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https://github.com/Splizard/minetest-mod-snow.git
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use pos.x and pos.z directly (falling snow)
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@ -88,15 +88,13 @@ local get_snow = function(pos)
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--Legacy support.
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if weather_legacy == "snow" then
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local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
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local x = pos.x
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local y = pos.z
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if perlin1:get2d({x=x, y=y}) <= 0.53 then
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if perlin1:get2d({x=pos.x, y=pos.z}) <= 0.53 then
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return false
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end
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-- disable falling snow in desert
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local desert_perlin = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3)
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local noise3 = desert_perlin:get2d({x=x+150,y=y+50}) -- Offsets must match minetest mapgen desert perlin.
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local noise3 = desert_perlin:get2d({x=pos.x+150,y=pos.z+50}) -- Offsets must match minetest mapgen desert perlin.
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if noise3 > 0.35 then -- Smooth transition 0.35 to 0.45.
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return false
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end
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