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Minor refactoring
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parent
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38
init.lua
38
init.lua
@ -97,23 +97,21 @@ end)
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local main_timer = 0
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local timer = 0
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local timer2 = 0
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minetest.after(2.5, function()
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
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if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
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if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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local h = tonumber(hunger.hunger[name])
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local hp = player:get_hp()
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if timer > 4 then
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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if h > 15 and hp > 0 and player:get_breath() > 0 then
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player:set_hp(hp+1)
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local h = tonumber(hunger.hunger[name])
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local hp = player:get_hp()
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if timer > 4 then
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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if h > 15 and hp > 0 and player:get_breath() > 0 then
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player:set_hp(hp+1)
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-- or damage player by 1 hp if saturation is < 2 (of 30)
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elseif h <= 1 then
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if hp-1 >= 0 then player:set_hp(hp-1) end
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@ -136,12 +134,10 @@ minetest.after(2.5, function()
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if controls.up or controls.down or controls.left or controls.right then
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hunger.handle_node_actions(nil, nil, player)
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end
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end
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end
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if timer > 4 then timer = 0 end
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if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
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end)
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end
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if timer > 4 then timer = 0 end
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if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
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end)
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end
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