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minetest_mana/init.lua

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--[[
Mana 0.1.0
This mod adds mana to players, a special attribute
License: WTFPL
]]
--[===[
Initialization
]===]
mana = {}
mana.playerlist = {}
--[===[
API functions
]===]
-- Sets the maximum mana of the specified player
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function mana.set(playername, value)
mana.playerlist[playername].mana = value
mana.hud_update(playername)
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end
-- Sets the maximum mana of the specified player
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function mana.setmax(playername, value)
mana.playerlist[playername].maxmana = value
mana.hud_update(playername)
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end
-- Returns the current mana of the specified player
function mana.get(playername)
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return mana.playerlist[playername].mana
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end
-- Returns the maximum mana of the specified player
function mana.getmax(playername)
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return mana.playerlist[playername].maxmana
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end
--[[
Adds the specified amount of mana to the player, but will
respect the player's maximum.
returns:
- true, excess on success, where excess is the amount of mana which
was no
- false on failure
]]
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function mana.add(playername, value)
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local t = mana.playerlist[playername]
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if(t ~= nil and value >= 0) then
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local excess
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if((t.mana + value) > t.maxmana) then
excess = (t.mana + value) - t.maxmana
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t.mana = t.maxmana
else
excess = 0
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t.mana = t.mana + value
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end
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mana.hud_update(playername)
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return true, excess
else
return false
end
end
--[[
Subtracts the specified amount of mana from the player,
iff the player has enough mana reserves.
returns:
- true on success, mana has been subtracted
- false on failure, no mana has been subtracted
]]
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function mana.subtract(playername, value)
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local t = mana.playerlist[playername]
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if(t ~= nil and t.mana >= value and value >= 0) then
t.mana = t.mana -value
mana.hud_update(playername)
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return true
else
return false
end
end
--[===[
File handling, loading data, saving data, setting up stuff for players.
]===]
-- Load the playerlist from a previous session, if available.
do
local filepath = minetest.get_worldpath().."/mana.mt"
local file = io.open(filepath, "r")
if file then
minetest.log("action", "[mana] mana.mt opened.")
local string = file:read()
io.close(file)
if(string ~= nil) then
local savetable = minetest.deserialize(string)
mana.playerlist = savetable.playerlist
minetest.debug("[mana] mana.mt successfully read.")
end
end
end
function mana.save_to_file()
local savetable = {}
savetable.playerlist = mana.playerlist
local savestring = minetest.serialize(savetable)
local filepath = minetest.get_worldpath().."/mana.mt"
local file = io.open(filepath, "w")
if file then
file:write(savestring)
io.close(file)
minetest.log("action", "[mana] Wrote mana data into "..filepath..".")
else
minetest.log("error", "[mana] Failed to write mana data into "..filepath..".")
end
end
minetest.register_on_dieplayer(function(player)
local playername = player:get_player_name()
mana.set(playername, 0)
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mana.hud_update(playername)
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end)
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
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mana.hud_remove(playername)
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mana.playerlist[playername] = nil
end)
minetest.register_on_shutdown(function()
minetest.log("action", "[mana] Server shuts down. Rescuing data into mana.mt")
mana.save_to_file()
end)
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
if mana.playerlist[playername] == nil then
mana.playerlist[playername] = {}
mana.playerlist[playername].mana = 0
mana.playerlist[playername].maxmana = 100
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end
if minetest.get_modpath("hudbars") ~= nil then
hud.hudtables.mana.add_all(player, mana.get(playername), mana.getmax(playername))
else
mana.hud_add(playername)
end
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end)
--[===[
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HUD functions
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]===]
if minetest.get_modpath("hudbars") ~= nil then
hud.register_hudbar("mana", 0xFFFFFF, "Mana", { bar = "mana_bar.png", icon = "mana_icon.png" }, 0, 100, false)
function mana.hud_update(playername)
local player = minetest.get_player_by_name(playername)
hud.change_hudbar(player, hud.hudtables.mana, mana.get(playername), mana.getmax(playername))
end
else
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function mana.manastring(playername)
return string.format("Mana: %d/%d", mana.get(playername), mana.getmax(playername))
end
function mana.hud_add(playername)
local player = minetest.get_player_by_name(playername)
id = player:hud_add({
hud_elem_type = "text",
position = { x = 0.5, y=0.9 },
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text = mana.manastring(playername),
scale = { x = 0, y = 0 },
alignment = { x = 1, y = 0},
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direction = 1,
number = 0xFFFFFF,
offset = { x = -200, y = 15}
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})
mana.playerlist[playername].hudid = id
return id
end
function mana.hud_update(playername)
local player = minetest.get_player_by_name(playername)
player:hud_change(mana.playerlist[playername].hudid, "number", mana.get(playername))
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end
function mana.hud_remove(playername)
local player = minetest.get_player_by_name(playername)
player:hud_remove(mana.playerlist[playername].hudid)
end
end