Use simple_skins if default selected

This commit is contained in:
SmallJoker 2015-04-11 15:27:41 +02:00
parent 5cb484e251
commit e762283dec
2 changed files with 11 additions and 1 deletions

View File

@ -1,2 +1,3 @@
unified_inventory
default
simple_skins?

View File

@ -9,6 +9,7 @@ u_skins.default = "character_1"
u_skins.pages = {}
u_skins.u_skins = {}
u_skins.file_save = false
u_skins.simple_skins = false
-- ( Deprecated
u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
@ -33,15 +34,22 @@ end
dofile(u_skins.modpath.."/skinlist.lua")
dofile(u_skins.modpath.."/players.lua")
if rawget(_G, "skins") then
u_skins.simple_skins = true
end
u_skins.update_player_skin = function(player)
local name = player:get_player_name()
if u_skins.simple_skins and u_skins.u_skins[name] == u_skins.default then
return
end
if not u_skins.is_skin(u_skins.u_skins[name]) then
u_skins.u_skins[name] = u_skins.default
end
player:set_properties({
textures = {u_skins.u_skins[name]..".png"},
})
u_skins.file_save = true
end
-- Display Current Skin
@ -145,6 +153,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if current[1] == "u_skins_set" then
u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
u_skins.update_player_skin(player)
u_skins.file_save = true
unified_inventory.set_inventory_formspec(player, "u_skins")
elseif current[1] == "u_skins_page" then
u_skins.pages[player:get_player_name()] = current[2]