Make breath and health use API instead

This commit is contained in:
Wuzzy 2015-02-12 03:00:58 +01:00
parent 7912e6b4ec
commit 20a13045f7
1 changed files with 30 additions and 173 deletions

203
init.lua
View File

@ -1,56 +1,20 @@
hb = {}
-- HUD statbar values
hb.health = {}
hb.air = {}
hb.hudtables = {}
-- number of registered HUD bars
hb.hudbars_count = 0
-- HUD item ids
local health_hud = {}
local health_hud_text = {}
local health_hud_icon = {}
local health_hud_bg = {}
local air_hud = {}
local air_hud_text = {}
local air_hud_icon = {}
local air_hud_bg = {}
-- default settings
HUD_SCALEABLE = false
HUD_BARLENGTH = 160
-- statbar positions
HUD_HEALTH_POS = {x=0.5,y=0.9}
HUD_HEALTH_OFFSET = {x=-175, y=2}
HUD_AIR_POS = {x=0.5,y=0.9}
HUD_AIR_OFFSET = {x=15,y=2}
-- dirty way to check for new statbars
if dump(minetest.hud_replace_builtin) ~= "nil" then
HUD_SCALEABLE = true
HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-175, y=-70}
HUD_AIR_POS = {x=0.5,y=1}
HUD_AIR_OFFSET = {x=15,y=-70}
end
HUD_CUSTOM_POS_LEFT = HUD_HEALTH_POS
HUD_CUSTOM_POS_RIGHT = HUD_AIR_POS
HUD_CUSTOM_VMARGIN = 24
if minetest.setting_getbool("enable_damage") then
HUD_CUSTOM_START_OFFSET_LEFT = {x=HUD_HEALTH_OFFSET.x, y=HUD_HEALTH_OFFSET.y - HUD_CUSTOM_VMARGIN}
HUD_CUSTOM_START_OFFSET_RIGHT = {x=HUD_AIR_OFFSET.x, y=HUD_AIR_OFFSET.y - HUD_CUSTOM_VMARGIN}
else
HUD_CUSTOM_START_OFFSET_LEFT = {x=HUD_HEALTH_OFFSET.x, y=HUD_HEALTH_OFFSET.y }
HUD_CUSTOM_START_OFFSET_RIGHT = {x=HUD_AIR_OFFSET.x, y=HUD_AIR_OFFSET.y }
end
-- statbar positions
HUD_START_OFFSET_LEFT = { x = -175, y = -70 }
HUD_START_OFFSET_RIGHT = { x = 15, y = -70 }
HUD_POS_LEFT = { x=0.5, y=1 }
HUD_POS_RIGHT = { x = 0.5, y = 1 }
HUD_VMARGIN = 24
HUD_TICK = 0.1
function hb.value_to_barlength(value, max)
@ -69,16 +33,16 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
local hudtable = {}
local pos, offset
if hb.hudbars_count % 2 == 0 then
pos = HUD_CUSTOM_POS_LEFT
pos = HUD_POS_LEFT
offset = {
x = HUD_CUSTOM_START_OFFSET_LEFT.x,
y = HUD_CUSTOM_START_OFFSET_LEFT.y - HUD_CUSTOM_VMARGIN * math.floor(hb.hudbars_count/2)
x = HUD_START_OFFSET_LEFT.x,
y = HUD_START_OFFSET_LEFT.y - HUD_VMARGIN * math.floor(hb.hudbars_count/2)
}
else
pos = HUD_CUSTOM_POS_RIGHT
pos = HUD_POS_RIGHT
offset = {
x = HUD_CUSTOM_START_OFFSET_RIGHT.x,
y = HUD_CUSTOM_START_OFFSET_RIGHT.y - HUD_CUSTOM_VMARGIN * math.floor((hb.hudbars_count-1)/2)
x = HUD_START_OFFSET_RIGHT.x,
y = HUD_START_OFFSET_RIGHT.y - HUD_VMARGIN * math.floor((hb.hudbars_count-1)/2)
}
end
if format_string == nil then
@ -238,6 +202,10 @@ function hb.unhide_hudbar(player, identifier)
end
end
--register built-in HUD bars
hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
--load custom settings
local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r")
@ -252,136 +220,30 @@ end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
--health
health_hud_icon[name] = player:hud_add({
hud_elem_type = "image",
position = HUD_HEALTH_POS,
scale = { x = 1, y = 1 },
text = "hudbars_icon_health.png",
alignment = {x=-1,y=1},
offset = { x = HUD_HEALTH_OFFSET.x - 3, y = HUD_HEALTH_OFFSET.y },
})
health_hud_bg[name] = player:hud_add({
hud_elem_type = "image",
position = HUD_HEALTH_POS,
scale = { x = 1, y = 1 },
text = "hudbars_bar_background.png",
alignment = {x=1,y=1},
offset = { x = HUD_HEALTH_OFFSET.x - 1, y = HUD_HEALTH_OFFSET.y - 1 },
})
health_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
text = "hudbars_bar_health.png",
number = hb.value_to_barlength(player:get_hp(), 20),
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
health_hud_text[name] = player:hud_add({
hud_elem_type = "text",
position = HUD_HEALTH_POS,
text = tostring(string.format("Health: %d/%d", player:get_hp(), 20)),
alignment = {x=1,y=1},
number = 0xFFFFFF,
direction = 0,
offset = { x = HUD_HEALTH_OFFSET.x + 2, y = HUD_HEALTH_OFFSET.y },
})
--air
local airnumber, airtext, airscale
local air = player:get_breath()
if air == 11 then
airnumber = 0
airtext = ""
airscale = {x=0, y=0}
else
airnumber = hb.value_to_barlength(math.min(air, 10), 10)
airtext = tostring(string.format("Breath: %d/%d", math.min(air, 10), 10))
airscale = {x=1, y=1}
if minetest.setting_getbool("enable_damage") then
hb.init_hudbar(player, "health", player:get_hp())
hb.init_hudbar(player, "breath", player:get_breath())
end
air_hud_icon[name] = player:hud_add({
hud_elem_type = "image",
position = HUD_AIR_POS,
scale = airscale,
text = "hudbars_icon_breath.png",
alignment = {x=-1,y=1},
offset = { x = HUD_AIR_OFFSET.x - 3, y = HUD_AIR_OFFSET.y },
})
air_hud_bg[name] = player:hud_add({
hud_elem_type = "image",
position = HUD_AIR_POS,
scale = airscale,
text = "hudbars_bar_background.png",
alignment = {x=1,y=1},
offset = { x = HUD_AIR_OFFSET.x - 1, y = HUD_AIR_OFFSET.y - 1 },
})
air_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_AIR_POS,
text = "hudbars_bar_breath.png",
number = airnumber,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
air_hud_text[name] = player:hud_add({
hud_elem_type = "text",
position = HUD_AIR_POS,
text = airtext,
alignment = {x=1,y=1},
number = 0xFFFFFF,
direction = 0,
offset = { x = HUD_AIR_OFFSET.x + 2, y = HUD_AIR_OFFSET.y },
})
end
end
-- update hud elemtens if value has changed
-- update built-in HUD bars
local function update_hud(player)
local name = player:get_player_name()
--air
local air = tonumber(hb.air[name])
if player:get_breath() ~= air then
air = player:get_breath()
hb.air[name] = air
local airnumber, airtext, airscale
if air == 11 then
airnumber = 0
airtext = ""
airscale = {x=0, y=0}
else
airnumber = hb.value_to_barlength(math.min(air, 10), 10)
airtext = tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10))
airscale = {x=1, y=1}
end
player:hud_change(air_hud[name], "number", airnumber)
player:hud_change(air_hud_text[name], "text", airtext)
player:hud_change(air_hud_icon[name], "scale", airscale)
player:hud_change(air_hud_bg[name], "scale", airscale)
end
--health
local hp = tonumber(hb.health[name])
if player:get_hp() ~= hp then
hp = player:get_hp()
hb.health[name] = hp
player:hud_change(health_hud[name], "number", hb.value_to_barlength(hp, 20))
player:hud_change(health_hud_text[name], "text",
tostring(string.format("Health: %d/%d", hp, 20))
)
--air
local air = player:get_breath()
if air == 11 then
hb.hide_hudbar(player, "breath")
else
hb.unhide_hudbar(player, "breath")
hb.change_hudbar(player, "breath", air)
end
--health
hb.change_hudbar(player, "health", player:get_hp())
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
hb.health[name] = player:get_hp()
local air = player:get_breath()
hb.air[name] = air
minetest.after(0.5, function()
hide_builtin(player)
custom_hud(player)
@ -399,15 +261,10 @@ minetest.after(2.5, function()
if main_timer > HUD_TICK or timer > 4 then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") then
local hp = player:get_hp()
-- update all hud elements
update_hud(player)
end
end