Initial commit

This commit is contained in:
Diego Martínez 2013-05-26 20:35:17 -03:00
commit 567a05dfc4
5 changed files with 1150 additions and 0 deletions

2
depends.txt Normal file
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default
wool

148
init.lua Normal file
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local BALL_PUSH_CHECK_INTERVAL = 0.1
minetest.register_entity("soccer:ball", {
physical = true,
visual = "mesh",
mesh = "soccer_ball.x",
hp_max = 1000,
groups = { immortal = true },
textures = { "wool_white.png" },
collisionbox = { -0.2, -0.2, -0.2, 0.2, 0.2, 0.2 },
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer >= BALL_PUSH_CHECK_INTERVAL then
self.timer = 0
if self:is_moving() then
local p = self.object:getpos();
p.y = p.y - 0.5
local walkable = minetest.registered_nodes[minetest.env:get_node(p).name].walkable
print("walkable: "..tostring(walkable))
if walkable then
local vel = self.object:getvelocity()
vel.x = vel.x * 0.80
vel.z = vel.z * 0.80
self.object:setvelocity(vel)
--return
end
end
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius(pos, 1)
local player_count = 0
local final_dir = { x=0, y=0, z=0 }
for _,obj in ipairs(objs) do
if obj:is_player() then
local objdir = obj:get_look_dir()
local mul = 1
if (obj:get_player_control().sneak) then
mul = 3
end
final_dir.x = final_dir.x + (objdir.x * mul)
final_dir.y = final_dir.y + (objdir.y * mul)
final_dir.z = final_dir.z + (objdir.z * mul)
player_count = player_count + 1
end
end
if final_dir.x ~= 0 or final_dir.y ~= 0 or final_dir.z ~= 0 then
final_dir.x = (final_dir.x * 5) / player_count
final_dir.y = (final_dir.y * 5) / player_count
final_dir.z = (final_dir.z * 5) / player_count
local accel = {
x = 0,
y = -(final_dir.y / 2) - 4,
z = 0,
}
self.object:setvelocity(final_dir)
self.object:setacceleration(accel)
end
end
end,
on_punch = function(self, puncher)
if puncher and puncher:is_player() then
local inv = puncher:get_inventory()
inv:add_item("main", ItemStack("soccer:ball_item"))
self.object:remove()
end
end,
is_moving = function(self)
local v = self.object:getvelocity()
if (math.abs(v.x) <= 0.1)
and (math.abs(v.y) <= 0.1)
and (math.abs(v.z) <= 0.1) then
self.object:setvelocity({x=0, y=0, z=0})
return false
end
return true
end,
timer = 0,
})
minetest.register_craftitem("soccer:ball_item", {
description = "Soccer Ball",
inventory_image = "default_sand.png",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
--pos = { x=pos.x+0.5, y=pos.y, z=pos.z+0.5 }
local ent = minetest.env:add_entity(pos, "soccer:ball")
ent:setvelocity({x=0, y=-4, z=0})
itemstack:take_item()
return itemstack
end,
})
minetest.register_node("soccer:goal", {
description = "Soccer Goal",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = { "soccer_white.png" },
sunlight_propagates = true,
groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 },
node_box = {
type = "fixed",
fixed = {
{ -2.5, -0.5, -0.1, -2.3, 1.5, 0.1 },
{ 2.3, -0.5, -0.1, 2.5, 1.5, 0.1 },
{ -2.5, 1.5, -0.1, 2.5, 1.7, 0.1 },
},
},
})
minetest.register_node("soccer:goal_mark", {
description = "Soccer Goal Mark",
drawtype = "raillike",
paramtype = "light",
walkable = false,
inventory_image = "soccer_goal_mark.png",
tiles = { "soccer_goal_mark.png" },
sunlight_propagates = true,
groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 },
})
soccer = {}
soccer.matches = { count = 0 }
function soccer:create_match()
for n = 1, self.matches.count do
if not self.matches[id] then
self.matches[id] = {
players = { },
}
return id
end
end
end
function soccer:match_score(id, player)
end
minetest.register_node("soccer:controller", {
description = "Soccer Goal Mark",
drawtype = "raillike",
paramtype = "light",
tiles = { "soccer_goal_mark.png" },
sunlight_propagates = true,
groups = { snappy=1, cracky=1, fleshy=1, oddly_breakable_by_hand=1 },
})

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