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mirror of https://github.com/Splizard/minetest-mod-snow.git synced 2025-06-30 23:30:22 +02:00

some code updates

This commit is contained in:
HybridDog
2015-05-23 19:53:30 +02:00
parent 6bbc4d359e
commit c0b40b5cbf
7 changed files with 193 additions and 165 deletions

View File

@ -31,17 +31,20 @@ snow_snowball_ENTITY={
--Snowball_entity.on_step()--> called when snowball is moving.
snow_snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
self.timer = self.timer+dtime
if self.timer > 600 then
-- 10 minutes are too long for a snowball to fly somewhere
self.object:remove()
end
local pos = self.object:getpos()
local node = minetest.get_node(pos)
--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason. ~ Splizard
if self.lastpos.x then --If there is no lastpos for some reason. ~ Splizard
-- Check to see what is one node above where the snow is
-- going to be placed. ~ LazyJ, 2014_04_08
local abovesnowballtarget = {x=pos.x, y=pos.y+1, z=pos.z}
-- Identify the name of the node that was found above. ~ LazyJ, 2014_04_08
local findwhatisabove = minetest.get_node(abovesnowballtarget).name
local findwhatisabove = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
-- If the node above is air, then it's OK to go on to the next step. ~ LazyJ, 2014_04_08
if findwhatisabove == "air" then
-- If the node where the snow is going is anything except air, then it's OK to put
@ -54,12 +57,12 @@ snow_snowball_ENTITY.on_step = function(self, dtime)
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"})
self.object:remove()
end
else -- If findwhatisabove is not equal to "air" then cancel the snowball
else -- If findwhatisabove is not equal to "air" then cancel the snowball
-- with self.object:remove() ~ LazyJ, 2014_04_08
self.object:remove()
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.lastpos = vector.new(pos)
end
@ -142,9 +145,12 @@ minetest.override_item("default:snow", {
--Disable placement prediction for snow.
node_placement_prediction = "",
on_construct = function(pos)
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass"
or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
pos.y = pos.y-1
local node = minetest.get_node(pos)
if node.name == "default:dirt_with_grass"
or node.name == "default:dirt" then
node.name = "default:dirt_with_snow"
minetest.set_node(pos, node)
end
end,
--Remove dirt_with_snow and replace with dirt_with_grass.
@ -158,57 +164,52 @@ minetest.override_item("default:snow", {
local level = minetest.get_node_level(pos)
minetest.node_dig(pos, node, digger)
if minetest.get_node(pos).name ~= node.name then
if digger:get_inventory() then
local _, dropped_item
local left = digger:get_inventory():add_item("main", "default:snow "..tostring(level/7-1))
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
minetest.add_item(p, left)
end
local inv = digger:get_inventory()
if not inv then
return
end
local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
minetest.add_item(p, left)
end
end
end,
--Manage snow levels.
on_place = function(itemstack, placer, pointed_thing)
local node
local above
local level
local under = pointed_thing.under
local oldnode_under = minetest.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = minetest.get_node_or_nil(above)
if not oldnode_under or not oldnode_above then
if not oldnode_under
or not above then
return
end
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
olddef_under = olddef_under or minetest.nodedef_default
local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
olddef_above = olddef_above or minetest.nodedef_default
-- Place above pointed node
local place_to = {x = above.x, y = above.y, z = above.z}
local place_to
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
place_to = {x = under.x, y = under.y, z = under.z}
place_to = under
else
-- Place above pointed node
place_to = above
end
node = minetest.get_node(place_to)
level = minetest.get_node_level(place_to)
local level = minetest.get_node_level(place_to)
if level == 63 then
minetest.set_node(place_to, {name="default:snowblock"})
else
minetest.set_node_level(place_to, level+7)
end
if node.name ~= "default:snow" then
if minetest.get_node(place_to).name ~= "default:snow" then
local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
return itemstack, placed
end