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hud_replac
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Author | SHA1 | Date | |
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bb55851b36 |
19
API.md
Normal file → Executable file
@ -1,4 +1,4 @@
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API documentation for the HUD bars mod 1.6.1
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API documentation for the HUD bars mod 1.4.1
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============================================
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## Introduction
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@ -95,7 +95,8 @@ the HUD bar will be initially be shown to the player.
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* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
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#### Return value
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`true` on success, `false` otherwise.
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Always `nil`.
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## Modifying a HUD bar
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@ -134,7 +135,7 @@ such network optimization for the “styling” parameters, so keep this in mind
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* `new_text_color`: A 3-octet number defining the new color of the text.
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#### Return value
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`true` on success, `false` otherwise.
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Always `nil`.
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## Hiding and unhiding a HUD bar
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@ -155,7 +156,7 @@ Hides the specified HUD bar from the screen of the specified player.
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* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
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#### Return value
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`true` on success, `false` otherwise.
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Always `nil`.
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### `hb.unhide_hudbar(player, identifier)`
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@ -166,7 +167,7 @@ Makes a previously hidden HUD bar visible again to a player.
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* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
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#### Return value
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`true` on success, `false` otherwise.
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Always `nil`.
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## Reading HUD bar information
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@ -180,14 +181,12 @@ Returns the current state of the active player's HUD bar.
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* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
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#### Return value
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On success, returns a table which holds information on the current state of the HUD bar. Note
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the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
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hold by the table is only true for the moment you called this function. The fields of this table are:
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A table which holds information on the current state of the HUD bar. Note the table is a deep
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copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
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only true for the moment you called this function. The fields of this table are:
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* `value`: Current value of HUD bar.
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* `max`: Current maximum value of HUD bar.
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* `hidden`: Boolean denoting whether the HUD bar is hidden.
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* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
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* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
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If the player does not exist, returns `nil` instead.
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|
55
README.md
@ -1,55 +0,0 @@
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# HUD bars
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## Description
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This mod changes the HUD of Minetest. It replaces the default health and breath
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symbols by horizontal colored bars with text showing the number.
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Furthermore, it enables other mods to add their own custom bars to the HUD,
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this mod will place them accordingly.
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**Important**: Keep in mind if running a server with this mod, that the custom
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position should be displayed correctly on every screen size.
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## Current version
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The current version is 1.6.1.
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This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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standard.
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## Settings
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This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
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Use the advanced settings menu in Minetest for detailed configuration.
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## API
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The API is used to add your own custom HUD bars.
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Documentation for the API of this mod can be found in `API.md`.
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## Legal
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### License of source code
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Author: Wuzzy (2015)
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Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
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Translations:
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* German: Wuzzy
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* Portuguese: BrunoMine
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License (WTFPL), version 2, as published by Sam Hocevar.
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### Licenses of textures
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* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
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* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
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* `hudbars_icon_breath.png`—kaeza (WTFPL), modified by BlockMen, modified again by Wuzzy
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* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (WTFPL)
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* `hudbars_bar_health.png`—Wuzzy (WTFPL)
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* `hudbars_bar_breath.png`—Wuzzy (WTFPL)
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* `hudbars_bar_background.png`—Wuzzy (WTFPL)
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### License references
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* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
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* [WTFPL](http://sam.zoy.org/wtfpl/COPYING)
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109
README.txt
Executable file
@ -0,0 +1,109 @@
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Minetest mod: HUD bars
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======================
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Version: 1.2.1
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This software uses semantic versioning, as defined by version 2.0.0 of the SemVer
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standard. <http://semver.org/>
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License of source code: WTFPL
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-----------------------------
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Author: Wuzzy (2015)
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Forked from the “Better HUD” [hud] mod by BlockMen.
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Using the mod:
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--------------
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This mod changes the HUD of Minetest. It replaces the default health and breath symbols by horizontal colored bars with text showing
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the number.
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Furthermore, it enables other mods to add their own custom bars to the HUD, this mod will place them accordingly.
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You can create a “hudbars.conf” file to customize the positions of the health and breath bars. Take a look at “hudbars.conf.example”
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to get more infos. The lines starting with “--” are comments, remove the two dashes to activate a setting. Settings which are not
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set will use a default value instead.
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IMPORTANT:
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Keep in mind if running a server with this mod, that the custom position should be displayed correctly on every screen size!
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Settings:
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---------
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This mod can be configured by editing minetest.conf. Currently, the following setting is recognized:
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- hudbars_autohide_breath: A boolean setting, it can be either “true” or “false”. If set to “true”,
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the breath bar will be automatically hidden shortly after the breathbar has been filled up. If set
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to “false”, the breath bar will always be displayed. The default value is “true”.
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- hudbars_sorting: This setting allows you to specify the “slot” positions of the HUD bars manually.
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The setting has to be specified as a comma-seperated list of key=value pairs, where a key refers to the
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identifier of a HUD bar and the value refers to the slot number of where the HUD bar should be placed.
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The slot number must be an integer greater of equal to 0. The slot positions start (slot 0) at the
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bottom (nearest to hotbar in default configuration) left side, the following slot 1 is at the right
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side, slot `2` is on the right side again, but placed over the first HUD bar (slot 0), and it goes on,
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in a zig-zag pattern.
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All HUD bars to which no sorting rule has been applied will fill in all slots which have not been occupied
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by the HUD bars specified in this setting, the slots will be filled in from the lowest slot number.
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Note that the order of those remaining HUD bars is *not* fixed, it basically just boils down on which mod
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“came” first. Don't worry, the mod will still work perfectly fine, this setting is entirely optional.
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Be careful not to use slot indices twice, or else different HUD bars will be drawn over each other!
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If this setting is not set, by default the health and breath bar are displayed at slot positions 0 and 1,
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respectively (health bar at left bottom-most positoin, breath bar right from it). All other HUD bars are
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placed automatically.
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Example value:
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breath=0, health=1
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This places the breath bar at the left side, and the health bar to the right side.
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- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars
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like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental.
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These values are possible:
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- progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon.
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These bars usually convey the most information. This is the default and recommended value..
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- statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between
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the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value.
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- statbar_modern: Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly
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than the classic statbar. This bar type closely resembles the [hud] mod.
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- hudbars_vmargin: The vertical distance between two HUD bars in pixels (default: 24)
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- hudbars_tick: The number of seconds between two updates of the HUD bars. Increase this number if you have a slow server (default: 0.1)
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Position settings:
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With these settings you can configure the positions of the HUD bars. All settings must be specified as a number.
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The pos settings are specified as a floating-point number between 0 to 1 each, the start_offset settings are
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specified as whole numbers, they specify a number of pixels.
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The left and right variants are used for the zig-zag mode. In the stack_up and stack_down modes, only the left variant is used for
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the base position
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- hudbars_pos_left_x, hudbars_pos_left_y: Screen position (x and y) of the left HUD bar in zigzag mode. 0 is left-most/top, 1 is right-most/bottom.
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Defaults: 0.5 (x) and 1 (y)
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- hudbars_pos_right_x, hudbars_pos_right_y: Same as above, but for the right one.
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Defaults: 0.5 and 1.
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- hudbars_start_offset_left_x, hudbars_start_offset_left_y: Offset in pixels from the basic screen position specified in hudbars_pos_left_x/hudbars_pos_left_y.
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Defaults: -175 and -86
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- hudbars_start_offset_right_x, hudbars_start_offset_right_y: Same as above, but for the right one.
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Defaults: 15 and -86
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API:
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----
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The API is used to add your own custom HUD bars.
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Documentation for the API of this mod can be found in API.md.
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License of textures:
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--------------------
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||||
hudbars_icon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hudbars_bgicon_health.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hudbars_icon_breath.png - kaeza (WTFPL), modified by BlockMen
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hudbars_bar_health.png - Wuzzy (WTFPL)
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hudbars_bar_breath.png - Wuzzy (WTFPL)
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hudbars_bar_background.png - Wuzzy(WTFPL)
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This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
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http://sam.zoy.org/wtfpl/COPYING for more details.
|
9
changelog.txt
Normal file → Executable file
@ -81,12 +81,3 @@ as of version 2.0.0 of the standard <http://semver.org/>.
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1.4.1
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-----
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- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
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1.5.0
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-----
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- Portuguese translation by BrunoMine
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1.5.1
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-----
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- Fix critical bug: Mod does not work with both intllib and mod security enabled
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- Update screenshot to use new 3:2 aspect ratio
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1
depends.txt
Normal file → Executable file
@ -1 +1,2 @@
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default
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intllib?
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10
hudbars.conf
Executable file
@ -0,0 +1,10 @@
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-- if custom==true, use custom position
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-- X 0=left, 1=right
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--Y 0,1,2 = down--> up
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hb.settings.custom.custom = true
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hb.settings.custom.health = { x = 0, y = 0 }
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hb.settings.custom.satiation = { x = 0, y = 1 }
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hb.settings.custom.sprint = { x = 1, y = 1 }
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hb.settings.custom.mana = { x = 1, y = 0 }
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hb.settings.custom.armor = { x = 1, y = 2 }
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hb.settings.custom.breath = { x = 0, y = 2 }
|
274
init.lua
@ -1,6 +1,7 @@
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local S
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if (minetest.get_modpath("intllib")) then
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S = intllib.Getter()
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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@ -61,26 +62,20 @@ hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
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hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
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hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
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if hb.settings.bar_type == "progress_bar" then
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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else
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -88)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -88)
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end
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.4)
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|
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-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
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hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
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|
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-- Misc. settings
|
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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local sorting = minetest.setting_get("hudbars_sorting")
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@ -96,44 +91,8 @@ else
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hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
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end
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|
||||
local function player_exists(player)
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return player ~= nil and player:is_player()
|
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end
|
||||
|
||||
local function barindex_to_pos_and_offset(index)
|
||||
local pos, offset
|
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if hb.settings.alignment_pattern == "stack_up" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
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}
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||||
elseif hb.settings.alignment_pattern == "stack_down" then
|
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pos = hb.settings.pos_left
|
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offset = {
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x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
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}
|
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else
|
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if index % 2 == 0 then
|
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
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}
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||||
end
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end
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return pos, offset
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end
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|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
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||||
hb.players = {}
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--hb.players = {}
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|
||||
function hb.value_to_barlength(value, max)
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||||
if max == 0 then
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||||
@ -177,9 +136,33 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
local pos, offset
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local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||
hb.registered_slots[index] = true
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||||
|
||||
pos, offset = barindex_to_pos_and_offset(index)
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||||
|
||||
if hb.settings.alignment_pattern == "stack_up" then
|
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pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||
}
|
||||
elseif hb.settings.alignment_pattern == "stack_down" then
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pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||
}
|
||||
else
|
||||
if index % 2 == 0 then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||
}
|
||||
else
|
||||
pos = hb.settings.pos_right
|
||||
offset = {
|
||||
x = hb.settings.start_offset_right.x,
|
||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||
}
|
||||
end
|
||||
end
|
||||
if format_string == nil then
|
||||
format_string = S("%s: %d/%d")
|
||||
end
|
||||
@ -236,32 +219,24 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
number = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = { x = offset.x, y = offset.y },
|
||||
direction = 0,
|
||||
size = {x=24, y=24},
|
||||
})
|
||||
end
|
||||
end
|
||||
local bar_image, bar_size
|
||||
local bar_image
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_image = textures.bar
|
||||
bar_size = nil
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_image = textures.icon
|
||||
bar_size = {x=24, y=24}
|
||||
end
|
||||
local bardef = {
|
||||
ids.bar = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_image,
|
||||
number = barnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = bar_size,
|
||||
}
|
||||
if hudtable.identifier ~= "health" and hudtable.identifier ~= "breath" then
|
||||
ids.bar = player:hud_add(bardef)
|
||||
end
|
||||
size = "",
|
||||
})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
@ -312,39 +287,38 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
|
||||
end
|
||||
|
||||
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||
if not player_exists(player) then return false end
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||
return true
|
||||
end
|
||||
if not player_exists(player) then
|
||||
return false
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
local value_changed, max_changed = false, false
|
||||
|
||||
if new_value ~= nil then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = hudtable.hudstate[name].value
|
||||
end
|
||||
if new_max_value ~= nil then
|
||||
if new_max_value ~= hudtable.hudstate[name].max then
|
||||
hudtable.hudstate[name].max = new_max_value
|
||||
max_changed = true
|
||||
end
|
||||
else
|
||||
new_max_value = hudtable.hudstate[name].max
|
||||
new_max_value = (hudtable.hudstate[name] or {max = 0}).max
|
||||
end
|
||||
|
||||
if new_value ~= nil and hudtable.hudstate[name] then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
if new_value > new_max_value then
|
||||
new_value = new_max_value
|
||||
end
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = (hudtable.hudstate[name] or {value = 0}).value
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
@ -354,7 +328,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||
end
|
||||
if new_bar ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||
if new_bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||
end
|
||||
if new_label ~= nil then
|
||||
@ -397,7 +371,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||
|
||||
if value_changed or max_changed then
|
||||
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength and hudtable.hudids[name].bar ~= nil then
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||
hudtable.hudstate[name].barlength = new_barlength
|
||||
end
|
||||
@ -411,14 +385,11 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.hide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
@ -429,20 +400,16 @@ function hb.hide_hudbar(player, identifier)
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
if hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local name = player:get_player_name()
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
@ -456,16 +423,12 @@ function hb.unhide_hudbar(player, identifier)
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
if hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.get_hudbar_state(player, identifier)
|
||||
if not player_exists(player) then return nil end
|
||||
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||
-- Do not forget to update this chunk of code in case the state changes
|
||||
local copy = {
|
||||
@ -480,60 +443,18 @@ end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local healthtextures = { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }
|
||||
local breathtextures = { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }
|
||||
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), healthtextures, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), breathtextures, 10, 10, true)
|
||||
|
||||
-- Overwrite the builtin statbars for the best client prediction
|
||||
|
||||
-- FIXME: Health icons are drawn behind the modern statbar background
|
||||
-- FIXME: Breath bar is drawn above text
|
||||
|
||||
local bar_health, bar_breath, size_health, size_breath
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_health = healthtextures.bar
|
||||
bar_breath = breathtextures.bar
|
||||
size_health = {x=hb.value_to_barlength(1,20)*2, y=16}
|
||||
size_breath = {x=hb.value_to_barlength(1,20)*2, y=16}
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_health = healthtextures.icon
|
||||
bar_breath = breathtextures.icon
|
||||
size_health = {x=24, y=24}
|
||||
size_breath = {x=24, y=24}
|
||||
end
|
||||
|
||||
local hudtable = hb.get_hudtable("health")
|
||||
local pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("health"))
|
||||
local bardef = {
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_health,
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = size_health,
|
||||
}
|
||||
minetest.hud_replace_builtin("health", bardef)
|
||||
|
||||
pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("breath"))
|
||||
hudtable = hb.get_hudtable("breath")
|
||||
bardef = {
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_breath,
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = size_breath,
|
||||
}
|
||||
minetest.hud_replace_builtin("breath", bardef)
|
||||
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
local flags = player:hud_get_flags()
|
||||
flags.healthbar = false
|
||||
flags.breathbar = false
|
||||
player:hud_set_flags(flags)
|
||||
end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
@ -550,13 +471,8 @@ local function custom_hud(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function update_health(player)
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
end
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if not player_exists(player) then return end
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
@ -570,44 +486,32 @@ local function update_hud(player)
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
end
|
||||
|
||||
--health
|
||||
update_health(player)
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
elseif hb.settings.forceload_default_hudbars then
|
||||
hb.hide_hudbar(player, "health")
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(update_health)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
update_health(player)
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _, player in pairs(hb.players) do
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
local function hb_step()
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
-- only proceed if damage is enabled
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
minetest.after(hb.settings.tick, hb_step)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
end)
|
||||
|
||||
minetest.after(0, hb_step)
|
||||
|
@ -1,5 +0,0 @@
|
||||
Health = Saude
|
||||
Breath = Folego
|
||||
|
||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||
%s: %d/%d
|
BIN
screenshot.png
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 5.3 KiB |
@ -77,38 +77,17 @@ hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -88
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -88
|
||||
|
||||
# The vertical distance between two HUD bars, in pixels.
|
||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||
|
||||
|
BIN
textures/hudbars_bar_background.png
Normal file → Executable file
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 113 B |
0
textures/hudbars_bar_breath.png
Normal file → Executable file
Before Width: | Height: | Size: 80 B After Width: | Height: | Size: 80 B |
0
textures/hudbars_bar_health.png
Normal file → Executable file
Before Width: | Height: | Size: 80 B After Width: | Height: | Size: 80 B |
BIN
textures/hudbars_bgicon_health.png
Normal file → Executable file
Before Width: | Height: | Size: 302 B After Width: | Height: | Size: 247 B |
BIN
textures/hudbars_icon_breath.png
Normal file → Executable file
Before Width: | Height: | Size: 818 B After Width: | Height: | Size: 544 B |
0
textures/hudbars_icon_health.png
Normal file → Executable file
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 321 B |