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https://github.com/Splizard/minetest-mod-snow.git
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Fix snow placement bug due to levelled
Before, when placing snow one node above snow, the lower snow node grew and didn't turn into a snowblock Also, test for protection
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parent
1510ced771
commit
efbfa989d2
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@ -395,7 +395,8 @@ minetest.override_item("default:snow", {
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{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
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},
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},
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, falling_node=1, melts=2, float=1},
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3,
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falling_node=1, melts=2, float=1},
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sunlight_propagates = true,
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walkable = true,
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node_placement_prediction = "",
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@ -428,43 +429,71 @@ minetest.override_item("default:snow", {
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end
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end,
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--Manage snow levels.
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local oldnode_under = minetest.get_node_or_nil(under)
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local above = pointed_thing.above
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if not oldnode_under
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or not above then
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return
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on_place = function(itemstack, player, pt)
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local oldnode_under = minetest.get_node_or_nil(pt.under)
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if not oldnode_under then
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return itemstack, false
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end
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local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
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olddef_under = olddef_under or minetest.nodedef_default
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local olddef_under = minetest.registered_nodes[oldnode_under.name]
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if not olddef_under then
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return itemstack, false
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end
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local place_to
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-- If node under is buildable_to, place into it instead (eg. snow)
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local pos, node
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if olddef_under.buildable_to then
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place_to = under
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pos = pt.under
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node = oldnode_under
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else
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-- Place above pointed node
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place_to = above
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pos = pt.above
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node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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if not def
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or not def.buildable_to then
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return itemstack, false
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end
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end
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local level = minetest.get_node_level(place_to)
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if level == 63 then
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minetest.set_node(place_to, {name="default:snowblock"})
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else
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minetest.set_node_level(place_to, level+7)
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-- nil player can place (for snowballs)
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if player
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and minetest.is_protected(pos, player:get_player_name()) then
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return itemstack, false
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end
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if minetest.get_node(place_to).name ~= "default:snow" then
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local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing)
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return itemstack, placed
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if node.name ~= "default:snow" then
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if minetest.get_node{x=pos.x, y=pos.y-1, z=pos.z}.name ==
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"default:snow" then
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-- grow the snow below (fixes levelled problem)
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pos.y = pos.y - 1
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else
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-- place a snow
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return minetest.item_place_node(itemstack, player, pt)
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end
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end
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-- grow the snow
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local level = minetest.get_node_level(pos)
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level = level + 7
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if level < 64 then
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minetest.set_node_level(pos, level)
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else
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-- place a snowblock and snow onto it if possible
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local p = {x=pos.x, y=pos.y+1, z=pos.z}
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local def = minetest.registered_nodes[minetest.get_node(p).name]
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if not def
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or not def.buildable_to then
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return itemstack, false
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end
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minetest.set_node(pos, {name="default:snowblock"})
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minetest.set_node(p, {name="default:snow"})
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level = math.max(level - 64, 7)
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minetest.set_node_level(p, level)
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end
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itemstack:take_item()
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return itemstack
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return itemstack, true
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end,
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on_use = snow.shoot_snowball
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})
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