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minetest_hbhunger/init.lua

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if minetest.setting_getbool("enable_damage") then
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hbhunger = {}
hbhunger.food = {}
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-- HUD statbar values
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hbhunger.hunger = {}
hbhunger.hunger_out = {}
-- Count number of poisonings a player has at once
hbhunger.poisonings = {}
-- HUD item ids
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local hunger_hud = {}
HUNGER_HUD_TICK = 0.1
--Some hunger settings
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hbhunger.exhaustion = {} -- Exhaustion is experimental!
HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
--load custom settings
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
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if set then
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
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set:close()
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end
local function custom_hud(player)
hb.init_hudbar(player, "satiation", hbhunger.get_hunger(player))
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end
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
-- register satiation hudbar
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hb.register_hudbar("satiation", 0xFFFFFF, "Satiation", { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false)
-- update hud elemtens if value has changed
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local function update_hud(player)
local name = player:get_player_name()
--hunger
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local h_out = tonumber(hbhunger.hunger_out[name])
local h = tonumber(hbhunger.hunger[name])
if h_out ~= h then
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hbhunger.hunger_out[name] = h
hb.change_hudbar(player, "satiation", h)
end
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end
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hbhunger.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
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end
return hgp-1
end
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hbhunger.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
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local value = hbhunger.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
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end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
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hbhunger.hunger[name] = hbhunger.get_hunger(player)
hbhunger.hunger_out[name] = hbhunger.hunger[name]
hbhunger.exhaustion[name] = 0
hbhunger.poisonings[name] = 0
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custom_hud(player)
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hbhunger.set_hunger(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
local name = player:get_player_name()
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hbhunger.hunger[name] = 20
hbhunger.set_hunger(player)
hbhunger.exhaustion[name] = 0
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end)
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local main_timer = 0
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local timer = 0
local timer2 = 0
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minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
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local h = tonumber(hbhunger.hunger[name])
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local hp = player:get_hp()
if timer > 4 then
-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
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if h > 15 and hp > 0 and player:get_breath() > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if satiation is < 2 (of 30)
elseif h <= 1 then
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if hp-1 >= 0 then player:set_hp(hp-1) end
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end
end
-- lower satiation by 1 point after xx seconds
if timer2 > HUNGER_HUNGER_TICK then
if h > 0 then
h = h-1
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hbhunger.hunger[name] = h
hbhunger.set_hunger(player)
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end
end
-- update all hud elements
update_hud(player)
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local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
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hbhunger.handle_node_actions(nil, nil, player)
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end
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end
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end
if timer > 4 then timer = 0 end
if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
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end)
end