Improve classic textures, imprive Climate API compatability, store less data overall

This commit is contained in:
Till Affeldt 2020-04-24 01:38:13 +02:00
parent 46471862e9
commit 77f6c3695c
13 changed files with 195 additions and 56 deletions

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@ -6,9 +6,7 @@ Make sure you have the latest version installed or [update your game](https://ww
## Dependencies
This mod has no hard dependencies whatsoever, so you can use it as you will.
However, I do recommend using the [skylayer](https://gitlab.com/rautars/skylayer) mod.
With the Minetest's new sky API it is likely for more mods to change the sky configuration,
possibly resulting in conflict. This utility mod can help circumvent these issues if both mods use it.
If you are also using *climate_api* then it will use the included skybox registration instead of overriding the player configuration. Thus, moon_phases will will be compatible with your weather packs.
## Commands
This mod comes with two commands to print or change the current moon phase.

106
ca_weathers/moon_phases.lua Normal file
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@ -0,0 +1,106 @@
local name = "moon_phases:phase"
local mod_climate_api = minetest.get_modpath("climate_api") ~= nil
local GSCYCLE = 0.5 -- global step cycle
local DEFAULT_LENGTH = 4 -- default cycle length
local DEFAULT_STYLE = "realistic" -- default texture style
local PHASE_COUNT = 8 -- number of phases to go through
-- retrieve mod configuration
local PHASE_LENGTH = minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH
local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE
local moon_phases = {}
local state = minetest.get_mod_storage()
local phase = 1
-- return the current moon phase
function moon_phases.get_phase()
return phase
end
-- set the current moon phase
-- @param phase int Phase between 1 and PHASE_COUNT
function moon_phases.set_phase(nphase)
phase = math.floor(tonumber(nphase))
if (not nphase) or nphase < 1 or nphase > PHASE_COUNT then
return false
end
local day = params.day_count
local date_offset = state:get_int("date_offset")
local progress = (day + date_offset - 1) % PHASE_LENGTH + 1
local phase_offset = (nphase - phase + PHASE_COUNT) % PHASE_COUNT
local add_offset = (phase_offset * PHASE_LENGTH) - progress
if add_offset == 0 then add_offset = nil end
phase = nphase
state:set_int("date_offset", add_offset)
end
-- set the moon's texture style for the given player
function moon_phases.set_style(player, style)
if style ~= "classic" and style ~= "realistic" then
return false
end
local meta_data = player:get_meta()
if style == DEFAULT_STYLE then style = nil end
meta_data:set_string("moon_phases:texture_style", style)
return true
end
-- calculate the current sky layout for a given player
local function generate_effects(params)
local override = {}
local time = params.time
local day = params.day_count
local date_offset = state:get_int("date_offset")
day = day + date_offset
if time > 0.5 then
day = day + 1
end
local meta_data = params.player:get_meta()
local style = meta_data:get_string("moon_phases:texture_style")
if style ~= "classic" and style ~= "realistic" then
style = TEXTURE_STYLE
end
phase = ((math.ceil(day / PHASE_LENGTH) - 1) % PHASE_COUNT) + 1
override["climate_api:skybox"] = {
moon_data = {
texture = "moon_" .. phase .. "_" .. style .. ".png",
scale = 0.8
}
}
return override
end
local function update_sky(player)
local params = {}
params.time = minetest.get_timeofday()
params.day_count = minetest.get_day_count()
params.player = player
local sky = generate_effects(params)
player:set_moon(sky.moon_data)
end
local timer = 0
local function handle_time_progression(dtime)
timer = timer + dtime
if timer < GSCYCLE then return end
for _, player in ipairs(minetest.get_connected_players()) do
update_sky(player)
end
timer = 0
end
if mod_climate_api then
-- register moon cycles as weather preset
climate_api.register_weather(name, {}, generate_effects)
else
-- set the moon texture of newly joined player
minetest.register_on_joinplayer(update_sky)
-- check for changes and update player skies
minetest.register_globalstep(handle_time_progression)
end

137
init.lua
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@ -1,96 +1,132 @@
local mod_climate_api = minetest.get_modpath("climate_api") ~= nil
local mod_skylayer = minetest.get_modpath("skylayer") ~= nil
local modpath = minetest.get_modpath("moon_phases");
local GSCYCLE = 0.5 -- global step cycle
local DEFAULT_LENGTH = 4 -- default cycle length
local DEFAULT_STYLE = "realistic" -- default texture style
local DEFAULT_STYLE = "classic" -- default texture style
local PHASE_COUNT = 8 -- number of phases to go through
-- retrieve mod configuration
local PHASE_LENGTH = 4--minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH
local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE
local sky_color = {
"#1d293aff",
"#1c4b8dff",
nil,
"#579dffff",
nil,
"#1c4b8dff",
"#1d293aff",
"#000000ff"
}
local horizon_color = {
"#243347ff",
"#235fb3ff",
nil,
"#73aeffff",
nil,
"#3079dfff",
"#173154ff",
"#000000ff"
}
moon_phases = {}
local state = minetest.get_mod_storage()
if not state:contains("day") then
state:from_table({fields = {
day = 1,
phase = 1,
change_time = 1
}})
-- calculate current moon phase from date
-- and stored date offset
local function calculate_phase()
local time = minetest.get_timeofday()
local day = minetest.get_day_count() + state:get_int("date_offset")
if time > 0.5 then
day = day + 1
end
return ((math.ceil(day / PHASE_LENGTH) - 1) % PHASE_COUNT) + 1
end
-- retrieve mod configuration
local PHASE_LENGTH = minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH
local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE
local phase = 1
-- return the current moon phase
function moon_phases.get_phase()
return phase
end
-- set the moon texture of a player to the given phase
local function set_texture(player, phase)
local sl = {}
if not player.get_stars then return end -- check for new sky API
local meta_data = player:get_meta()
local style = meta_data:get_string("moon_phases:texture_style")
if style ~= "classic" and style ~= "realistic" then
style = TEXTURE_STYLE
end
local texture = "moon_" .. phase .. "_" .. style .. ".png"
sl.name = "moon_phases:custom"
sl.moon_data = {
local name = "moon_phases:cycle"
local sky = {}
sky.sky_data = {
type = "regular",
sky_color = {
night_sky = sky_color[phase],
night_horizon = horizon_color[phase]
}
}
sky.moon_data = {
visible = true,
texture = texture,
scale = 0.8
}
if mod_skylayer then
skylayer.add_layer(player:get_player_name(), sl)
local playername = player:get_player_name()
if mod_climate_api then
sky.priority = 0
climate_api.skybox.add_layer(playername, name, sky)
elseif mod_skylayer then
sky.name = name
skylayer.add_layer(playername, sky)
else
player:set_moon(sl.moon_data)
end
end
-- update moon textures of all online players
local function update_textures()
local phase = state:get_int("phase")
for _, player in ipairs(minetest.get_connected_players()) do
set_texture(player, phase)
player:set_sky(sky.sky_data)
player:set_moon(sky.moon_data)
end
end
-- check for day changes
local function handle_time_progression()
local time = minetest.get_timeofday()
local day = state:get_int("day")
local phase = state:get_int("phase")
local change_time = state:get_int("change_time") == 1
if time >= 0.5 and change_time then
day = day + 1
state:set_int("day", day)
if day % PHASE_LENGTH == 0 then
state:set_int("phase", (phase % 8) + 1)
state:set_int("change_time", 0)
update_textures()
local n_phase = calculate_phase()
if n_phase ~= phase then
phase = n_phase
minetest.log(dump2(phase, "htp: phase"))
minetest.log(dump2(n_phase, "htp: n_phase"))
for _, player in ipairs(minetest.get_connected_players()) do
set_texture(player, phase)
end
elseif time < 0.5 and not change_time then
state:set_int("change_time", 1)
end
end
-- return the current moon phase
function moon_phases.get_phase()
return state:get_int("phase")
end
-- set the current moon phase
-- @param phase int Phase between 1 and 8
function moon_phases.set_phase(phase)
phase = math.floor(tonumber(phase))
if (not phase) or phase < 1 or phase > 8 then
-- @param phase int Phase between 1 and PHASE_COUNT
function moon_phases.set_phase(nphase)
nphase = math.floor(tonumber(nphase))
if (not nphase) or nphase < 1 or nphase > PHASE_COUNT then
return false
end
state:set_int("phase", phase)
update_textures()
local day = minetest.get_day_count()
local date_offset = state:get_int("date_offset")
local progress = (day + date_offset) % PHASE_LENGTH
local phase_offset = (nphase - phase + PHASE_COUNT) % PHASE_COUNT
local add_offset = ((phase_offset * PHASE_LENGTH) + date_offset - progress)
state:set_int("date_offset", add_offset)
handle_time_progression()
return true
end
-- set the moon's texture style for the given player
function moon_phases.set_style(player, style)
if style ~= "classic" and style ~= "realistic" then
if style ~= nil and style ~= "classic" and style ~= "realistic" then
return false
end
--if style == DEFAULT_STYLE then style = nil end
local meta_data = player:get_meta()
meta_data:set_string("moon_phases:texture_style", style)
set_texture(player, state:get_int("phase"))
@ -99,12 +135,11 @@ end
-- set the moon texture of newly joined player
minetest.register_on_joinplayer(function(player)
local phase = state:get_int("phase")
set_texture(player, phase)
end)
-- check for day changes and call handlers
local timer = 0
local timer = math.huge
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < GSCYCLE then return end

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@ -10,4 +10,4 @@ square vanilla themed 16x16px textures
Requires at least Minetest 5.2.0
"""
optional_depends = skylayer
optional_depends = climate_api, skylayer

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@ -1,2 +1,2 @@
moon_phases_cycle (Change moon phase every X days) int 4
moon_phases_style (Choose a default texture style) enum realistic classic,realistic
moon_phases_style (Choose a default texture style) enum classic classic,realistic

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