Allow to change HUD bar images and label later

This commit is contained in:
Wuzzy 2016-07-03 00:18:54 +02:00
parent 1916c220b7
commit fff42e2a42
2 changed files with 53 additions and 9 deletions

33
API.md
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@ -99,22 +99,39 @@ Always `nil`.
## Modifying a HUD bar ## Modifying a HUD bar
After a HUD bar has been added, you can change the current and maximum value on a per-player basis. After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
You use the function `hb.change_hudbar` for this. You use the function `hb.change_hudbar` for this.
### `hb.change_hudbar(player, identifier, new_value, new_max_value)` ### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
Changes the values of an initialized HUD bar for a certain player. `new_value` and `new_max_value` Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
can be `nil`; if one of them is `nil`, that means the value is unchanged. If both values and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
are `nil`, this function is a no-op. to worry too much about the other parameters.
This function also tries minimize the amount of calls to `hud_change` of the Minetest Lua API, and
therefore, network traffic. `hud_change` is only called if it is actually needed, i.e. when the The following parameters are less important and provided for styling the HUD bar after registration (if
actual length of the bar or the displayed string changed, so you do not have to worry about it. this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
for players.
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
function is a no-op.
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
or the displayed string changed, so you do not have to worry about it. There is, however, no
such network optimization for the “styling” parameters, so keep this in mind.
#### Parameters #### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to * `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`. * `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
* `new_value`: The new current value of the HUD bar * `new_value`: The new current value of the HUD bar
* `new_max_value`: The new maximum value of the HUD bar * `new_max_value`: The new maximum value of the HUD bar
* `new_icon`: File name of the new icon
* `new_bgicon`: File name of the new background icon for the modern-style statbar
* `new_bar`: File name of the new bar segment image
* `new_label`: A new text label of the HUD bar. Note the format string still applies
* `new_text_color`: A 3-octet number defining the new color of the text.
#### Return value #### Return value
Always `nil`. Always `nil`.

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@ -281,7 +281,7 @@ function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden) hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
end end
function hb.change_hudbar(player, identifier, new_value, new_max_value) function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
if new_value == nil and new_max_value == nil then if new_value == nil and new_max_value == nil then
return return
end end
@ -307,6 +307,33 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
new_max_value = hudtable.hudstate[name].max new_max_value = hudtable.hudstate[name].max
end end
if hb.settings.bar_type == "progress_bar" then
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
end
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
end
if new_bar ~= nil then
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
end
if new_label ~= nil then
hudtable.label = new_label
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
player:hud_change(hudtable.hudids[name].text, "text", new_text)
end
if new_text_color ~= nil then
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
end
else
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
end
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
end
end
local main_error_text = local main_error_text =
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. " "[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
if new_max_value < new_value then if new_max_value < new_value then