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https://github.com/Splizard/minetest-mod-snow.git
synced 2024-11-14 05:40:18 +01:00
streamline mapgen code: reduce index calculations
M src/mapgen_v6.lua
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@ -247,33 +247,31 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- remove trees near alpine
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local ground_y
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if data[area:index(x, maxp.y, z)] == c.air then
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for y = math.min(heightmap[ni]+20, maxp.y), math.max(minp.y, heightmap[ni]-5), -1 do
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if data[area:index(x, y, z)] ~= c.air then
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local ytop = math.min(heightmap[ni]+20, maxp.y)
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local vi = area:index(x, ytop, z)
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for y = ytop, math.max(minp.y, heightmap[ni]-5), -1 do
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if data[vi] ~= c.air then
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ground_y = y
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break
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end
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vi = vi - area.ystride
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end
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end
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if ground_y then
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local vi = area:index(x, ground_y, z)
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if data[vi] == c.leaves
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or data[vi] == c.jungleleaves then
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nodes_added = true
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for y = ground_y, -16, -1 do
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local vi = area:index(x, y, z)
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local id = data[vi]
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if id ~= c.air then
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if id == c.leaves
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or id == c.jungleleaves
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or id == c.tree
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or id == c.apple then
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data[vi] = c.air
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else
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break
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end
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end
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for _ = minp.y - 16, ground_y do
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local id = data[vi]
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if id == c.leaves
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or id == c.jungleleaves
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or id == c.tree
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or id == c.apple then
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data[vi] = c.air
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nodes_added = true
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else
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break
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end
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vi = vi - area.ystride
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end
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end
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end
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@ -295,11 +293,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- avoid generating underground
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if data[area:index(x, maxp.y, z)] == c.air then
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-- search for non air node from 20 m above ground down to 5 m below ground (confined by minp and maxp)
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for y = math.min(heightmap[ni]+20, maxp.y), math.max(minp.y, heightmap[ni]-5), -1 do
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if data[area:index(x, y, z)] ~= c.air then
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local ytop = math.min(heightmap[ni]+20, maxp.y)
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local vi = area:index(x, ytop, z)
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for y = ytop, math.max(minp.y, heightmap[ni]-5), -1 do
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if data[vi] ~= c.air then
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ground_y = y
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break
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end
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vi = vi - area.ystride
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end
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end
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@ -313,12 +314,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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snow_tab[num] = {ground_y, z, x, test}
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num = num+1
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-- generate stone ground
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for y = ground_y, math.max(-6, minp.y-6), -1 do
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local vi = area:index(x, y, z)
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local vi = area:index(x, ground_y, z)
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for _ = math.max(-6, minp.y-6), ground_y do
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if data[vi] == c.stone then
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break
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end
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data[vi] = c.stone
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vi = vi - area.ystride
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end
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elseif pines
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and pr:next(1,36) == 1 then
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@ -354,15 +356,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local ice
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if pr:next(1,4) == 1
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and (cool or icebergs) then
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for _,i in ipairs(nds) do
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if i == c.ice then
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for i = 1,#nds do
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if nds[i] == c.ice then
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ice = true
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break
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end
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end
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end
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if not ice then
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for _,i in ipairs(nds) do
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for i = 1,#nds do
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i = nds[i]
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if i ~= c.water
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and i ~= c.ice
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and i ~= c.air
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@ -385,12 +388,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[node] = c.ice
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end
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if icecave then
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for y = ground_y-1, -33, -1 do
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local vi = area:index(x, y, z)
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local vi = area:index(x, ground_y-1, z)
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for _ = math.max(minp.y-16, -33), ground_y-1 do
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if data[vi] ~= c.water then
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break
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end
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data[vi] = c.air
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vi = vi - area.ystride
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end
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end
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if icesheet then
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@ -409,24 +413,23 @@ minetest.register_on_generated(function(minp, maxp, seed)
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snow_tab[num] = {ground_y, z, x, test}
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num = num+1
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-- replace papyrus plants with snowblocks
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local y = ground_y
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local vi = area:index(x, ground_y, z)
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for _ = 1,7 do
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local vi = area:index(x, y, z)
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if data[vi] == c.papyrus then
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data[vi] = c.snow_block
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y = y-1
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else
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if data[vi] ~= c.papyrus then
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break
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end
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data[vi] = c.snow_block
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vi = vi - area.ystride
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end
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elseif alpine then
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-- make stone pillars out of trees and other stuff
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for y = ground_y, math.max(-6, minp.y-6), -1 do
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local stone = area:index(x, y, z)
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if data[stone] == c.stone then
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local vi = area:index(x, ground_y, z)
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for _ = 0, ground_y - math.max(-6, minp.y-6) do
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if data[vi] == c.stone then
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break
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end
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data[stone] = c.stone
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data[vi] = c.stone
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vi = vi - area.ystride
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end
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-- put snow onto it
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snow_tab[num] = {ground_y, z, x, test}
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@ -437,9 +440,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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snow_tab[num] = {ground_y, z, x, test}
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num = num+1
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end
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for y = 0, 12 do
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y = ground_y-y
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local vi = area:index(x, y, z)
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local vi = area:index(x, ground_y, z)
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for _ = 0, 12 do
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local nd = data[vi]
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local plantlike = is_plantlike(nd)
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if replacements[nd] then
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@ -451,7 +453,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = c.dirt_with_snow
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break
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elseif plantlike then
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local under = area:index(x, y-1, z)
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local under = vi - area.ystride
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if data[under] == c.dirt_with_grass then
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-- replace other plants with shrubs
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data[vi] = c.snow_shrub
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@ -462,6 +464,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif nd == c.stone then
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break
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end
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vi = vi - area.ystride
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end
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end
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end
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@ -475,15 +478,14 @@ minetest.register_on_generated(function(minp, maxp, seed)
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return
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end
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-- try to fix oom memory crashes
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minetest.after(0, collectgarbage)
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if num ~= 1 then
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for _,i in pairs(snow_tab) do
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for i = 1, num-1 do
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i = snow_tab[i]
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-- set snow
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data[area:index(i[3], i[1]+1, i[2])] = c.snow
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end
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for _,i in pairs(snow_tab) do
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for i = 1, num-1 do
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i = snow_tab[i]
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local y,z,x,test = unpack(i)
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test = (test-nosmooth_rarity)/(1-nosmooth_rarity) -- /(1-0.53)
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if test > 0 then
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@ -528,8 +530,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if pines
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and pnum ~= 1 then
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local spawn_pine = snow.voxelmanip_pine
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for _,pos in pairs(pines_tab) do
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spawn_pine(pos, area, data)
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for i = 1, pnum-1 do
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spawn_pine(pines_tab[i], area, data)
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end
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end
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