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https://github.com/Splizard/minetest-mod-snow.git
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Remove unused variables and do some whitespace fixes
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parent
dc799f344f
commit
76981af958
20
src/abms.lua
20
src/abms.lua
@ -4,7 +4,7 @@ minetest.register_abm({
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nodenames = {"default:dirt_with_snow"},
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interval = 2,
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chance = 20,
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action = function(pos, node)
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action = function(pos)
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local name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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local nodedef = minetest.registered_nodes[name]
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if name ~= "ignore"
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@ -37,9 +37,9 @@ minetest.register_abm({
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if intensity == 1 then
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minetest.set_node(pos, {name="default:water_source"})
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elseif intensity == 2 then
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minetest.set_node(pos, {name="default:water_flowing", param2=7})
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minetest.set_node(pos, {name="default:water_flowing", param2=7})
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elseif intensity == 3 then
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minetest.set_node(pos, {name="default:water_flowing", param2=3})
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minetest.set_node(pos, {name="default:water_flowing", param2=3})
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--[[ LazyJ, you need to add param2, which defines the amount of the flowing water ~ HybridDog 2015_03_06
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This was causing "melts=2" nodes to just disappear so I changed it to replace the
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node with a water_source for a couple seconds and then replace the water_source with
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@ -61,11 +61,11 @@ minetest.register_abm({
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-- the water to flow and spread before the
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-- water_source is changed to air. ~ LazyJ
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if minetest.get_node(pos).name == "default:water_source" then
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minetest.add_node(pos,{name="air"})
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end
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end)
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minetest.add_node(pos,{name="air"})
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end
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end)
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--]]
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else
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else
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return
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end
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end,
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@ -78,7 +78,7 @@ minetest.register_abm({
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--Water freezes when in contact with snow.
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minetest.register_abm({
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nodenames = {"default:water_source"},
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-- Added "group:icemaker" and snowbrick. ~ LazyJ
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-- Added "group:icemaker" and snowbrick. ~ LazyJ
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neighbors = {"default:snow", "default:snowblock", "snow:snow_brick", "group:icemaker"},
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interval = 20,
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chance = 4,
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@ -144,7 +144,7 @@ minetest.register_abm({
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nodenames = {"snow:sapling_pine"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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action = function(pos)
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-- Check if there is enough vertical-space for the sapling to grow without
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-- hitting anything else. ~ LazyJ, 2014_04_10
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@ -177,7 +177,7 @@ minetest.register_abm({
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nodenames = {"snow:xmas_tree"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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action = function(pos)
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-- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ
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for i = 1,8 do
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@ -1,6 +1,6 @@
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-- Parameters
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function snow_fall(pos, player, animate)
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function snow_fall(pos)
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local ground_y = nil
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for y=pos.y+10,pos.y+20,1 do
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local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
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@ -128,7 +128,7 @@ if snow.enable_snowfall then
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local freeze = nval_temp < 35
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local precip = nval_prec < (nval_humid - 50) / 50 + PRECOFF and
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nval_humid - grad * nval_temp > yint
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if snow.debug then
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precip = true
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end
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@ -173,9 +173,9 @@ if snow.enable_snowfall then
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if freeze then
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-- Snowfall
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local extime = math.min((pposy + 12 - YLIMIT) / 2, 9)
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local x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
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if not snow.lighter_snowfall then
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snow_fall({
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x = x,
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@ -183,11 +183,11 @@ if snow.enable_snowfall then
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z = z
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}, true)
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end
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for flake = 1, FLAKES do
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for _ = 1, FLAKES do
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x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
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minetest.add_particle({
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pos = {
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x = x,
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@ -577,7 +577,7 @@ local biome_strings = {
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{"snowy", "plain", "alpine", "normal", "normal"},
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{"cool", "icebergs", "icesheet", "icecave", "icehole"}
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}
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function biome_to_string(num,num2)
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function biome_to_string(num)
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local biome = biome_strings[1][num] or "unknown "..num
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return biome
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end
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@ -156,7 +156,7 @@ function sled:on_rightclick(player)
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on_sled_click(self, player)
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end
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function sled:on_activate(staticdata, dtime_s)
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function sled:on_activate(staticdata)
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self.object:set_armor_groups({immortal=1})
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self.object:setacceleration({x=0, y=-10, z=0})
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if staticdata then
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