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Add basic code
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159
init.lua
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159
init.lua
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--[[
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Mana 0.1.0
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This mod adds mana to players, a special attribute
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License: WTFPL
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]]
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--[===[
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Initialization
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]===]
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mana = {}
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mana.playerlist = {}
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--[===[
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API functions
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]===]
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-- Sets the maximum mana of the specified player
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function mana.set(playername, mana)
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mana.playerlist[playerlist].mana = mana
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end
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-- Sets the maximum mana of the specified player
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function mana.setmax(playername, maxmana)
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mana.playerlist[playerlist].maxmana = maxmana
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end
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-- Returns the current mana of the specified player
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function mana.get(playername)
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return mana.playerlist[playerlist].mana
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end
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-- Returns the maximum mana of the specified player
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function mana.getmax(playername)
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return mana.playerlist[playerlist].maxmana
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end
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--[[
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Adds the specified amount of mana to the player, but will
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respect the player's maximum.
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returns:
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- true, excess on success, where excess is the amount of mana which
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was no
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- false on failure
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]]
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function mana.add(playername, mana)
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local t = mana.playerlist[playername]
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if(t ~= nil and mana >= 0) then
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local excess
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if((t.mana + mana) > t.maxmana) then
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excess = (t.mana + mana) - t.maxmana
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t.mana = t.maxmana
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else
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excess = 0
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t.mana = t.mana + mana
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end
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return true, excess
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else
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return false
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end
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end
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--[[
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Subtracts the specified amount of mana from the player,
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iff the player has enough mana reserves.
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returns:
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- true on success, mana has been subtracted
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- false on failure, no mana has been subtracted
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]]
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function mana.subtract(playername, mana)
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local t = mana.playerlist[playername]
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if(t ~= nil and t.mana >= mana and mana >= 0) then
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t.mana = t.mana - mana
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return true
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else
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return false
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end
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end
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--[===[
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File handling, loading data, saving data, setting up stuff for players.
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]===]
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-- Load the playerlist from a previous session, if available.
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do
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local filepath = minetest.get_worldpath().."/mana.mt"
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local file = io.open(filepath, "r")
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if file then
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minetest.log("action", "[mana] mana.mt opened.")
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local string = file:read()
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io.close(file)
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if(string ~= nil) then
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local savetable = minetest.deserialize(string)
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mana.playerlist = savetable.playerlist
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minetest.debug("[mana] mana.mt successfully read.")
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end
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end
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end
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function mana.save_to_file()
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local savetable = {}
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savetable.playerlist = mana.playerlist
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local savestring = minetest.serialize(savetable)
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local filepath = minetest.get_worldpath().."/mana.mt"
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local file = io.open(filepath, "w")
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if file then
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file:write(savestring)
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io.close(file)
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minetest.log("action", "[mana] Wrote mana data into "..filepath..".")
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else
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minetest.log("error", "[mana] Failed to write mana data into "..filepath..".")
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end
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end
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minetest.register_on_dieplayer(function(player)
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local playername = player:get_player_name()
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mana.set(playername, 0)
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end)
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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mana.playerlist[playername] = nil
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end)
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minetest.register_on_shutdown(function()
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minetest.log("action", "[mana] Server shuts down. Rescuing data into mana.mt")
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mana.save_to_file()
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end)
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minetest.register_on_joinplayer(function(player)
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local playername = player:get_player_name()
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if mana.playerlist[playername] == nil then
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mana.playerlist[playername] = {}
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mana.playerlist[playername].mana = 0
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mana.playerlist[playername].maxmana = 20
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end
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-- TODO: Update HUD
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end)
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--[===[
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TODO: HUD functions
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]===]
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