Display armor as percentage

This commit is contained in:
Wuzzy 2015-02-24 02:52:26 +01:00
parent 7acd5b9d28
commit 5d72f4cd6a
2 changed files with 5 additions and 4 deletions

View File

@ -28,7 +28,7 @@ function hud.set_armor(player_name, ges_state, items)
lvl = 0
end
hud.armor[player_name] = lvl* (items * (20 / max_items))
hud.armor[player_name] = lvl* (items * (100 / max_items))
end
end

View File

@ -26,7 +26,7 @@ local function custom_hud(player)
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 20, false, "%s: %d/%d")
hb.register_hudbar("armor", 0xFFFFFF, "Armor", { icon = "hbarmor_icon.png", bar = "hbarmor_bar.png" }, 0, 100, true, "%s: %d%%")
--needs to be defined for older version of 3darmor
function hud.set_armor()
@ -45,7 +45,8 @@ local function update_hud(player)
if not arm then arm = 0 end
if arm_out ~= arm then
hud.armor_out[name] = arm
hb.change_hudbar(player, "armor", arm)
local arm_displayed = math.ceil(math.floor(arm+0.5))
hb.change_hudbar(player, "armor", arm_displayed)
-- hide armor bar completely when there is none
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
hb.hide_hudbar(player, "armor")