then
|
||||
minetest.add_node(p,{name="snow:snow"})
|
||||
else
|
||||
minetest.add_node(pos,{name="snow:snowblock"})
|
||||
end
|
||||
elseif node.name ~= "snow:ice" and node.name ~= "air" then
|
||||
if drawtype == "normal" or drawtype == "allfaces_optional" then
|
||||
minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="snow:snow"})
|
||||
elseif drawtype == "plantlike" then
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass" then
|
||||
minetest.add_node(pos, {name="snow:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:dirt_with_snow" then
|
||||
minetest.env:add_node(pos,{name="default:dirt_with_grass"})
|
||||
end
|
||||
end
|
||||
|
||||
--Checks if the snow level is even at any given pos.
|
||||
--Smooth snow
|
||||
local smooth_snow = snow.smooth_snow
|
||||
snow.is_uneven = function(pos)
|
||||
if smooth_snow then
|
||||
local num = minetest.get_node_level(pos)
|
||||
local get_node = minetest.get_node
|
||||
local add_node = minetest.add_node
|
||||
local found
|
||||
local foundx
|
||||
local foundy
|
||||
for x=-1,1 do
|
||||
for z=-1,1 do
|
||||
local node = get_node({x=pos.x+x,y=pos.y,z=pos.z+z})
|
||||
local bnode = get_node({x=pos.x+x,y=pos.y-1,z=pos.z+z})
|
||||
local drawtype = minetest.registered_nodes[node.name].drawtype
|
||||
|
||||
if drawtype == "plantlike" then
|
||||
if bnode.name == "default:dirt_with_grass" then
|
||||
add_node({x=pos.x+x,y=pos.y-1,z=pos.z+z}, {name="snow:dirt_with_snow"})
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if (not(x == 0 and y == 0)) and node.name == "snow:snow" and minetest.get_node_level({x=pos.x+x,y=pos.y,z=pos.z+z}) < num then
|
||||
found = true
|
||||
foundx = x
|
||||
foundz=z
|
||||
elseif node.name == "air" and bnode.name ~= "air" then
|
||||
if not (bnode.name:find("snow:snow")) then
|
||||
snow.place({x=pos.x+x,y=pos.y,z=pos.z+z})
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_construct = function(pos, newnode)
|
||||
pos.y = pos.y - 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "default:dirt_with_grass" then
|
||||
minetest.env:remove_node(pos)
|
||||
minetest.env:add_node(pos,{name="snow:dirt_with_snow"})
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y + 1
|
||||
minetest.env:remove_node(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
if found then
|
||||
local node = get_node({x=pos.x+foundx,y=pos.y,z=pos.z+foundz})
|
||||
if snow.is_uneven({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}) ~= true then
|
||||
minetest.add_node_level({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}, 7)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Snow with dirt.
|
||||
minetest.register_node("snow:dirt_with_snow", {
|
||||
@ -290,80 +403,20 @@ minetest.register_node("snow:dirt_with_snow", {
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
footstep = {name="default_snow_footstep", gain=0.4},
|
||||
}),
|
||||
--Place snow above this node when placed.
|
||||
after_place_node = function(pos, newnode)
|
||||
pos.y = pos.y + 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "air" then
|
||||
minetest.env:add_node(pos,{name="snow:snow"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Gets rid of snow when the node underneath is dug.
|
||||
local unsnowify = function(pos, node, digger)
|
||||
if node.name == "default:dry_shrub" then
|
||||
pos.y = pos.y - 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:dirt_with_snow" then
|
||||
minetest.env:add_node(pos,{name="default:dirt_with_grass"})
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:snow" then
|
||||
minetest.env:remove_node(pos)
|
||||
local obj=minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "snow:snowball_entity")
|
||||
obj:setacceleration({x=0, y=-snowball_GRAVITY, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_dignode(unsnowify)
|
||||
|
||||
--Snow block.
|
||||
minetest.register_node("snow:snow_block", {
|
||||
description = "Snow",
|
||||
tiles = {"snow_snow.png"},
|
||||
--param2 is reserved for what vegetation is hiding inside.
|
||||
--mapgen defines the vegetation.
|
||||
--1 = Moss
|
||||
--2 = Papyrus
|
||||
--3 = Dry shrub
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3,melts=2,falling_node=1},
|
||||
drop = 'snow:snow_block',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
footstep = {name="default_snow_footstep", gain=0.4},
|
||||
}),
|
||||
--Update dirt node underneath snow.
|
||||
after_destruct = function(pos, node, digger)
|
||||
if node.param2 == 1 then
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
|
||||
minetest.env:add_node(pos,{name="snow:moss",param2=1})
|
||||
end
|
||||
elseif node.param2 == 2 then
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
|
||||
minetest.env:add_node(pos,{name="default:papyrus"})
|
||||
pos.y = pos.y + 1
|
||||
local n = minetest.env:get_node(pos)
|
||||
if n.name == "snow:snow_block" and n.param2 == 2 then
|
||||
minetest.env:remove_node(pos)
|
||||
pos.y = pos.y - 1
|
||||
minetest.env:add_node(pos,{name="snow:snow_block",param2=2})
|
||||
end
|
||||
end
|
||||
elseif node.param2 == 3 then
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
|
||||
minetest.env:add_node(pos,{name="default:dry_shrub"})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Snow brick.
|
||||
@ -437,20 +490,20 @@ minetest.register_abm({
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local intensity = minetest.get_item_group(node.name,"melts")
|
||||
if intensity == 1 then
|
||||
minetest.env:add_node(pos,{name="default:water_source"})
|
||||
minetest.add_node(pos,{name="default:water_source"})
|
||||
elseif intensity == 2 then
|
||||
local check_place = function(pos,node)
|
||||
if minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:place_node(pos,node)
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.place_node(pos,node)
|
||||
end
|
||||
end
|
||||
minetest.env:add_node(pos,{name="default:water_flowing"})
|
||||
minetest.add_node(pos,{name="default:water_flowing"})
|
||||
check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"})
|
||||
elseif intensity == 3 then
|
||||
minetest.env:add_node(pos,{name="default:water_flowing"})
|
||||
minetest.add_node(pos,{name="default:water_flowing"})
|
||||
end
|
||||
nodeupdate(pos)
|
||||
end,
|
||||
@ -464,7 +517,7 @@ minetest.register_abm({
|
||||
interval = 20,
|
||||
chance = 4,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:add_node(pos,{name="snow:ice"})
|
||||
minetest.add_node(pos,{name="snow:ice"})
|
||||
end,
|
||||
})
|
||||
|
||||
@ -475,7 +528,7 @@ minetest.register_abm({
|
||||
interval = 20,
|
||||
chance = 6,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:add_node(pos,{name="default:mossycobble"})
|
||||
minetest.add_node(pos,{name="default:mossycobble"})
|
||||
end,
|
||||
})
|
||||
|
||||
@ -498,93 +551,3 @@ minetest.register_abm({
|
||||
snow.make_pine(pos,false,true)
|
||||
end,
|
||||
})
|
||||
|
||||
if snow.enable_snowfall then
|
||||
|
||||
--Snowing
|
||||
snow_fall=function (pos)
|
||||
local obj=minetest.env:add_entity(pos, "snow:fall_entity")
|
||||
obj:setvelocity({x=0, y=-1, z=0})
|
||||
end
|
||||
|
||||
-- The snowfall Entity
|
||||
snow_fall_ENTITY={
|
||||
physical = true,
|
||||
timer=0,
|
||||
textures = {"snow_snowfall.png"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
|
||||
-- snowfall_entity.on_step()--> called when snow is falling
|
||||
snow_fall_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.env:get_node(pos)
|
||||
|
||||
if self.lastpos and self.object:getvelocity().y == 0 then
|
||||
if minetest.env:get_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y}).name == "snow:moss" then
|
||||
minetest.env:add_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y},{name="snow:snow",param2=1})
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
minetest.env:place_node(self.lastpos,{name="snow:snow"})
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if self.timer > 120 then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
minetest.register_entity("snow:fall_entity", snow_fall_ENTITY)
|
||||
|
||||
--Regenerate Snow
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass", "snow:moss"},
|
||||
interval = 50,
|
||||
chance = 150,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--Check we are in the right biome
|
||||
local env = minetest.env
|
||||
local perlin1 = env:get_perlin(112,3, 0.5, 150)
|
||||
local test = perlin1:get2d({x=pos.x, y=pos.z})
|
||||
local in_biome = false
|
||||
local smooth = snow.smooth
|
||||
if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
|
||||
in_biome = true
|
||||
elseif not smooth and test > 0.53 then
|
||||
in_biome = true
|
||||
end
|
||||
if in_biome then
|
||||
--Check if block is under cover
|
||||
local ground_y = nil
|
||||
for y=15,0,-1 do
|
||||
if env:get_node({x=pos.x,y=y+pos.y,z=pos.z}).name ~= "air" then
|
||||
ground_y = pos.y+y
|
||||
break
|
||||
end
|
||||
end
|
||||
if ground_y then
|
||||
local n = env:get_node({x=pos.x,y=ground_y,z=pos.z})
|
||||
if (n.name ~= "snow:snow" and n.name ~= "snow:snow_block" and n.name ~= "snow:ice" and n.name ~= "default:water_source" and n.name ~= "default:papyrus") then
|
||||
local obj = minetest.env:get_objects_inside_radius({x=pos.x,y=ground_y+20,z=pos.z}, 15)
|
||||
for i,v in pairs(obj) do
|
||||
e = v:get_luaentity()
|
||||
if e ~= nil and e.name == "snow:fall_entity" then
|
||||
return
|
||||
end
|
||||
end
|
||||
snow_fall({x=pos.x,y=ground_y+15,z=pos.z})
|
||||
if snow.debug then
|
||||
print("snowfall at x"..pos.x.." y"..pos.z)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
256
mapgen.lua
256
mapgen.lua
@ -1,3 +1,26 @@
|
||||
local mgname = ""
|
||||
|
||||
--Identify the mapgen.
|
||||
if minetest.register_on_mapgen_init then
|
||||
minetest.register_on_mapgen_init(function(MapgenParams)
|
||||
if MapgenParams.mgname then
|
||||
mgname = MapgenParams.mgname
|
||||
else
|
||||
io.write("[MOD] Snow Biomes: WARNING! mapgen could not be identifyed!\n")
|
||||
end
|
||||
if mgname == "v7" then
|
||||
--Load mapgen_v7 compatibility.
|
||||
dofile(minetest.get_modpath("snow").."/mapgen_v7.lua")
|
||||
else
|
||||
--Load mapgen_v6 compatibility.
|
||||
dofile(minetest.get_modpath("snow").."/mapgen_v6.lua")
|
||||
end
|
||||
end)
|
||||
else
|
||||
--Fall back to mapgen_v6.
|
||||
dofile(minetest.get_modpath("snow").."/mapgen_v6.lua")
|
||||
end
|
||||
|
||||
local pine_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
@ -68,236 +91,3 @@ function snow.make_pine(pos,snow,xmas)
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Snow biomes are found at 0.53 and greater perlin noise.
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y >= -10 then
|
||||
local debug = snow.debug
|
||||
|
||||
--Should make things a bit faster.
|
||||
local env = minetest.env
|
||||
|
||||
--Get map specific perlin
|
||||
local perlin1 = env:get_perlin(112,3, 0.5, 150)
|
||||
|
||||
-- Assume X and Z lengths are equal
|
||||
local divlen = 16
|
||||
local divs = (maxp.x-minp.x);
|
||||
local x0 = minp.x
|
||||
local z0 = minp.z
|
||||
local x1 = maxp.x
|
||||
local z1 = maxp.z
|
||||
|
||||
--Speed hack: checks the corners and middle of the chunk for "snow biome".
|
||||
if not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left
|
||||
and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle
|
||||
and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right
|
||||
and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle
|
||||
and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left
|
||||
and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right
|
||||
and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle
|
||||
and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle
|
||||
and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle
|
||||
return
|
||||
end
|
||||
|
||||
--Choose a biome types.
|
||||
local pr = PseudoRandom(seed+57)
|
||||
local biome
|
||||
|
||||
--Land biomes
|
||||
biome = pr:next(1, 5)
|
||||
local snowy = biome == 1 --spawns alot of snow
|
||||
local plain = biome == 2 --spawns not much
|
||||
local alpine = biome == 3 --rocky terrain
|
||||
-- biome == 4 or biome == 5 -- normal biome
|
||||
|
||||
--Water biomes
|
||||
biome2 = pr:next(1, 5)
|
||||
local cool = biome == 1 --only spawns ice on edge of water
|
||||
local icebergs = biome == 2
|
||||
local icesheet = biome == 3
|
||||
local icecave = biome == 4
|
||||
local icehole = biome == 5 --icesheet with holes
|
||||
|
||||
--Misc biome settings.
|
||||
local icy = pr:next(1, 2) == 2 --If enabled spawns ice in sand instead of snow blocks.
|
||||
local mossy = pr:next(1,2) == 1 --Spawns moss in snow.
|
||||
local shrubs = pr:next(1,2) == 1 --Spawns dry shrubs in snow.
|
||||
local pines = pr:next(1,2) == 1 --spawns pines.
|
||||
|
||||
--Debugging function
|
||||
local biomeToString = function(num,num2)
|
||||
local biome, biome2
|
||||
if num == 1 then biome = "snowy"
|
||||
elseif num == 2 then biome = "plain"
|
||||
elseif num == 3 then biome = "alpine"
|
||||
elseif num == 4 or num == 5 then biome = "normal"
|
||||
else biome = "unknown "..num end
|
||||
|
||||
if num2 == 1 then biome2 = "cool"
|
||||
elseif num2 == 2 then biome2 = "icebergs"
|
||||
elseif num2 == 3 then biome2 = "icesheet"
|
||||
elseif num2 == 4 then biome2 = "icecave"
|
||||
elseif num2 == 5 then biome2 = "icehole"
|
||||
else biome2 = "unknown "..num end
|
||||
|
||||
return biome, biome2
|
||||
end
|
||||
|
||||
local make_pine = snow.make_pine
|
||||
local smooth = snow.smooth
|
||||
|
||||
--Reseed random.
|
||||
pr = PseudoRandom(seed+68)
|
||||
|
||||
if alpine then
|
||||
local trees = env:find_nodes_in_area(minp, maxp, {"default:leaves","default:tree"})
|
||||
for i,v in pairs(trees) do
|
||||
env:remove_node(v)
|
||||
end
|
||||
end
|
||||
|
||||
--Loop through chunk.
|
||||
for j=0,divs do
|
||||
for i=0,divs do
|
||||
|
||||
local x = x0+i
|
||||
local z = z0+j
|
||||
|
||||
--Check if we are in a "Snow biome"
|
||||
local in_biome = false
|
||||
local test = perlin1:get2d({x=x, y=z})
|
||||
if smooth and (not snowy) and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
|
||||
in_biome = true
|
||||
elseif (not smooth or snowy) and test > 0.53 then
|
||||
in_biome = true
|
||||
end
|
||||
|
||||
if in_biome then
|
||||
|
||||
if not plain or pr:next(1,12) == 1 then
|
||||
|
||||
-- Find ground level (0...15)
|
||||
local ground_y = nil
|
||||
for y=maxp.y,minp.y+1,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}).name ~= "air" then
|
||||
ground_y = y
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- Snowy biome stuff
|
||||
local node = env:get_node({x=x,y=ground_y,z=z})
|
||||
|
||||
if ground_y and (node.name == "default:dirt_with_grass" or node.name == "default:junglegrass") then
|
||||
local veg
|
||||
if mossy and pr:next(1,10) == 1 then veg = 1 end
|
||||
if alpine then
|
||||
--Gets rid of dirt
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=veg})
|
||||
for y=ground_y,-6,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}) and env:get_node({x=x,y=y,z=z}).name == "default:stone" then
|
||||
break
|
||||
else
|
||||
env:add_node({x=x,y=y,z=z},{name="default:stone"})
|
||||
end
|
||||
end
|
||||
elseif (shrubs and pr:next(1,28) == 1) or node.name == "default:junglegrass" then
|
||||
--Spawns dry shrubs.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
|
||||
if snowy then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow_block", param2=3})
|
||||
else
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"})
|
||||
end
|
||||
elseif pines and pr:next(1,36) == 1 then
|
||||
--Spawns pines.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="default:dirt_with_grass"})
|
||||
make_pine({x=x,y=ground_y+1,z=z},true)
|
||||
elseif snowy then
|
||||
--Spawns snow blocks.
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow_block"})
|
||||
env:add_node({x=x,y=ground_y+2,z=z}, {name="snow:snow",param2=veg})
|
||||
else
|
||||
--Spawns snow.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=veg})
|
||||
end
|
||||
elseif ground_y and node.name == "default:sand" then
|
||||
--Spawns ice in sand if icy, otherwise spawns snow on top.
|
||||
if not icy then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:snow_block"})
|
||||
else
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
elseif ground_y and env:get_node({x=x,y=ground_y,z=z}).name == "default:leaves" then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
elseif ground_y and env:get_node({x=x,y=ground_y,z=z}).name == "default:papyrus" then
|
||||
for i=ground_y, ground_y-4, -1 do
|
||||
if env:get_node({x=x,y=i,z=z}).name == "default:papyrus" then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
env:add_node({x=x,y=i,z=z}, {name="snow:snow_block", param2=2})
|
||||
end
|
||||
end
|
||||
elseif ground_y and node.name == "default:water_source" then
|
||||
if not icesheet and not icecave and not icehole then
|
||||
--Coastal ice.
|
||||
local x1 = env:get_node({x=x+1,y=ground_y,z=z}).name
|
||||
local z1 = env:get_node({x=x,y=ground_y,z=z+1}).name
|
||||
local xz1 = env:get_node({x=x+1,y=ground_y,z=z+1}).name
|
||||
local xz2 = env:get_node({x=x-1,y=ground_y,z=z-1}).name
|
||||
local x2 = env:get_node({x=x-1,y=ground_y,z=z}).name
|
||||
local z2 = env:get_node({x=x,y=ground_y,z=z-1}).name
|
||||
local y = env:get_node({x=x,y=ground_y-1,z=z}).name
|
||||
local rand = pr:next(1,4) == 1
|
||||
if
|
||||
((x1 and x1 ~= "default:water_source" and x1 ~= "snow:ice" and x1 ~= "air" and x1 ~= "ignore") or ((cool or icebergs) and x1 == "snow:ice" and rand)) or
|
||||
((z1 and z1 ~= "default:water_source" and z1 ~= "snow:ice" and z1 ~= "air" and z1 ~= "ignore") or ((cool or icebergs) and z1 == "snow:ice" and rand)) or
|
||||
((xz1 and xz1 ~= "default:water_source" and xz1 ~= "snow:ice" and xz1 ~= "air"and xz1 ~= "ignore") or ((cool or icebergs) and xz1 == "snow:ice" and rand)) or
|
||||
((xz2 and xz2 ~= "default:water_source" and xz2 ~= "snow:ice" and xz2 ~= "air"and xz2 ~= "ignore") or ((cool or icebergs) and xz2 == "snow:ice" and rand)) or
|
||||
((x2 and x2 ~= "default:water_source" and x2 ~= "snow:ice" and x2 ~= "air" and x2 ~= "ignore") or ((cool or icebergs) and x2 == "snow:ice" and rand)) or
|
||||
((z2 and z2 ~= "default:water_source" and z2 ~= "snow:ice" and z2 ~= "air" and z2 ~= "ignore") or ((cool or icebergs) and z2 == "snow:ice" and rand)) or
|
||||
(y ~= "default:water_source" and y ~= "snow:ice" and y ~= "air") or (pr:next(1,6) == 1 and icebergs) then
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
else
|
||||
--Icesheets, Broken icesheet, Icecaves
|
||||
if (icehole and pr:next(1,10) > 1) or icecave or icesheet then
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
if icecave then
|
||||
--Gets rid of water underneath ice
|
||||
for y=ground_y-1,-60,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}) and env:get_node({x=x,y=y,z=z}).name ~= "default:water_source" then
|
||||
break
|
||||
else
|
||||
env:remove_node({x=x,y=y,z=z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--~ elseif ground_y and node.name == "snow:snow" and node.name ~= "snow:ice" then
|
||||
--~ --Abort genaration.
|
||||
--~ local name = env:get_node({x=x,y=ground_y-1,z=z}).name
|
||||
--~ if name ~= "default:leaves" and name ~= "snow:needles" then
|
||||
--~ if debug then
|
||||
--~ print(biomeToString(biome)..": snow found ABORTED!")
|
||||
--~ end
|
||||
--~ return
|
||||
--~ end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if debug then
|
||||
biome_string,biome2_string = biomeToString(biome,biome2)
|
||||
print(biome_string.." and "..biome2_string..": Snow Biome Genarated near x"..minp.x.." z"..minp.z)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
234
mapgen_v6.lua
Normal file
234
mapgen_v6.lua
Normal file
@ -0,0 +1,234 @@
|
||||
--Snow biomes are found at 0.53 and greater perlin noise.
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y >= -10 and maxp.y > snow.min_height then
|
||||
local debug = snow.debug
|
||||
local min_height = snow.min_height
|
||||
|
||||
--Should make things a bit faster.
|
||||
local env = minetest.env
|
||||
|
||||
--Get map specific perlin
|
||||
local perlin1 = env:get_perlin(112,3, 0.5, 150)
|
||||
|
||||
-- Assume X and Z lengths are equal
|
||||
local divlen = 16
|
||||
local divs = (maxp.x-minp.x);
|
||||
local x0 = minp.x
|
||||
local z0 = minp.z
|
||||
local x1 = maxp.x
|
||||
local z1 = maxp.z
|
||||
|
||||
--Speed hack: checks the corners and middle of the chunk for "snow biome".
|
||||
if not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left
|
||||
and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle
|
||||
and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right
|
||||
and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle
|
||||
and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left
|
||||
and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right
|
||||
and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle
|
||||
and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle
|
||||
and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle
|
||||
return
|
||||
end
|
||||
|
||||
--Choose a biome types.
|
||||
local pr = PseudoRandom(seed+57)
|
||||
local biome
|
||||
|
||||
--Land biomes
|
||||
biome = pr:next(1, 5)
|
||||
local snowy = biome == 1 --spawns alot of snow
|
||||
local plain = biome == 2 --spawns not much
|
||||
local alpine = biome == 3 --rocky terrain
|
||||
-- biome == 4 or biome == 5 -- normal biome
|
||||
|
||||
--Water biomes
|
||||
biome2 = pr:next(1, 5)
|
||||
local cool = biome == 1 --only spawns ice on edge of water
|
||||
local icebergs = biome == 2
|
||||
local icesheet = biome == 3
|
||||
local icecave = biome == 4
|
||||
local icehole = biome == 5 --icesheet with holes
|
||||
|
||||
--Misc biome settings.
|
||||
local icy = pr:next(1, 2) == 2 --If enabled spawns ice in sand instead of snow blocks.
|
||||
local mossy = pr:next(1,2) == 1 --Spawns moss in snow.
|
||||
local shrubs = pr:next(1,2) == 1 --Spawns dry shrubs in snow.
|
||||
local pines = pr:next(1,2) == 1 --spawns pines.
|
||||
|
||||
--Debugging function
|
||||
local biomeToString = function(num,num2)
|
||||
local biome, biome2
|
||||
if num == 1 then biome = "snowy"
|
||||
elseif num == 2 then biome = "plain"
|
||||
elseif num == 3 then biome = "alpine"
|
||||
elseif num == 4 or num == 5 then biome = "normal"
|
||||
else biome = "unknown "..num end
|
||||
|
||||
if num2 == 1 then biome2 = "cool"
|
||||
elseif num2 == 2 then biome2 = "icebergs"
|
||||
elseif num2 == 3 then biome2 = "icesheet"
|
||||
elseif num2 == 4 then biome2 = "icecave"
|
||||
elseif num2 == 5 then biome2 = "icehole"
|
||||
else biome2 = "unknown "..num end
|
||||
|
||||
return biome, biome2
|
||||
end
|
||||
|
||||
local make_pine = snow.make_pine
|
||||
local smooth = snow.smooth_biomes
|
||||
local legacy = snow.legacy
|
||||
|
||||
--Reseed random.
|
||||
pr = PseudoRandom(seed+68)
|
||||
|
||||
if alpine then
|
||||
local trees = env:find_nodes_in_area(minp, maxp, {"default:leaves","default:tree"})
|
||||
for i,v in pairs(trees) do
|
||||
env:remove_node(v)
|
||||
end
|
||||
end
|
||||
|
||||
--Loop through chunk.
|
||||
for j=0,divs do
|
||||
for i=0,divs do
|
||||
|
||||
local x = x0+i
|
||||
local z = z0+j
|
||||
|
||||
--Check if we are in a "Snow biome"
|
||||
local in_biome = false
|
||||
local test = perlin1:get2d({x=x, y=z})
|
||||
if smooth and (not snowy) and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
|
||||
in_biome = true
|
||||
elseif (not smooth or snowy) and test > 0.53 then
|
||||
in_biome = true
|
||||
end
|
||||
|
||||
if in_biome then
|
||||
|
||||
if not plain or pr:next(1,12) == 1 then
|
||||
|
||||
-- Find ground level (0...15)
|
||||
local ground_y = nil
|
||||
for y=maxp.y,minp.y+1,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}).name ~= "air" then
|
||||
ground_y = y
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if ground_y and ground_y > min_height then
|
||||
|
||||
-- Snowy biome stuff
|
||||
local node = env:get_node({x=x,y=ground_y,z=z})
|
||||
|
||||
if ground_y and (node.name == "default:dirt_with_grass" or node.name == "default:junglegrass") then
|
||||
local veg
|
||||
if legacy and mossy and pr:next(1,10) == 1 then veg = 1 end
|
||||
if alpine then
|
||||
--Gets rid of dirt
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow", param2=veg})
|
||||
for y=ground_y,-6,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}) and env:get_node({x=x,y=y,z=z}).name == "default:stone" then
|
||||
break
|
||||
else
|
||||
env:add_node({x=x,y=y,z=z},{name="default:stone"})
|
||||
end
|
||||
end
|
||||
elseif (shrubs and pr:next(1,28) == 1) or node.name == "default:junglegrass" then
|
||||
--Spawns dry shrubs.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
|
||||
if snowy then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow_block"})
|
||||
else
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"})
|
||||
end
|
||||
elseif pines and pr:next(1,36) == 1 then
|
||||
--Spawns pines.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="default:dirt_with_grass"})
|
||||
make_pine({x=x,y=ground_y+1,z=z},true)
|
||||
elseif snowy then
|
||||
--Spawns snow blocks.
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow_block"})
|
||||
env:add_node({x=x,y=ground_y+2,z=z}, {name="snow:snow", param2=veg})
|
||||
else
|
||||
--Spawns snow.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow", param2=veg})
|
||||
end
|
||||
elseif ground_y and node.name == "default:sand" then
|
||||
--Spawns ice in sand if icy, otherwise spawns snow on top.
|
||||
if not icy then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:snow_block"})
|
||||
else
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
elseif ground_y and env:get_node({x=x,y=ground_y,z=z}).name == "default:leaves" then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
elseif ground_y and env:get_node({x=x,y=ground_y,z=z}).name == "default:papyrus" then
|
||||
for i=ground_y, ground_y-4, -1 do
|
||||
if env:get_node({x=x,y=i,z=z}).name == "default:papyrus" then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
env:add_node({x=x,y=i,z=z}, {name="snow:snow_block", param2=2})
|
||||
end
|
||||
end
|
||||
elseif ground_y and node.name == "default:water_source" then
|
||||
if not icesheet and not icecave and not icehole then
|
||||
--Coastal ice.
|
||||
local x1 = env:get_node({x=x+1,y=ground_y,z=z}).name
|
||||
local z1 = env:get_node({x=x,y=ground_y,z=z+1}).name
|
||||
local xz1 = env:get_node({x=x+1,y=ground_y,z=z+1}).name
|
||||
local xz2 = env:get_node({x=x-1,y=ground_y,z=z-1}).name
|
||||
local x2 = env:get_node({x=x-1,y=ground_y,z=z}).name
|
||||
local z2 = env:get_node({x=x,y=ground_y,z=z-1}).name
|
||||
local y = env:get_node({x=x,y=ground_y-1,z=z}).name
|
||||
local rand = pr:next(1,4) == 1
|
||||
if
|
||||
((x1 and x1 ~= "default:water_source" and x1 ~= "snow:ice" and x1 ~= "air" and x1 ~= "ignore") or ((cool or icebergs) and x1 == "snow:ice" and rand)) or
|
||||
((z1 and z1 ~= "default:water_source" and z1 ~= "snow:ice" and z1 ~= "air" and z1 ~= "ignore") or ((cool or icebergs) and z1 == "snow:ice" and rand)) or
|
||||
((xz1 and xz1 ~= "default:water_source" and xz1 ~= "snow:ice" and xz1 ~= "air"and xz1 ~= "ignore") or ((cool or icebergs) and xz1 == "snow:ice" and rand)) or
|
||||
((xz2 and xz2 ~= "default:water_source" and xz2 ~= "snow:ice" and xz2 ~= "air"and xz2 ~= "ignore") or ((cool or icebergs) and xz2 == "snow:ice" and rand)) or
|
||||
((x2 and x2 ~= "default:water_source" and x2 ~= "snow:ice" and x2 ~= "air" and x2 ~= "ignore") or ((cool or icebergs) and x2 == "snow:ice" and rand)) or
|
||||
((z2 and z2 ~= "default:water_source" and z2 ~= "snow:ice" and z2 ~= "air" and z2 ~= "ignore") or ((cool or icebergs) and z2 == "snow:ice" and rand)) or
|
||||
(y ~= "default:water_source" and y ~= "snow:ice" and y ~= "air") or (pr:next(1,6) == 1 and icebergs) then
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
else
|
||||
--Icesheets, Broken icesheet, Icecaves
|
||||
if (icehole and pr:next(1,10) > 1) or icecave or icesheet then
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
if icecave then
|
||||
--Gets rid of water underneath ice
|
||||
for y=ground_y-1,-60,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}) and env:get_node({x=x,y=y,z=z}).name ~= "default:water_source" then
|
||||
break
|
||||
else
|
||||
env:remove_node({x=x,y=y,z=z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--~ elseif ground_y and node.name == "snow:snow" and node.name ~= "snow:ice" then
|
||||
--~ --Abort genaration.
|
||||
--~ local name = env:get_node({x=x,y=ground_y-1,z=z}).name
|
||||
--~ if name ~= "default:leaves" and name ~= "snow:needles" then
|
||||
--~ if debug then
|
||||
--~ print(biomeToString(biome)..": snow found ABORTED!")
|
||||
--~ end
|
||||
--~ return
|
||||
--~ end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if debug then
|
||||
biome_string,biome2_string = biomeToString(biome,biome2)
|
||||
print(biome_string.." and "..biome2_string..": Snow Biome Genarated near x"..minp.x.." z"..minp.z)
|
||||
end
|
||||
end
|
||||
end)
|
148
mapgen_v7.lua
Normal file
148
mapgen_v7.lua
Normal file
@ -0,0 +1,148 @@
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_default",
|
||||
|
||||
node_top = "snow:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 2,
|
||||
|
||||
height_min = snow.min_height,
|
||||
height_max = snow.min_height+60,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_forest",
|
||||
|
||||
node_top = "snow:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 2,
|
||||
|
||||
height_min = snow.min_height,
|
||||
height_max = snow.min_height+60,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 55.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_lush",
|
||||
|
||||
node_top = "snow:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 2,
|
||||
|
||||
height_min = snow.min_height,
|
||||
height_max = snow.min_height+60,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 70.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_alpine",
|
||||
|
||||
node_top = "default:stone",
|
||||
depth_top = 1,
|
||||
node_filler = "default:stone",
|
||||
|
||||
height_min = snow.min_height+60,
|
||||
height_max = 31000,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "base_normal",
|
||||
|
||||
height_min = 3,
|
||||
height_max = 40,
|
||||
heat_point = 40.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_sand",
|
||||
|
||||
node_top = "default:sand",
|
||||
depth_top = 3,
|
||||
node_filler = "default:stone",
|
||||
depth_filler = 0,
|
||||
|
||||
height_min = -31000,
|
||||
height_max = 2,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
|
||||
|
||||
--Pine tree.
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = "snow:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.005,
|
||||
biomes = {"snow_biome_default"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = "snow:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.05,
|
||||
biomes = {"snow_biome_forest"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = "snow:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.1,
|
||||
biomes = {"snow_biome_lush"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
--Dry shrubs.
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "snow:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.005,
|
||||
biomes = {"snow_biome_default"},
|
||||
decoration = "default:dry_shrub",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "snow:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.05,
|
||||
biomes = {"snow_biome_forest", "snow_biome_lush"},
|
||||
decoration = "default:dry_shrub",
|
||||
})
|
||||
|
||||
--Snow.
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "snow:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 10,
|
||||
biomes = {"snow_biome_default", "snow_biome_forest", "snow_biome_lush"},
|
||||
decoration = "snow:snow",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:stone",
|
||||
sidelen = 16,
|
||||
fill_ratio = 10,
|
||||
biomes = {"snow_biome_alpine"},
|
||||
decoration = "snow:snow",
|
||||
})
|
||||
|
BIN
schematics/pine.mts
Normal file
BIN
schematics/pine.mts
Normal file
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 372 B After Width: | Height: | Size: 189 B |
BIN
textures/weather_snow.png
Normal file
BIN
textures/weather_snow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
98
util.lua
Normal file
98
util.lua
Normal file
@ -0,0 +1,98 @@
|
||||
--Global config and function table.
|
||||
snow = {
|
||||
legacy = true,
|
||||
enable_snowfall = true,
|
||||
debug = false,
|
||||
smooth_biomes = true,
|
||||
christmas_content = true,
|
||||
smooth_snow = true,
|
||||
min_height = 3,
|
||||
}
|
||||
|
||||
--Config documentation.
|
||||
local doc = {
|
||||
legacy = "Whether you are running a legacy minetest version (auto-detected).",
|
||||
enable_snowfall = "Enables falling snow.",
|
||||
debug = "Enables debug output.",
|
||||
smooth_biomes = "Enables smooth transition of biomes",
|
||||
christmas_content = "Disable this to remove christmas saplings from being found.",
|
||||
smooth_snow = "Disable this to stop snow from being smoothed.",
|
||||
min_height = "The minumum height a snow biome will generate.",
|
||||
}
|
||||
|
||||
--Manage config.
|
||||
--Saves contents of config to file.
|
||||
local function saveConfig(path, config, doc)
|
||||
local file = io.open(path,"w")
|
||||
if file then
|
||||
for i,v in pairs(config) do
|
||||
local t = type(v)
|
||||
if t == "string" or t == "number" or t == "boolean" then
|
||||
if doc and doc[i] then
|
||||
file:write("# "..doc[i].."\n")
|
||||
end
|
||||
file:write(i.." = "..tostring(v).."\n")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--Loads config and returns config values inside table.
|
||||
local function loadConfig(path)
|
||||
local config = {}
|
||||
local file = io.open(path,"r")
|
||||
if file then
|
||||
io.close(file)
|
||||
for line in io.lines(path) do
|
||||
if line:sub(1,1) ~= "#" then
|
||||
i, v = line:match("^(%S*) = (%S*)")
|
||||
if i and v then
|
||||
if v == "true" then v = true end
|
||||
if v == "false" then v = false end
|
||||
if tonumber(v) then v = tonumber(v) end
|
||||
config[i] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
return config
|
||||
else
|
||||
--Create config file.
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_shutdown(function() saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc) end)
|
||||
|
||||
local config = loadConfig(minetest.get_modpath("snow").."/config.txt")
|
||||
if config then
|
||||
for i,v in pairs(config) do
|
||||
snow[i] = v
|
||||
end
|
||||
else
|
||||
saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
|
||||
end
|
||||
|
||||
for i,v in pairs(snow) do
|
||||
local t = type(v)
|
||||
if t == "string" or t == "number" or t == "boolean" then
|
||||
local v = minetest.setting_get("snow_"..i)
|
||||
if v ~= nil then
|
||||
if v == "true" then v = true end
|
||||
if v == "false" then v = false end
|
||||
if tonumber(v) then v = tonumber(v) end
|
||||
snow[i] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--AUTO DETECT and/or OVERIDEN values--
|
||||
|
||||
--legacy--
|
||||
--Detect if we are running the latest minetest.
|
||||
if minetest.register_on_mapgen_init and minetest.get_heat and minetest.get_humidity then
|
||||
snow.legacy = false
|
||||
else
|
||||
snow.legacy = true
|
||||
end
|
||||
if config and snow.legacy ~= config.legacy then
|
||||
saveConfig(minetest.get_modpath("snow").."/config.txt", snow, doc)
|
||||
end
|
Loading…
Reference in New Issue
Block a user