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@ -0,0 +1,2 @@
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||||||
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Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
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Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>
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87
API.md
87
API.md
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@ -1,5 +1,5 @@
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API documentation for the HUD bars mod 1.0.0
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API documentation for the HUD bars mod
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============================================
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======================================
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## Introduction
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## Introduction
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This API allows you to add, change, hide and unhide custom HUD bars for this mod.
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This API allows you to add, change, hide and unhide custom HUD bars for this mod.
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@ -45,13 +45,14 @@ a vertical gradient.
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### Icon
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### Icon
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A 16×16 image shown left of the HUD bar. This is optional.
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A 16×16 image shown left of the HUD bar. This is optional.
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### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
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### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
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This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
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This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
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and unhidden on a per-player basis.
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and unhidden on a per-player basis.
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Note this does not yet display the HUD bar.
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Note this does not yet display the HUD bar.
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The HUD bars will be displayed in a “first come, first serve” order. This mod does not allow fow a custom order or a way to set it
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The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
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manually in a reliable way.
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manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
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for more information.
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#### Parameters
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#### Parameters
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@ -59,12 +60,27 @@ manually in a reliable way.
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* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
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* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
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* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
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* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
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* `textures`: A table with the following fields:
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* `textures`: A table with the following fields:
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* `bar`: The file name of the bar image (as string).
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* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
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* `icon`: The file name of the icon, as string. This field can be `nil`, in which case no icon will be used.
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* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
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* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
|
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* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||||
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||||
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
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* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
|
* `format_string`: Optional; You can specify an alternative format string to use for the final text on the HUD bar. The default format string is “`@1: @2/@3`” (The “@” numbers are placeholders that have a meaning in this order: @1 = Label, @2 = current value, @3 = maximum value). Do *not* use minetest.translator on this string, the string will be translated by `hudbars`, but you still must put this string into the translation catalogue file.
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* `format_string_config`: Required if `format_string` is set. This allows to change which parameters to use in the format string. It's a table with these fields:
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* `textdomain`: Text domain of the format string, used by `minetest.translate`
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|
* `order`: Table that contains the order of the placeholders. It's also possible to remove placeholders. Default order: `{ "label", "value", "max_value" }`
|
||||||
|
* `format_value`: Format string to apply when displaying `value`. Syntax is same as in `string.format`. Default: `"%d"`
|
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* `format_max_value`: Same as `format_value` but is applied to `max_value`
|
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|
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|
#### Example
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|
Example (mostly) from `hbarmor` mod:
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|
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|
```
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hb.register_hudbar("armor", 0xFFFFFF, minetest.translator("hbarmor", "Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
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|
```
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|
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|
Displays an armor HUD bar with a label of the form „Armor: 53%“. (`N` is a dummy function that returns its argument, used to make the string visible for translator scripts.)
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||||||
|
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#### Return value
|
#### Return value
|
||||||
Always `nil`.
|
Always `nil`.
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|
@ -93,30 +109,46 @@ the HUD bar will be initially be shown to the player.
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* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
||||||
|
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||||||
#### Return value
|
#### Return value
|
||||||
Always `nil`.
|
`true` on success, `false` otherwise.
|
||||||
|
|
||||||
|
|
||||||
|
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||||||
## Modifying a HUD bar
|
## Modifying a HUD bar
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After a HUD bar has been added, you can change the current and maximum value on a per-player basis.
|
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
|
||||||
You use the function `hb.change_hudbar` for this.
|
You use the function `hb.change_hudbar` for this.
|
||||||
|
|
||||||
### `hb.change_hudbar(player, identifier, new_value, new_max_value)`
|
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
|
||||||
Changes the values of an initialized HUD bar for a certain player. `new_value` and `new_max_value`
|
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
|
||||||
can be `nil`; if one of them is `nil`, that means the value is unchanged. If both values
|
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
|
||||||
are `nil`, this function is a no-op.
|
to worry too much about the other parameters.
|
||||||
This function also tries minimize the amount of calls to `hud_change` of the Minetest Lua API, and
|
|
||||||
therefore, network traffic. `hud_change` is only called if it is actually needed, i.e. when the
|
The following parameters are less important and provided for styling the HUD bar after registration (if
|
||||||
actual length of the bar or the displayed string changed, so you do not have to worry about it.
|
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
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||||||
|
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
|
||||||
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for players.
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||||||
|
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||||||
|
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
|
||||||
|
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
|
||||||
|
function is a no-op.
|
||||||
|
|
||||||
|
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
|
||||||
|
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
|
||||||
|
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
|
||||||
|
or the displayed string changed, so you do not have to worry about it. There is, however, no
|
||||||
|
such network optimization for the “styling” parameters, so keep this in mind.
|
||||||
|
|
||||||
#### Parameters
|
#### Parameters
|
||||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
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* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||||
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
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* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
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* `new_value`: The new current value of the HUD bar
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* `new_value`: The new current value of the HUD bar
|
||||||
* `new_max_value`: The new maximum value of the HUD bar
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* `new_max_value`: The new maximum value of the HUD bar
|
||||||
|
* `new_icon`: File name of the new icon
|
||||||
|
* `new_bgicon`: File name of the new background icon for the modern-style statbar
|
||||||
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* `new_bar`: File name of the new bar segment image
|
||||||
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* `new_label`: A new text label of the HUD bar. Note the format string still applies
|
||||||
|
* `new_text_color`: A 3-octet number defining the new color of the text.
|
||||||
|
|
||||||
#### Return value
|
#### Return value
|
||||||
Always `nil`.
|
`true` on success, `false` otherwise.
|
||||||
|
|
||||||
|
|
||||||
## Hiding and unhiding a HUD bar
|
## Hiding and unhiding a HUD bar
|
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|
@ -137,7 +169,7 @@ Hides the specified HUD bar from the screen of the specified player.
|
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* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||||
|
|
||||||
#### Return value
|
#### Return value
|
||||||
Always `nil`.
|
`true` on success, `false` otherwise.
|
||||||
|
|
||||||
|
|
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### `hb.unhide_hudbar(player, identifier)`
|
### `hb.unhide_hudbar(player, identifier)`
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|
@ -148,11 +180,11 @@ Makes a previously hidden HUD bar visible again to a player.
|
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* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
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|
|
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#### Return value
|
#### Return value
|
||||||
Always `nil`.
|
`true` on success, `false` otherwise.
|
||||||
|
|
||||||
|
|
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## Reading HUD bar information
|
## Reading HUD bar information
|
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It is also possible to read information about an active HUD bar.
|
It is also possible to read information about existing HUD bars.
|
||||||
|
|
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### `hb.get_hudbar_state(player, identifier)`
|
### `hb.get_hudbar_state(player, identifier)`
|
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Returns the current state of the active player's HUD bar.
|
Returns the current state of the active player's HUD bar.
|
||||||
|
@ -162,12 +194,17 @@ Returns the current state of the active player's HUD bar.
|
||||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||||
|
|
||||||
#### Return value
|
#### Return value
|
||||||
A table which holds information on the current state of the HUD bar. Note the table is a deep
|
On success, returns a table which holds information on the current state of the HUD bar. Note
|
||||||
copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
|
the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
|
||||||
only true for the moment you called this function. The fields of this table are:
|
hold by the table is only true for the moment you called this function. The fields of this table are:
|
||||||
|
|
||||||
* `value`: Current value of HUD bar.
|
* `value`: Current value of HUD bar.
|
||||||
* `max`: Current maximum value of HUD bar.
|
* `max`: Current maximum value of HUD bar.
|
||||||
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
||||||
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
||||||
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
||||||
|
|
||||||
|
If the player does not exist, returns `nil` instead.
|
||||||
|
|
||||||
|
### `hb.get_hudbar_identifiers()`
|
||||||
|
Returns a table of all currently registered HUD bar identifiers.
|
||||||
|
|
|
@ -0,0 +1,62 @@
|
||||||
|
# HUD bars
|
||||||
|
|
||||||
|
## Description
|
||||||
|
This mod changes the HUD of Minetest. It replaces the default health and breath
|
||||||
|
symbols by horizontal colored bars with text showing the number.
|
||||||
|
|
||||||
|
Furthermore, it enables other mods to add their own custom bars to the HUD,
|
||||||
|
this mod will place them accordingly.
|
||||||
|
|
||||||
|
**Important**: Keep in mind if running a server with this mod, that the custom
|
||||||
|
position should be displayed correctly on every screen size.
|
||||||
|
|
||||||
|
## Current version
|
||||||
|
The current version is 2.3.3.
|
||||||
|
It works for Minetest 5.3.0.
|
||||||
|
|
||||||
|
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
|
||||||
|
standard.
|
||||||
|
|
||||||
|
## Settings
|
||||||
|
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
|
||||||
|
Use the advanced settings menu in Minetest for detailed configuration.
|
||||||
|
|
||||||
|
## API
|
||||||
|
The API is used to add your own custom HUD bars.
|
||||||
|
Documentation for the API of this mod can be found in `API.md`.
|
||||||
|
|
||||||
|
## Legal
|
||||||
|
### License of source code
|
||||||
|
Author: Wuzzy (2015)
|
||||||
|
|
||||||
|
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
|
||||||
|
|
||||||
|
Translations:
|
||||||
|
|
||||||
|
* German: Wuzzy
|
||||||
|
* Portuguese: BrunoMine
|
||||||
|
* Turkish: admicos
|
||||||
|
* Dutch: kingoscargames
|
||||||
|
* Italian: Hamlet
|
||||||
|
* Malay: muhdnurhidayat
|
||||||
|
* Russian: Imk
|
||||||
|
* Spanish: wuniversales
|
||||||
|
|
||||||
|
This program is free software. It comes without any warranty, to
|
||||||
|
the extent permitted by applicable law. You can redistribute it
|
||||||
|
and/or modify it under the terms of the MIT License.
|
||||||
|
|
||||||
|
### Licenses of textures
|
||||||
|
|
||||||
|
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||||
|
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||||
|
* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy
|
||||||
|
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License)
|
||||||
|
* `hudbars_bar_health.png`—Wuzzy (MIT License)
|
||||||
|
* `hudbars_bar_breath.png`—Wuzzy (MIT License)
|
||||||
|
* `hudbars_bar_background.png`—Wuzzy (MIT License)
|
||||||
|
|
||||||
|
### License references
|
||||||
|
|
||||||
|
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||||
|
* [MIT License](https://opensource.org/licenses/MIT)
|
48
README.txt
48
README.txt
|
@ -1,48 +0,0 @@
|
||||||
Minetest mod: HUD bars
|
|
||||||
======================
|
|
||||||
Version: 1.0.0
|
|
||||||
|
|
||||||
This software uses semantic versioning, as defined by version 2.0.0 of the SemVer
|
|
||||||
standard. <http://semver.org/>
|
|
||||||
|
|
||||||
|
|
||||||
License of source code: WTFPL
|
|
||||||
-----------------------------
|
|
||||||
Author: Wuzzy (2015)
|
|
||||||
Forked from the “Better HUD” [hud] mod by BlockMen.
|
|
||||||
|
|
||||||
|
|
||||||
Using the mod:
|
|
||||||
--------------
|
|
||||||
This mod changes the HUD of Minetest. It replaces the default health and breath symbols by horizontal colored bars with text showing
|
|
||||||
the number.
|
|
||||||
|
|
||||||
Furthermore, it enables other mods to add their own custom bars to the HUD, this mod will place them accordingly.
|
|
||||||
|
|
||||||
You can create a “hudbars.conf” file to customize the positions of the health and breath bars. Take a look at “hudbars.conf.example”
|
|
||||||
to get more infos. The lines starting with “--” are comments, remove the two dashes to activate a setting. Settings which are not
|
|
||||||
set will use a default value instead.
|
|
||||||
|
|
||||||
|
|
||||||
IMPORTANT:
|
|
||||||
Keep in mind if running a server with this mod, that the custom position should be displayed correctly on every screen size!
|
|
||||||
|
|
||||||
API:
|
|
||||||
----
|
|
||||||
The API is used to add your own custom HUD bars.
|
|
||||||
Documentation for the API of this mod can be found in API.md.
|
|
||||||
|
|
||||||
|
|
||||||
License of textures:
|
|
||||||
--------------------
|
|
||||||
hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
|
||||||
hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen
|
|
||||||
hudbars_bar_health.png - Wuzzy (WTFPL)
|
|
||||||
hudbars_bar_breath.png - Wuzzy (WTFPL)
|
|
||||||
hudbars_bar_background.png - Wuzzy(WTFPL)
|
|
||||||
|
|
||||||
This program is free software. It comes without any warranty, to
|
|
||||||
the extent permitted by applicable law. You can redistribute it
|
|
||||||
and/or modify it under the terms of the Do What The Fuck You Want
|
|
||||||
To Public License, Version 2, as published by Sam Hocevar. See
|
|
||||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
|
|
@ -1,36 +0,0 @@
|
||||||
Note: This software uses semantic versioning,
|
|
||||||
as of version 2.0.0 of the standard <http://semver.org/>.
|
|
||||||
|
|
||||||
0.1.0
|
|
||||||
-----
|
|
||||||
- Initial release, forked from mod “Better HUD” [hud].
|
|
||||||
|
|
||||||
0.2.0
|
|
||||||
-----
|
|
||||||
- Add API documentation
|
|
||||||
|
|
||||||
0.3.0
|
|
||||||
-----
|
|
||||||
- Rename main table from “hud” to “hb” (affects function names!)
|
|
||||||
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
|
|
||||||
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
|
|
||||||
- Update API documentation and fix mistakes
|
|
||||||
- Use “hudbars.conf” instead of “hud.conf”
|
|
||||||
|
|
||||||
0.4.0
|
|
||||||
-----
|
|
||||||
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
|
|
||||||
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
|
|
||||||
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
|
|
||||||
- start_hidden parameter now finally works
|
|
||||||
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
|
|
||||||
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
|
|
||||||
- Update documentation
|
|
||||||
- Lots of refactoring
|
|
||||||
- Health and breath bar now use API
|
|
||||||
|
|
||||||
1.0.0
|
|
||||||
-----
|
|
||||||
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
|
|
||||||
- Copy-editing of API.md and README.txt
|
|
||||||
- Internal: Fix add_all weirdness
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
-- (Hardcoded) default settings
|
||||||
|
|
||||||
|
hb.settings.max_bar_length = 160
|
||||||
|
hb.settings.statbar_length = 20
|
||||||
|
|
||||||
|
-- Statbar positions
|
||||||
|
hb.settings.pos_left = {}
|
||||||
|
hb.settings.pos_right = {}
|
||||||
|
hb.settings.start_offset_left = {}
|
||||||
|
hb.settings.start_offset_right= {}
|
||||||
|
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||||
|
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||||
|
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
|
||||||
|
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
||||||
|
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
|
||||||
|
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||||
|
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||||
|
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||||
|
else
|
||||||
|
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||||
|
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
|
||||||
|
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||||
|
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
|
||||||
|
end
|
||||||
|
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
|
||||||
|
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||||
|
|
||||||
|
-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||||
|
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||||
|
|
||||||
|
-- Misc. settings
|
||||||
|
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||||
|
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||||
|
|
||||||
|
local sorting = minetest.settings:get("hudbars_sorting")
|
||||||
|
if sorting ~= nil then
|
||||||
|
hb.settings.sorting = {}
|
||||||
|
hb.settings.sorting_reverse = {}
|
||||||
|
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||||
|
hb.settings.sorting[k] = tonumber(v)
|
||||||
|
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||||
|
end
|
||||||
|
else
|
||||||
|
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
|
||||||
|
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
|
||||||
|
end
|
|
@ -1,24 +0,0 @@
|
||||||
-- HUD bars example config file
|
|
||||||
-------------------------------
|
|
||||||
-- Currently you can customize the starting position of the first bottom two HUD bars
|
|
||||||
-- and the vertical margin. That's all.
|
|
||||||
-- Remove the two dashes to activate a setting. Lua syntax is used.
|
|
||||||
-- The examples are all equal to the mod defaults
|
|
||||||
-------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
-- Vertical space between two HUD bars
|
|
||||||
-- hb.settings.vmargin = 24
|
|
||||||
|
|
||||||
-- Pos of the first HUD bar the the left (“pos”, as in hud definition of hud_add of Minetest Lua API)
|
|
||||||
-- hb.settings.pos_left = { x=0.5, y=1 }
|
|
||||||
|
|
||||||
-- Pos of the first HUD bar the the right
|
|
||||||
-- hb.settings.pos_right= { x = 0.5, y = 1 }
|
|
||||||
|
|
||||||
-- Offset of the first HUD bar to the left (“offset”, as in HUD definition)
|
|
||||||
-- hb.settings.start_offset_left = { x = -175, y = -70 }
|
|
||||||
|
|
||||||
-- Offset of the first HUD bar to the right
|
|
||||||
-- hb.settings_start_offset_right = { x = 15, y = -70 }
|
|
||||||
|
|
436
init.lua
436
init.lua
|
@ -1,3 +1,6 @@
|
||||||
|
local S = minetest.get_translator("hudbars")
|
||||||
|
local N = function(s) return s end
|
||||||
|
|
||||||
hb = {}
|
hb = {}
|
||||||
|
|
||||||
hb.hudtables = {}
|
hb.hudtables = {}
|
||||||
|
@ -5,25 +8,96 @@ hb.hudtables = {}
|
||||||
-- number of registered HUD bars
|
-- number of registered HUD bars
|
||||||
hb.hudbars_count = 0
|
hb.hudbars_count = 0
|
||||||
|
|
||||||
|
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||||
|
hb.registered_slots = {}
|
||||||
|
|
||||||
hb.settings = {}
|
hb.settings = {}
|
||||||
|
|
||||||
-- default settings
|
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||||
hb.settings.max_bar_length = 160
|
local sval
|
||||||
|
if stype == "string" then
|
||||||
|
sval = minetest.settings:get(sname)
|
||||||
|
elseif stype == "bool" then
|
||||||
|
sval = minetest.settings:get_bool(sname)
|
||||||
|
elseif stype == "number" then
|
||||||
|
sval = tonumber(minetest.settings:get(sname))
|
||||||
|
end
|
||||||
|
if sval ~= nil then
|
||||||
|
if valid_values ~= nil then
|
||||||
|
local valid = false
|
||||||
|
for i=1,#valid_values do
|
||||||
|
if sval == valid_values[i] then
|
||||||
|
valid = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not valid then
|
||||||
|
minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
|
||||||
|
return defaultval
|
||||||
|
else
|
||||||
|
return sval
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return sval
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return defaultval
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- statbar positions
|
-- Load default settings
|
||||||
hb.settings.pos_left = { x=0.5, y=1 }
|
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
|
||||||
hb.settings.pos_right= { x = 0.5, y = 1 }
|
|
||||||
hb.settings.start_offset_left = { x = -175, y = -70 }
|
|
||||||
hb.settings.start_offset_right = { x = 15, y = -70 }
|
|
||||||
|
|
||||||
hb.settings.vmargin = 24
|
local function player_exists(player)
|
||||||
hb.settings.tick = 0.1
|
return player ~= nil and player:is_player()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function make_label(format_string, format_string_config, label, start_value, max_value)
|
||||||
|
local params = {}
|
||||||
|
local order = format_string_config.order
|
||||||
|
for o=1, #order do
|
||||||
|
if order[o] == "label" then
|
||||||
|
table.insert(params, label)
|
||||||
|
elseif order[o] == "value" then
|
||||||
|
if format_string_config.format_value then
|
||||||
|
table.insert(params, string.format(format_string_config.format_value, start_value))
|
||||||
|
else
|
||||||
|
table.insert(params, start_value)
|
||||||
|
end
|
||||||
|
elseif order[o] == "max_value" then
|
||||||
|
if format_string_config.format_max_value then
|
||||||
|
table.insert(params, string.format(format_string_config.format_max_value, max_value))
|
||||||
|
else
|
||||||
|
table.insert(params, max_value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local ret
|
||||||
|
if format_string_config.textdomain then
|
||||||
|
ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params))
|
||||||
|
else
|
||||||
|
ret = S(format_string, unpack(params))
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||||
|
hb.players = {}
|
||||||
|
|
||||||
function hb.value_to_barlength(value, max)
|
function hb.value_to_barlength(value, max)
|
||||||
if max == 0 then
|
if max == 0 then
|
||||||
return 0
|
return 0
|
||||||
else
|
else
|
||||||
return math.ceil((value/max) * hb.settings.max_bar_length)
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
local x
|
||||||
|
if value < 0 then x=-0.5 else x = 0.5 end
|
||||||
|
local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
|
||||||
|
return ret
|
||||||
|
else
|
||||||
|
local x
|
||||||
|
if value < 0 then x=-0.5 else x = 0.5 end
|
||||||
|
local ret = math.modf((value/max) * hb.settings.statbar_length + x)
|
||||||
|
return ret
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -31,24 +105,67 @@ function hb.get_hudtable(identifier)
|
||||||
return hb.hudtables[identifier]
|
return hb.hudtables[identifier]
|
||||||
end
|
end
|
||||||
|
|
||||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
|
function hb.get_hudbar_position_index(identifier)
|
||||||
|
if hb.settings.sorting[identifier] ~= nil then
|
||||||
|
return hb.settings.sorting[identifier]
|
||||||
|
else
|
||||||
|
local i = 0
|
||||||
|
while true do
|
||||||
|
if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
i = i + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
|
||||||
|
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
||||||
local hudtable = {}
|
local hudtable = {}
|
||||||
local pos, offset
|
local pos, offset
|
||||||
if hb.hudbars_count % 2 == 0 then
|
local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||||
|
hb.registered_slots[index] = true
|
||||||
|
if hb.settings.alignment_pattern == "stack_up" then
|
||||||
pos = hb.settings.pos_left
|
pos = hb.settings.pos_left
|
||||||
offset = {
|
offset = {
|
||||||
x = hb.settings.start_offset_left.x,
|
x = hb.settings.start_offset_left.x,
|
||||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * math.floor(hb.hudbars_count/2)
|
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||||
|
}
|
||||||
|
elseif hb.settings.alignment_pattern == "stack_down" then
|
||||||
|
pos = hb.settings.pos_left
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_left.x,
|
||||||
|
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
pos = hb.settings.pos_right
|
if index % 2 == 0 then
|
||||||
offset = {
|
pos = hb.settings.pos_left
|
||||||
x = hb.settings.start_offset_right.x,
|
offset = {
|
||||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * math.floor((hb.hudbars_count-1)/2)
|
x = hb.settings.start_offset_left.x,
|
||||||
}
|
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||||
|
}
|
||||||
|
else
|
||||||
|
pos = hb.settings.pos_right
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_right.x,
|
||||||
|
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||||
|
}
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if format_string == nil then
|
if format_string == nil then
|
||||||
format_string = "%s: %d/%d"
|
format_string = N("@1: @2/@3")
|
||||||
|
end
|
||||||
|
if format_string_config == nil then
|
||||||
|
format_string_config = {}
|
||||||
|
end
|
||||||
|
if format_string_config.order == nil then
|
||||||
|
format_string_config.order = { "label", "value", "max_value" }
|
||||||
|
end
|
||||||
|
if format_string_config.format_value == nil then
|
||||||
|
format_string_config.format_value = "%d"
|
||||||
|
end
|
||||||
|
if format_string_config.format_max_value == nil then
|
||||||
|
format_string_config.format_max_value = "%d"
|
||||||
end
|
end
|
||||||
|
|
||||||
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||||
|
@ -58,7 +175,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
local ids = {}
|
local ids = {}
|
||||||
local state = {}
|
local state = {}
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local bgscale, iconscale, text, barnumber
|
local bgscale, iconscale, text, barnumber, bgiconnumber
|
||||||
if start_max == 0 or start_hidden then
|
if start_max == 0 or start_hidden then
|
||||||
bgscale = { x=0, y=0 }
|
bgscale = { x=0, y=0 }
|
||||||
else
|
else
|
||||||
|
@ -67,47 +184,76 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
if start_hidden then
|
if start_hidden then
|
||||||
iconscale = { x=0, y=0 }
|
iconscale = { x=0, y=0 }
|
||||||
barnumber = 0
|
barnumber = 0
|
||||||
|
bgiconnumber = 0
|
||||||
text = ""
|
text = ""
|
||||||
else
|
else
|
||||||
iconscale = { x=1, y=1 }
|
iconscale = { x=1, y=1 }
|
||||||
barnumber = hb.value_to_barlength(start_value, start_max)
|
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||||
text = string.format(format_string, label, start_value, start_max)
|
bgiconnumber = hb.settings.statbar_length
|
||||||
|
text = make_label(format_string, format_string_config, label, start_value, start_max)
|
||||||
end
|
end
|
||||||
ids.bg = player:hud_add({
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
hud_elem_type = "image",
|
ids.bg = player:hud_add({
|
||||||
position = pos,
|
|
||||||
scale = bgscale,
|
|
||||||
text = "hudbars_bar_background.png",
|
|
||||||
alignment = {x=1,y=1},
|
|
||||||
offset = { x = offset.x - 1, y = offset.y - 1 },
|
|
||||||
})
|
|
||||||
if textures.icon ~= nil then
|
|
||||||
ids.icon = player:hud_add({
|
|
||||||
hud_elem_type = "image",
|
hud_elem_type = "image",
|
||||||
position = pos,
|
position = pos,
|
||||||
scale = iconscale,
|
scale = bgscale,
|
||||||
text = textures.icon,
|
text = "hudbars_bar_background.png",
|
||||||
alignment = {x=-1,y=1},
|
alignment = {x=1,y=1},
|
||||||
offset = { x = offset.x - 3, y = offset.y },
|
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||||
|
z_index = 0,
|
||||||
})
|
})
|
||||||
|
if textures.icon ~= nil then
|
||||||
|
ids.icon = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
position = pos,
|
||||||
|
scale = iconscale,
|
||||||
|
text = textures.icon,
|
||||||
|
alignment = {x=-1,y=1},
|
||||||
|
offset = { x = offset.x - 3, y = offset.y },
|
||||||
|
z_index = 1,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local bar_image, bgicon, bar_size
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
bar_image = textures.bar
|
||||||
|
-- NOTE: Intentionally set to nil. For some reason, on some systems,
|
||||||
|
-- the progress bar is displaced when the bar_size is set explicitly here.
|
||||||
|
-- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to
|
||||||
|
-- a debug log warning, but nothing is explained in lua_api.txt.
|
||||||
|
-- This section is a potential bug magnet, please watch with care!
|
||||||
|
-- The size of the bar image is expected to be exactly 2×16 pixels.
|
||||||
|
bar_size = nil
|
||||||
|
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||||
|
bar_image = textures.icon
|
||||||
|
bgicon = textures.bgicon
|
||||||
|
bar_size = {x=24, y=24}
|
||||||
end
|
end
|
||||||
ids.bar = player:hud_add({
|
ids.bar = player:hud_add({
|
||||||
hud_elem_type = "statbar",
|
hud_elem_type = "statbar",
|
||||||
position = pos,
|
position = pos,
|
||||||
text = textures.bar,
|
text = bar_image,
|
||||||
|
text2 = bgicon,
|
||||||
number = barnumber,
|
number = barnumber,
|
||||||
|
item = bgiconnumber,
|
||||||
alignment = {x=-1,y=-1},
|
alignment = {x=-1,y=-1},
|
||||||
offset = offset,
|
offset = offset,
|
||||||
})
|
|
||||||
ids.text = player:hud_add({
|
|
||||||
hud_elem_type = "text",
|
|
||||||
position = pos,
|
|
||||||
text = text,
|
|
||||||
alignment = {x=1,y=1},
|
|
||||||
number = text_color,
|
|
||||||
direction = 0,
|
direction = 0,
|
||||||
offset = { x = offset.x + 2, y = offset.y },
|
size = bar_size,
|
||||||
|
z_index = 1,
|
||||||
})
|
})
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
ids.text = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
position = pos,
|
||||||
|
text = text,
|
||||||
|
alignment = {x=1,y=1},
|
||||||
|
number = text_color,
|
||||||
|
direction = 0,
|
||||||
|
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||||
|
z_index = 2,
|
||||||
|
})
|
||||||
|
end
|
||||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||||
state.hidden = start_hidden
|
state.hidden = start_hidden
|
||||||
state.value = start_value
|
state.value = start_value
|
||||||
|
@ -134,6 +280,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
|
|
||||||
hudtable.identifier = identifier
|
hudtable.identifier = identifier
|
||||||
hudtable.format_string = format_string
|
hudtable.format_string = format_string
|
||||||
|
hudtable.format_string_config = format_string_config
|
||||||
hudtable.label = label
|
hudtable.label = label
|
||||||
hudtable.hudids = {}
|
hudtable.hudids = {}
|
||||||
hudtable.hudstate = {}
|
hudtable.hudstate = {}
|
||||||
|
@ -147,17 +294,25 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||||
end
|
end
|
||||||
|
|
||||||
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||||
|
if not player_exists(player) then return false end
|
||||||
local hudtable = hb.get_hudtable(identifier)
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||||
if new_value == nil and new_max_value == nil then
|
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||||
return
|
return true
|
||||||
|
end
|
||||||
|
if not player_exists(player) then
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local hudtable = hb.get_hudtable(identifier)
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
|
if not hudtable.hudstate[name] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
local value_changed, max_changed = false, false
|
local value_changed, max_changed = false, false
|
||||||
|
|
||||||
if new_value ~= nil then
|
if new_value ~= nil then
|
||||||
|
@ -177,6 +332,33 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||||
new_max_value = hudtable.hudstate[name].max
|
new_max_value = hudtable.hudstate[name].max
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
|
||||||
|
end
|
||||||
|
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||||
|
end
|
||||||
|
if new_bar ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||||
|
end
|
||||||
|
if new_label ~= nil then
|
||||||
|
hudtable.label = new_label
|
||||||
|
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||||
|
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||||
|
end
|
||||||
|
if new_text_color ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||||
|
end
|
||||||
|
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local main_error_text =
|
local main_error_text =
|
||||||
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
|
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
|
||||||
if new_max_value < new_value then
|
if new_max_value < new_value then
|
||||||
|
@ -190,7 +372,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||||
end
|
end
|
||||||
|
|
||||||
if hudtable.hudstate[name].hidden == false then
|
if hudtable.hudstate[name].hidden == false then
|
||||||
if max_changed then
|
if max_changed and hb.settings.bar_type == "progress_bar" then
|
||||||
if hudtable.hudstate[name].max == 0 then
|
if hudtable.hudstate[name].max == 0 then
|
||||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||||
else
|
else
|
||||||
|
@ -205,49 +387,64 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
|
||||||
hudtable.hudstate[name].barlength = new_barlength
|
hudtable.hudstate[name].barlength = new_barlength
|
||||||
end
|
end
|
||||||
|
|
||||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
if new_text ~= hudtable.hudstate[name].text then
|
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value)
|
||||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
if new_text ~= hudtable.hudstate[name].text then
|
||||||
hudtable.hudstate[name].text = new_text
|
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||||
|
hudtable.hudstate[name].text = new_text
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function hb.hide_hudbar(player, identifier)
|
function hb.hide_hudbar(player, identifier)
|
||||||
|
if not player_exists(player) then return false end
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local hudtable = hb.get_hudtable(identifier)
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
if(hudtable.hudstate[name].hidden == false) then
|
if hudtable == nil then return false end
|
||||||
|
if hudtable.hudstate[name].hidden == true then return true end
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
if hudtable.hudids[name].icon ~= nil then
|
if hudtable.hudids[name].icon ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||||
end
|
end
|
||||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
|
||||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||||
hudtable.hudstate[name].hidden = true
|
|
||||||
end
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "item", 0)
|
||||||
|
hudtable.hudstate[name].hidden = true
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function hb.unhide_hudbar(player, identifier)
|
function hb.unhide_hudbar(player, identifier)
|
||||||
|
if not player_exists(player) then return false end
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local hudtable = hb.get_hudtable(identifier)
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
if(hudtable.hudstate[name].hidden) then
|
if hudtable == nil then return false end
|
||||||
local name = player:get_player_name()
|
if hudtable.hudstate[name].hidden == false then return true end
|
||||||
local value = hudtable.hudstate[name].value
|
local value = hudtable.hudstate[name].value
|
||||||
local max = hudtable.hudstate[name].max
|
local max = hudtable.hudstate[name].max
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
if hudtable.hudids[name].icon ~= nil then
|
if hudtable.hudids[name].icon ~= nil then
|
||||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||||
end
|
end
|
||||||
if hudtable.hudstate[name].max ~= 0 then
|
if hudtable.hudstate[name].max ~= 0 then
|
||||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||||
end
|
end
|
||||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
|
||||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
elseif hb.settings.bar_type == "statbar_modern" then
|
||||||
hudtable.hudstate[name].hidden = false
|
player:hud_change(hudtable.hudids[name].bar, "scale", {x=1,y=1})
|
||||||
end
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "item", hb.value_to_barlength(max, max))
|
||||||
|
hudtable.hudstate[name].hidden = false
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function hb.get_hudbar_state(player, identifier)
|
function hb.get_hudbar_state(player, identifier)
|
||||||
|
if not player_exists(player) then return nil end
|
||||||
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||||
-- Do not forget to update this chunk of code in case the state changes
|
-- Do not forget to update this chunk of code in case the state changes
|
||||||
local copy = {
|
local copy = {
|
||||||
|
@ -260,79 +457,112 @@ function hb.get_hudbar_state(player, identifier)
|
||||||
return copy
|
return copy
|
||||||
end
|
end
|
||||||
|
|
||||||
--register built-in HUD bars
|
function hb.get_hudbar_identifiers()
|
||||||
if minetest.setting_getbool("enable_damage") then
|
local ids = {}
|
||||||
hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
|
for id, _ in pairs(hb.hudtables) do
|
||||||
hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
|
table.insert(ids, id)
|
||||||
|
end
|
||||||
|
return ids
|
||||||
end
|
end
|
||||||
|
|
||||||
--load custom settings
|
--register built-in HUD bars
|
||||||
local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r")
|
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
if set then
|
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||||
dofile(minetest.get_modpath("hudbars").."/hudbars.conf")
|
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||||
set:close()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function hide_builtin(player)
|
local function hide_builtin(player)
|
||||||
player:hud_set_flags({healthbar = false, breathbar = false})
|
local flags = player:hud_get_flags()
|
||||||
|
flags.healthbar = false
|
||||||
|
flags.breathbar = false
|
||||||
|
player:hud_set_flags(flags)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function custom_hud(player)
|
local function custom_hud(player)
|
||||||
if minetest.setting_getbool("enable_damage") then
|
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
hb.init_hudbar(player, "health", player:get_hp())
|
local hide
|
||||||
|
if minetest.settings:get_bool("enable_damage") then
|
||||||
|
hide = false
|
||||||
|
else
|
||||||
|
hide = true
|
||||||
|
end
|
||||||
|
local hp = player:get_hp()
|
||||||
|
local hp_max = player:get_properties().hp_max
|
||||||
|
hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
|
||||||
local breath = player:get_breath()
|
local breath = player:get_breath()
|
||||||
|
local breath_max = player:get_properties().breath_max
|
||||||
local hide_breath
|
local hide_breath
|
||||||
if breath == 11 then hide_breath = true else hide_breath = false end
|
if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath)
|
hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath or hide)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function update_health(player)
|
||||||
|
local hp_max = player:get_properties().hp_max
|
||||||
|
hb.change_hudbar(player, "health", player:get_hp(), hp_max)
|
||||||
|
end
|
||||||
|
|
||||||
-- update built-in HUD bars
|
-- update built-in HUD bars
|
||||||
local function update_hud(player)
|
local function update_hud(player)
|
||||||
if minetest.setting_getbool("enable_damage") then
|
if not player_exists(player) then return end
|
||||||
|
if minetest.settings:get_bool("enable_damage") then
|
||||||
|
if hb.settings.forceload_default_hudbars then
|
||||||
|
hb.unhide_hudbar(player, "health")
|
||||||
|
end
|
||||||
--air
|
--air
|
||||||
local air = player:get_breath()
|
local breath_max = player:get_properties().breath_max
|
||||||
|
local breath = player:get_breath()
|
||||||
|
|
||||||
if air == 11 then
|
if breath >= breath_max and hb.settings.autohide_breath == true then
|
||||||
hb.hide_hudbar(player, "breath")
|
hb.hide_hudbar(player, "breath")
|
||||||
else
|
else
|
||||||
hb.unhide_hudbar(player, "breath")
|
hb.unhide_hudbar(player, "breath")
|
||||||
hb.change_hudbar(player, "breath", air)
|
hb.change_hudbar(player, "breath", math.min(breath, breath_max), breath_max)
|
||||||
end
|
end
|
||||||
|
|
||||||
--health
|
--health
|
||||||
hb.change_hudbar(player, "health", player:get_hp())
|
update_health(player)
|
||||||
|
elseif hb.settings.forceload_default_hudbars then
|
||||||
|
hb.hide_hudbar(player, "health")
|
||||||
|
hb.hide_hudbar(player, "breath")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
minetest.register_on_player_hpchange(function(player)
|
||||||
|
if hb.players[player:get_player_name()] ~= nil then
|
||||||
|
update_health(player)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
update_health(player)
|
||||||
|
hb.hide_hudbar(player, "breath")
|
||||||
|
end)
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
minetest.after(0.5, function()
|
hide_builtin(player)
|
||||||
hide_builtin(player)
|
custom_hud(player)
|
||||||
custom_hud(player)
|
hb.players[player:get_player_name()] = player
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
hb.players[player:get_player_name()] = nil
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local main_timer = 0
|
local main_timer = 0
|
||||||
local timer = 0
|
local timer = 0
|
||||||
local timer2 = 0
|
minetest.register_globalstep(function(dtime)
|
||||||
minetest.after(2.5, function()
|
main_timer = main_timer + dtime
|
||||||
minetest.register_globalstep(function(dtime)
|
timer = timer + dtime
|
||||||
main_timer = main_timer + dtime
|
if main_timer > hb.settings.tick or timer > 4 then
|
||||||
timer = timer + dtime
|
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||||
timer2 = timer2 + dtime
|
-- only proceed if damage is enabled
|
||||||
if main_timer > hb.settings.tick or timer > 4 then
|
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
for _, player in pairs(hb.players) do
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
-- update all hud elements
|
||||||
-- only proceed if damage is enabled
|
update_hud(player)
|
||||||
if minetest.setting_getbool("enable_damage") then
|
|
||||||
-- update all hud elements
|
|
||||||
update_hud(player)
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
if timer > 4 then timer = 0 end
|
end
|
||||||
end)
|
if timer > 4 then timer = 0 end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Leben
|
||||||
|
Breath=Atem
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Salud
|
||||||
|
Breath=Aliento
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Salute
|
||||||
|
Breath=Ossigeno
|
||||||
|
|
||||||
|
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Kesihatan
|
||||||
|
Breath=Nafas
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Gezondheid
|
||||||
|
Breath=Adem
|
||||||
|
|
||||||
|
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Saude
|
||||||
|
Breath=Folego
|
||||||
|
|
||||||
|
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=HP
|
||||||
|
Breath=дыхание
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Can
|
||||||
|
Breath=Nefes
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=
|
||||||
|
Breath=
|
||||||
|
|
||||||
|
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||||
|
@1: @2/@3=
|
|
@ -0,0 +1,2 @@
|
||||||
|
name = hudbars
|
||||||
|
description = Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
Binary file not shown.
After Width: | Height: | Size: 9.3 KiB |
|
@ -0,0 +1,119 @@
|
||||||
|
[Appearance]
|
||||||
|
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
|
||||||
|
# available. You can choose between the default progress-bar-like bars and the good
|
||||||
|
# old statbars like you know from vanilla Minetest.
|
||||||
|
# These values are possible:
|
||||||
|
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
|
||||||
|
# (current, maximum), and an icon. These bars usually convey the most
|
||||||
|
# information. This is the default and recommended value.
|
||||||
|
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
|
||||||
|
# half-symbols. Those bars represent the vague ratio between
|
||||||
|
# the current value and the maximum value. 1 half-symbol stands for
|
||||||
|
# approximately 5% of the maximum value.
|
||||||
|
# - statbar_modern: Like the classic statbar, but also supports background images, this
|
||||||
|
# kind of statbar may be considered to be more user-friendly than the
|
||||||
|
# classic statbar. This bar type closely resembles the mod
|
||||||
|
# “Better HUD” [hud] by BlockMen.
|
||||||
|
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
|
||||||
|
|
||||||
|
|
||||||
|
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
|
||||||
|
# after the breath has been filled up. Otherwise, the breath will always be displayed.
|
||||||
|
hudbars_autohide_breath (Automatically hide breath indicators) bool true
|
||||||
|
|
||||||
|
# This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||||
|
# between a zig-zag pattern (default) or a vertically stacked pattern.
|
||||||
|
# The following values are allowed:
|
||||||
|
# - zigzag: Starting from the left bottom, the next is right from the first,
|
||||||
|
# the next is above the first, the next is right of the third, etc.
|
||||||
|
# - stack_up: The HUD bars are stacked vertically, going upwards.
|
||||||
|
# - stack_down: The HUD bars are stacked vertically, going downwards.
|
||||||
|
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
|
||||||
|
|
||||||
|
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
|
||||||
|
# (the default), the health and breath indicators come first, additional indicators
|
||||||
|
# may appear in any order. This setting is quite technical and normal users probably do not
|
||||||
|
# need to worry about it.
|
||||||
|
#
|
||||||
|
# Syntax:
|
||||||
|
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
|
||||||
|
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
|
||||||
|
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
|
||||||
|
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
|
||||||
|
# All HUD bars to which no order value has been applied will fill in all slots which have
|
||||||
|
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
|
||||||
|
# from the lowest slot number.
|
||||||
|
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
|
||||||
|
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
|
||||||
|
# setting is entirely optional.
|
||||||
|
# The identifier for the health bar is “health” and the identifier for the breath bar is
|
||||||
|
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
|
||||||
|
#
|
||||||
|
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
|
||||||
|
# each other!
|
||||||
|
#
|
||||||
|
# Example: “breath=0, health=1”
|
||||||
|
# This makes the breath bar first and the health bar second, which is the opposite order
|
||||||
|
# of the default one.
|
||||||
|
hudbars_sorting (HUD bars order) string
|
||||||
|
|
||||||
|
[Positions and offsets]
|
||||||
|
# Horizontal (x) main position of the HUD bars over the entire screen.
|
||||||
|
# 0.0 is left-most, 1.0 is right-most.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||||
|
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
|
||||||
|
# Vertical (y) main position of the HUD bars over the entire screen.
|
||||||
|
# 0.0 is top, 1.0 is bottom.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||||
|
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
|
||||||
|
# Horizontal (x) main position of the right HUD bars over the entire screen.
|
||||||
|
# 0.0 is left-most, 1.0 is right-most.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
|
||||||
|
# Vertical main position (y) of the right HUD bars over the entire screen.
|
||||||
|
# 0.0 is top, 1.0 is bottom.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||||
|
|
||||||
|
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||||
|
# This setting is used for the progress bar HUD bar style.
|
||||||
|
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||||
|
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||||
|
# This setting is used for the progress bar HUD bar style.
|
||||||
|
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||||
|
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
# This setting is used for the progress bar HUD bar style.
|
||||||
|
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||||
|
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
# This setting is used for the progress bar HUD bar style.
|
||||||
|
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||||
|
|
||||||
|
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||||
|
# This setting is used for the classic and modern statbar styles.
|
||||||
|
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
||||||
|
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||||
|
# This setting is used for the classic and modern statbar styles.
|
||||||
|
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
|
||||||
|
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
# This setting is used for the classic and modern statbar styles.
|
||||||
|
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||||
|
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
# This setting is used for the classic and modern statbar styles.
|
||||||
|
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
||||||
|
|
||||||
|
# The vertical distance between two HUD bars, in pixels.
|
||||||
|
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||||
|
|
||||||
|
[Performance]
|
||||||
|
# The of seconds which need to pass before the server updates the default HUD bars
|
||||||
|
# (health and breath). Increase this number if you have a slow server or a slow network
|
||||||
|
# connection and experience performance problems.
|
||||||
|
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
|
Binary file not shown.
After Width: | Height: | Size: 811 B |
Binary file not shown.
After Width: | Height: | Size: 302 B |
Binary file not shown.
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 818 B |
Loading…
Reference in New Issue