Add global vars for satiation config

This commit is contained in:
Wuzzy 2020-11-04 13:17:05 +01:00
parent 2aa0470907
commit d408a67cdb
2 changed files with 11 additions and 8 deletions

View File

@ -89,9 +89,9 @@ function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound
)
-- Saturation
if h < 30 and hunger_change then
if h < hbhunger.SAT_MAX and hunger_change then
h = h + hunger_change
if h > 30 then h = 30 end
if h > hbhunger.SAT_MAX then h = hbhunger.SAT_MAX end
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(user)
end

View File

@ -25,6 +25,9 @@ hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
hbhunger.SAT_MAX = 30 -- maximum satiation points
hbhunger.SAT_INIT = 20 -- initial satiation points
hbhunger.SAT_HEAL = 15 -- required satiation points to start healing
--load custom settings
@ -42,7 +45,7 @@ dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
dofile(minetest.get_modpath("hbhunger").."/register_foods.lua")
-- register satiation hudbar
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false, nil, { format_value = "%.1f", format_max_value = "%d" })
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, hbhunger.SAT_INIT, hbhunger.SAT_MAX, false, nil, { format_value = "%.1f", format_max_value = "%d" })
-- update hud elemtens if value has changed
local function update_hud(player)
@ -74,7 +77,7 @@ hbhunger.set_hunger_raw = function(player)
local name = player:get_player_name()
local value = hbhunger.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value > hbhunger.SAT_MAX then value = hbhunger.SAT_MAX end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
@ -97,7 +100,7 @@ end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
hbhunger.hunger[name] = 20
hbhunger.hunger[name] = hbhunger.SAT_INIT
hbhunger.set_hunger_raw(player)
hbhunger.exhaustion[name] = 0
end)
@ -117,10 +120,10 @@ minetest.register_globalstep(function(dtime)
local h = tonumber(hbhunger.hunger[name])
local hp = player:get_hp()
if timer > 4 then
-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
if h > 15 and hp > 0 and player:get_breath() > 0 then
-- heal player by 1 hp if not dead and satiation is > hbhunger.SAT_HEAL
if h > hbhunger.SAT_HEAL and hp > 0 and player:get_breath() > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if satiation is < 2 (of 30)
-- or damage player by 1 hp if satiation is < 2
elseif h <= 1 then
if hp-1 >= 0 then player:set_hp(hp-1) end
end