Bugfix: statbar_modern was not correctly hidden

This commit is contained in:
Wuzzy 2016-08-05 20:39:28 +02:00
parent d64dcb83b5
commit 3b57b2cd4a
1 changed files with 8 additions and 3 deletions

View File

@ -174,7 +174,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
local ids = {} local ids = {}
local state = {} local state = {}
local name = player:get_player_name() local name = player:get_player_name()
local bgscale, iconscale, text, barnumber local bgscale, iconscale, text, barnumber, bgiconnumber
if start_max == 0 or start_hidden then if start_max == 0 or start_hidden then
bgscale = { x=0, y=0 } bgscale = { x=0, y=0 }
else else
@ -183,10 +183,12 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
if start_hidden then if start_hidden then
iconscale = { x=0, y=0 } iconscale = { x=0, y=0 }
barnumber = 0 barnumber = 0
bgiconnumber = 0
text = "" text = ""
else else
iconscale = { x=1, y=1 } iconscale = { x=1, y=1 }
barnumber = hb.value_to_barlength(start_value, start_max) barnumber = hb.value_to_barlength(start_value, start_max)
bgiconnumber = hb.settings.statbar_length
text = string.format(format_string, label, start_value, start_max) text = string.format(format_string, label, start_value, start_max)
end end
if hb.settings.bar_type == "progress_bar" then if hb.settings.bar_type == "progress_bar" then
@ -213,9 +215,8 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
ids.bg = player:hud_add({ ids.bg = player:hud_add({
hud_elem_type = "statbar", hud_elem_type = "statbar",
position = pos, position = pos,
scale = bgscale,
text = textures.bgicon, text = textures.bgicon,
number = hb.settings.statbar_length, number = bgiconnumber,
alignment = {x=-1,y=-1}, alignment = {x=-1,y=-1},
offset = { x = offset.x, y = offset.y }, offset = { x = offset.x, y = offset.y },
}) })
@ -391,6 +392,8 @@ function hb.hide_hudbar(player, identifier)
end end
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
player:hud_change(hudtable.hudids[name].text, "text", "") player:hud_change(hudtable.hudids[name].text, "text", "")
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", 0)
end end
player:hud_change(hudtable.hudids[name].bar, "number", 0) player:hud_change(hudtable.hudids[name].bar, "number", 0)
hudtable.hudstate[name].hidden = true hudtable.hudstate[name].hidden = true
@ -412,6 +415,8 @@ function hb.unhide_hudbar(player, identifier)
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
end end
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max))) player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
end end
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max)) player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
hudtable.hudstate[name].hidden = false hudtable.hudstate[name].hidden = false