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changes in falling.lua
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@ -89,34 +89,63 @@ local OCTAVES3 = 3 -- 3
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local PERSISTENCE3 = 0.5 -- 0.5
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local SCALE3 = 250 -- 250
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--Get snow at position.
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local rarity, perlin_scale
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local function get_snow(pos)
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--Legacy support.
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if weather_legacy ~= "snow" then
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return false
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-- cache perlin noise tests
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local perlin_scale, rarity
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local cold_perl_values = {}
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setmetatable(cold_perl_values, {__mode = "kv"})
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local function cold_perlin_test(x, y)
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if not cold_perl_values[y] then
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cold_perl_values[y] = {}
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setmetatable(cold_perl_values[y], {__mode = "kv"})
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end
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local v = cold_perl_values[y][x]
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if v ~= nil then
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return v
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end
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if not rarity then
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rarity = snow.mapgen.smooth_rarity_min
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perlin_scale = snow.mapgen.perlin_scale
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end
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local perlin1 = minetest.get_perlin(112,3, 0.5, perlin_scale)
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if perlin1:get2d({x=pos.x, y=pos.z}) < rarity then
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return false
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v = minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=x, y=y}) >= rarity
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cold_perl_values[y][x] = v
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return v
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end
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-- disable falling snow in desert
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local desert_perl_values = {}
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setmetatable(desert_perl_values, {__mode = "kv"})
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local function is_desert(x, y)
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if not desert_perl_values[y] then
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desert_perl_values[y] = {}
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setmetatable(desert_perl_values[y], {__mode = "kv"})
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end
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-- disable falling snow in desert
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local desert_perlin = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3)
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local noise3 = desert_perlin:get2d({x=pos.x+150,y=pos.z+50}) -- Offsets must match minetest mapgen desert perlin.
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if noise3 > 0.35 then -- Smooth transition 0.35 to 0.45.
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return false
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local v = desert_perl_values[y][x]
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if v ~= nil then
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return v
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end
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return true
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-- Offsets must match minetest mapgen desert perlin.
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-- Smooth transition 0.35 to 0.45.
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v = minetest.get_perlin(SEEDDIFF3, OCTAVES3, PERSISTENCE3, SCALE3):get2d({x=x+150,y=y+50}) <= 0.35
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desert_perl_values[y][x] = v
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return v
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end
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--Get snow at position.
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local function get_snow(pos)
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return weather_legacy == "snow" --Legacy support.
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and cold_perlin_test(pos.x, pos.z)
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and not is_desert(pos.x, pos.z)
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end
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local addvectors = vector.add
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--Returns a random position between minp and maxp.
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-- TODO: make a fload random position
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local function randpos(minp, maxp)
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local x,z
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if minp.x > maxp.x then
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