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mirror of https://github.com/Splizard/minetest-mod-snow.git synced 2025-06-30 07:10:21 +02:00

Major changes, mapgen_v7 support, better falling snow, config.

This commit is contained in:
Splizard
2013-08-06 06:25:01 +00:00
parent f57ce08962
commit 6a5b25bda6
11 changed files with 886 additions and 496 deletions

469
init.lua
View File

@ -17,26 +17,11 @@
MA 02110-1301, USA.
]]--
snow = {}
dofile(minetest.get_modpath("snow").."/util.lua")
dofile(minetest.get_modpath("snow").."/mapgen.lua")
dofile(minetest.get_modpath("snow").."/config.lua")
dofile(minetest.get_modpath("snow").."/falling_snow.lua")
--Replace leaves so snow gets removed on decay.
local leaves = {}
for k,v in pairs(minetest.registered_nodes["default:leaves"]) do
leaves[k] = v
end
leaves.after_destruct = function(pos, node, digger)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
end
end
minetest.register_node(":default:leaves", leaves)
--Pine leaves.
minetest.register_node("snow:needles", {
local needles = {
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
@ -46,11 +31,6 @@ minetest.register_node("snow:needles", {
drop = {
max_items = 1,
items = {
{
-- player will get xmas tree with 1/50 chance
items = {'snow:xmas_tree'},
rarity = 50,
},
{
-- player will get sapling with 1/20 chance
items = {'snow:sapling_pine'},
@ -63,16 +43,19 @@ minetest.register_node("snow:needles", {
}
}
},
--Remove snow above leaves after decay.
after_destruct = function(pos, node, digger)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
end
end,
sounds = default.node_sound_leaves_defaults(),
})
}
if snow.christmas_content then
needles["drop"]["items"][3] = {
-- player will get xmas tree with 1/50 chance
items = {'snow:xmas_tree'},
rarity = 50,
}
end
--Pine leaves.
minetest.register_node("snow:needles", needles)
--Decorated Pine leaves.
minetest.register_node("snow:needles_decorated", {
@ -101,14 +84,6 @@ minetest.register_node("snow:needles_decorated", {
}
}
},
--Remove snow above leaves after decay.
after_destruct = function(pos, node, digger)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
end
end,
sounds = default.node_sound_leaves_defaults(),
})
@ -178,13 +153,13 @@ minetest.register_craft({
--Snowballs
-------------
snowball_GRAVITY=9
snowball_VELOCITY=19
local snowball_GRAVITY=9
local snowball_VELOCITY=19
--Shoot snowball.
local snow_shoot_snowball=function (item, player, pointed_thing)
local playerpos=player:getpos()
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
@ -205,12 +180,12 @@ snow_snowball_ENTITY={
snow_snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
local node = minetest.get_node(pos)
--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
if node.name ~= "air" then
minetest.env:place_node(self.lastpos,{name="snow:snow"})
snow.place(pos)
self.object:remove()
end
end
@ -226,61 +201,199 @@ minetest.register_craftitem("snow:snowball", {
on_use = snow_shoot_snowball,
})
--Snow.
minetest.register_node("snow:snow", {
description = "Snow",
tiles = {"snow_snow.png"},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
param2 = nil,
--param2 is reserved for what vegetation is hiding inside.
--mapgen defines the vegetation.
--1 = Moss
groups = {crumbly=3,melts=3},
buildable_to = true,
drop = 'snow:snowball',
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
for i=1,8 do
local snow_box =
{
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + i/9., 0.5}
}
minetest.register_node("snow:snow"..(tostring(i) ~= "1" and tostring(i) or ""), {
description = "Snow",
tiles = {"snow_snow.png"},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 == "leveled",
groups = {crumbly=3,melts=3,falling_node=1,not_in_creative_inventory=1},
buildable_to = true,
drop = {
max_items = 2,
items = {
{
-- player will get sapling with 1/20 chance
items = {'snow:moss'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'snow:snowball'},
}
}
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
leveled = 7*i,
drawtype = "nodebox",
node_box = snow_box,
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.45},
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.add_node(pos, {name="snow:dirt_with_snow"})
end
end,
after_destruct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "snow:dirt_with_snow" then
minetest.add_node(pos, {name="default:dirt_with_grass"})
end
end,
})
end
if not snow.legacy then
--Snow.
minetest.register_node("snow:snow", {
description = "Snow",
tiles = {"snow_snow.png"},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 == "leveled",
groups = {crumbly=3,melts=3,falling_node=1,not_in_creative_inventory=1},
buildable_to = true,
drop = {
max_items = 2,
items = {
{
-- player will get sapling with 1/20 chance
items = {'snow:moss'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'snow:snowball'},
}
}
},
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.45},
}),
--Update dirt node underneath snow.
after_destruct = function(pos, node, digger)
if node.param2 == 1 then
local n = minetest.env:get_node(pos).name
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
minetest.env:add_node(pos,{name="snow:moss",param2=1})
leveled = 7,
drawtype = "nodebox",
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
},
},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain=0.45},
}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.add_node(pos, {name="snow:dirt_with_snow"})
end
end,
after_destruct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "snow:dirt_with_snow" then
minetest.add_node(pos, {name="default:dirt_with_grass"})
end
end,
})
else
minetest.add_node_level = function(pos, amount)
local node = minetest.get_node(pos)
if node.name == "snow:snow" then
minetest.add_node(pos,{name="snow:snow2"})
elseif node.name:find("snow:snow") and node.name:sub(-1)~="8" then
minetest.add_node(pos,{name="snow:snow"..tonumber(node.name:sub(-1))+1})
end
end
minetest.get_node_level = function(pos)
local node = minetest.get_node(pos)
if node.name == "snow:snow" then
return 7
elseif node.name:find("snow:snow") and node.name:sub(-1) then
return 7*(tonumber(node.name:sub(-1)))
end
end
end
function snow.place(pos)
local node = minetest.get_node(pos)
local drawtype = minetest.registered_nodes[node.name].drawtype
local bnode = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if node.name:find("snow:snow") and minetest.get_node_level(pos) < 63 then
if minetest.get_item_group(bnode.name, "leafdecay") == 0 and snow.is_uneven(pos) ~= true then
minetest.add_node_level(pos, 7)
end
elseif node.name:find("snow:snow") and minetest.get_node_level(pos) == 63 then
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
if p and minetest.get_node_light(p, 0.5) == 15 then
minetest.add_node(p,{name="snow:snow"})
else
minetest.add_node(pos,{name="snow:snowblock"})
end
elseif node.name ~= "snow:ice" and node.name ~= "air" then
if drawtype == "normal" or drawtype == "allfaces_optional" then
minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="snow:snow"})
elseif drawtype == "plantlike" then
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.add_node(pos, {name="snow:dirt_with_snow"})
end
end
pos.y = pos.y - 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:dirt_with_snow" then
minetest.env:add_node(pos,{name="default:dirt_with_grass"})
end
end
--Checks if the snow level is even at any given pos.
--Smooth snow
local smooth_snow = snow.smooth_snow
snow.is_uneven = function(pos)
if smooth_snow then
local num = minetest.get_node_level(pos)
local get_node = minetest.get_node
local add_node = minetest.add_node
local found
local foundx
local foundy
for x=-1,1 do
for z=-1,1 do
local node = get_node({x=pos.x+x,y=pos.y,z=pos.z+z})
local bnode = get_node({x=pos.x+x,y=pos.y-1,z=pos.z+z})
local drawtype = minetest.registered_nodes[node.name].drawtype
if drawtype == "plantlike" then
if bnode.name == "default:dirt_with_grass" then
add_node({x=pos.x+x,y=pos.y-1,z=pos.z+z}, {name="snow:dirt_with_snow"})
return true
end
end
if (not(x == 0 and y == 0)) and node.name == "snow:snow" and minetest.get_node_level({x=pos.x+x,y=pos.y,z=pos.z+z}) < num then
found = true
foundx = x
foundz=z
elseif node.name == "air" and bnode.name ~= "air" then
if not (bnode.name:find("snow:snow")) then
snow.place({x=pos.x+x,y=pos.y,z=pos.z+z})
return true
end
end
end
end,
on_construct = function(pos, newnode)
pos.y = pos.y - 1
local nodename = minetest.env:get_node(pos).name
if nodename == "default:dirt_with_grass" then
minetest.env:remove_node(pos)
minetest.env:add_node(pos,{name="snow:dirt_with_snow"})
elseif nodename == "air" then
pos.y = pos.y + 1
minetest.env:remove_node(pos)
end
end,
})
if found then
local node = get_node({x=pos.x+foundx,y=pos.y,z=pos.z+foundz})
if snow.is_uneven({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}) ~= true then
minetest.add_node_level({x=pos.x+foundx,y=pos.y,z=pos.z+foundz}, 7)
end
return true
end
end
end
--Snow with dirt.
minetest.register_node("snow:dirt_with_snow", {
@ -290,80 +403,20 @@ minetest.register_node("snow:dirt_with_snow", {
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
footstep = {name="default_snow_footstep", gain=0.4},
}),
--Place snow above this node when placed.
after_place_node = function(pos, newnode)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "air" then
minetest.env:add_node(pos,{name="snow:snow"})
end
end,
})
--Gets rid of snow when the node underneath is dug.
local unsnowify = function(pos, node, digger)
if node.name == "default:dry_shrub" then
pos.y = pos.y - 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:dirt_with_snow" then
minetest.env:add_node(pos,{name="default:dirt_with_grass"})
end
pos.y = pos.y + 1
end
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
local obj=minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "snow:snowball_entity")
obj:setacceleration({x=0, y=-snowball_GRAVITY, z=0})
end
end
minetest.register_on_dignode(unsnowify)
--Snow block.
minetest.register_node("snow:snow_block", {
description = "Snow",
tiles = {"snow_snow.png"},
--param2 is reserved for what vegetation is hiding inside.
--mapgen defines the vegetation.
--1 = Moss
--2 = Papyrus
--3 = Dry shrub
is_ground_content = true,
groups = {crumbly=3,melts=2,falling_node=1},
drop = 'snow:snow_block',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
footstep = {name="default_snow_footstep", gain=0.4},
}),
--Update dirt node underneath snow.
after_destruct = function(pos, node, digger)
if node.param2 == 1 then
local n = minetest.env:get_node(pos).name
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
minetest.env:add_node(pos,{name="snow:moss",param2=1})
end
elseif node.param2 == 2 then
local n = minetest.env:get_node(pos).name
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
minetest.env:add_node(pos,{name="default:papyrus"})
pos.y = pos.y + 1
local n = minetest.env:get_node(pos)
if n.name == "snow:snow_block" and n.param2 == 2 then
minetest.env:remove_node(pos)
pos.y = pos.y - 1
minetest.env:add_node(pos,{name="snow:snow_block",param2=2})
end
end
elseif node.param2 == 3 then
local n = minetest.env:get_node(pos).name
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
minetest.env:add_node(pos,{name="default:dry_shrub"})
end
end
end,
})
--Snow brick.
@ -437,20 +490,20 @@ minetest.register_abm({
action = function(pos, node, active_object_count, active_object_count_wider)
local intensity = minetest.get_item_group(node.name,"melts")
if intensity == 1 then
minetest.env:add_node(pos,{name="default:water_source"})
minetest.add_node(pos,{name="default:water_source"})
elseif intensity == 2 then
local check_place = function(pos,node)
if minetest.env:get_node(pos).name == "air" then
minetest.env:place_node(pos,node)
if minetest.get_node(pos).name == "air" then
minetest.place_node(pos,node)
end
end
minetest.env:add_node(pos,{name="default:water_flowing"})
minetest.add_node(pos,{name="default:water_flowing"})
check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"})
check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"})
check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"})
check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"})
elseif intensity == 3 then
minetest.env:add_node(pos,{name="default:water_flowing"})
minetest.add_node(pos,{name="default:water_flowing"})
end
nodeupdate(pos)
end,
@ -464,7 +517,7 @@ minetest.register_abm({
interval = 20,
chance = 4,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos,{name="snow:ice"})
minetest.add_node(pos,{name="snow:ice"})
end,
})
@ -475,7 +528,7 @@ minetest.register_abm({
interval = 20,
chance = 6,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos,{name="default:mossycobble"})
minetest.add_node(pos,{name="default:mossycobble"})
end,
})
@ -498,93 +551,3 @@ minetest.register_abm({
snow.make_pine(pos,false,true)
end,
})
if snow.enable_snowfall then
--Snowing
snow_fall=function (pos)
local obj=minetest.env:add_entity(pos, "snow:fall_entity")
obj:setvelocity({x=0, y=-1, z=0})
end
-- The snowfall Entity
snow_fall_ENTITY={
physical = true,
timer=0,
textures = {"snow_snowfall.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
-- snowfall_entity.on_step()--> called when snow is falling
snow_fall_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
if self.lastpos and self.object:getvelocity().y == 0 then
if minetest.env:get_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y}).name == "snow:moss" then
minetest.env:add_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y},{name="snow:snow",param2=1})
self.object:remove()
return
end
minetest.env:place_node(self.lastpos,{name="snow:snow"})
self.object:remove()
end
if self.timer > 120 then
self.object:remove()
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
minetest.register_entity("snow:fall_entity", snow_fall_ENTITY)
--Regenerate Snow
minetest.register_abm({
nodenames = {"default:dirt_with_grass", "snow:moss"},
interval = 50,
chance = 150,
action = function(pos, node, active_object_count, active_object_count_wider)
--Check we are in the right biome
local env = minetest.env
local perlin1 = env:get_perlin(112,3, 0.5, 150)
local test = perlin1:get2d({x=pos.x, y=pos.z})
local in_biome = false
local smooth = snow.smooth
if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
in_biome = true
elseif not smooth and test > 0.53 then
in_biome = true
end
if in_biome then
--Check if block is under cover
local ground_y = nil
for y=15,0,-1 do
if env:get_node({x=pos.x,y=y+pos.y,z=pos.z}).name ~= "air" then
ground_y = pos.y+y
break
end
end
if ground_y then
local n = env:get_node({x=pos.x,y=ground_y,z=pos.z})
if (n.name ~= "snow:snow" and n.name ~= "snow:snow_block" and n.name ~= "snow:ice" and n.name ~= "default:water_source" and n.name ~= "default:papyrus") then
local obj = minetest.env:get_objects_inside_radius({x=pos.x,y=ground_y+20,z=pos.z}, 15)
for i,v in pairs(obj) do
e = v:get_luaentity()
if e ~= nil and e.name == "snow:fall_entity" then
return
end
end
snow_fall({x=pos.x,y=ground_y+15,z=pos.z})
if snow.debug then
print("snowfall at x"..pos.x.." y"..pos.z)
end
end
end
end
end
})
end