Set regen_timer to 0.2

This commit is contained in:
Wuzzy 2015-02-14 02:37:03 +01:00
parent 0c8a115c51
commit 583040c63a
2 changed files with 3 additions and 3 deletions

View File

@ -9,7 +9,7 @@ Description
This mod adds basic support for mana to Minetest.
It provides a simple API to set, get, add and subtract the mana (and maximum) mana of any player.
The mod also automatically allows for regenerating Mana automatically.
By default, each player spawns with 0/200 mana, and regenerates 1 mana per tenth of a second. All
By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All
these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do
so if you plan to integrate this mod into a subgame.
@ -28,7 +28,7 @@ This mod can be configured with minetest.conf! The following settings are accept
* `mana_default_max`: Initial max. mana given to new players. Default: `200`. This value must be non-negative.
* `mana_default_regen`: Initial regenerated mana per “mana tick”. Default: `1`. This value must be non-negative.
* `mana_regen_timer`: The length of a “mana tick” in seconds. Each player will get his/her mana increased by the current
regen value per mana tick. Default: `0.1`. This value must be positive, also try to avoid very small values
regen value per mana tick. Default: `0.2`. This value must be positive, also try to avoid very small values
as those could probably stress your machine a lot.

View File

@ -15,7 +15,7 @@ mana.playerlist = {}
mana.settings = {}
mana.settings.default_max = 200
mana.settings.default_regen = 1
mana.settings.regen_timer = 0.1
mana.settings.regen_timer = 0.2
do
local default_max = tonumber(minetest.setting_get("mana_default_max"))