minetest_hudbars/init.lua

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hud = {}
-- HUD statbar values
hud.health = {}
hud.air = {}
-- HUD item ids
local health_hud = {}
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local air_hud = {}
-- default settings
HUD_SCALEABLE = false
HUD_SIZE = ""
-- statbar positions
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HUD_HEALTH_POS = {x=0.5,y=0.9}
HUD_HEALTH_OFFSET = {x=-175, y=2}
HUD_AIR_POS = {x=0.5,y=0.9}
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HUD_AIR_OFFSET = {x=15,y=2}
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-- dirty way to check for new statbars
if dump(minetest.hud_replace_builtin) ~= "nil" then
HUD_SCALEABLE = true
HUD_SIZE = {x=24, y=24}
HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-262, y=-87}
HUD_AIR_POS = {x=0.5,y=1}
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HUD_AIR_OFFSET = {x=15,y=-87}
end
HUD_TICK = 0.1
--load custom settings
local set = io.open(minetest.get_modpath("hudbars").."/hud.conf", "r")
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if set then
dofile(minetest.get_modpath("hudbars").."/hud.conf")
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set:close()
end
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local function hide_builtin(player)
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player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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end
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local function custom_hud(player)
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local name = player:get_player_name()
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-- fancy hotbar (only when no crafting mod present)
if minetest.get_modpath("crafting") == nil then
player:hud_set_hotbar_image("hud_hotbar.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
end
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if minetest.setting_getbool("enable_damage") then
--health
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player:hud_add({
hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
size = HUD_SIZE,
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text = "hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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health_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
size = HUD_SIZE,
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text = "hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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--air
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air_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
position = HUD_AIR_POS,
size = HUD_SIZE,
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text = "hud_air_fg.png",
number = 0,
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alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
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end
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end
-- update hud elemtens if value has changed
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local function update_hud(player)
local name = player:get_player_name()
--air
local air = tonumber(hud.air[name])
if player:get_breath() ~= air then
air = player:get_breath()
hud.air[name] = air
if air > 10 then air = 0 end
player:hud_change(air_hud[name], "number", air*2)
end
--health
local hp = tonumber(hud.health[name])
if player:get_hp() ~= hp then
hp = player:get_hp()
hud.health[name] = hp
player:hud_change(health_hud[name], "number", hp)
end
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end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
hud.health[name] = player:get_hp()
local air = player:get_breath()
hud.air[name] = air
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minetest.after(0.5, function()
hide_builtin(player)
custom_hud(player)
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end)
end)
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local main_timer = 0
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local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
timer2 = timer2 + dtime
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if main_timer > HUD_TICK or timer > 4 then
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if main_timer > HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local hp = player:get_hp()
-- update all hud elements
update_hud(player)
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end
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end
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end
if timer > 4 then timer = 0 end
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end)
end)