6 Commits

14 changed files with 115 additions and 70 deletions

View File

@ -6,9 +6,13 @@ Make sure you have the latest version installed or [update your game](https://ww
## Dependencies ## Dependencies
This mod has no hard dependencies whatsoever, so you can use it as you will. This mod has no hard dependencies whatsoever, so you can use it as you will.
However, I do recommend using the [skylayer](https://gitlab.com/rautars/skylayer) mod. If you are also using *climate_api* then it will use the included skybox registration instead of overriding the player configuration. Thus, moon_phases will will be compatible with your weather packs.
With the Minetest's new sky API it is likely for more mods to change the sky configuration,
possibly resulting in conflict. This utility mod can help circumvent these issues if both mods use it. ## Changes in v2.0
- New classic moon textures!
- Skybox changes. The sky will brighten up during a full moon and turn dark during a new moon.
- Less stored data: Moon cycle now used Minetest's ``get_day_count()`` and only stores a date offset when changed via commands.
- Climate API integration. Use moon phases with your favorite weather mod
## Commands ## Commands
This mod comes with two commands to print or change the current moon phase. This mod comes with two commands to print or change the current moon phase.
@ -35,12 +39,12 @@ This results in a total cycle of 32 days.
You can also set the default texture style for all players. You can choose between the same options as with the ``/set_moonstyle`` command. You can also set the default texture style for all players. You can choose between the same options as with the ``/set_moonstyle`` command.
## LICENSE ## LICENSE
All source code is licensed under GNU LESSER GENERAL PUBLIC LICENSE version 3. All source code is written by me and licensed under GNU LESSER GENERAL PUBLIC LICENSE version 3.
You can find a copy of that license in the repository. You can find a copy of that license in the repository.
## Media ## Media
All moon textures marked as "classic" are made by me. You can use them under a CC0 license. All moon textures marked as "classic" are made by Cap for this mod and usable under a *CC BY-SA (3.0)* license.
All included "realistic" moon textures are resized versions of graphics from *NASA's Scientific Visualization Studio* by [Ernie Wright](https://svs.gsfc.nasa.gov/cgi-bin/search.cgi?person=1059). All included "realistic" moon textures are resized versions of graphics from *NASA's Scientific Visualization Studio* by [Ernie Wright](https://svs.gsfc.nasa.gov/cgi-bin/search.cgi?person=1059).
These images are part of the Public Domain as CC-BY-SA 3.0. These images are part of the Public Domain as *CC BY-SA 3.0*.
You can access the entire (high resolution) album on [their website](https://svs.gsfc.nasa.gov/4769#28564). See [NASA's media guidelines](https://www.nasa.gov/multimedia/guidelines/index.html) for more information on licensing. You can access the entire (high resolution) album on [their website](https://svs.gsfc.nasa.gov/4769#28564). See [NASA's media guidelines](https://www.nasa.gov/multimedia/guidelines/index.html) for more information on licensing.

150
init.lua
View File

@ -1,94 +1,126 @@
local mod_climate_api = minetest.get_modpath("climate_api") ~= nil
local mod_skylayer = minetest.get_modpath("skylayer") ~= nil local mod_skylayer = minetest.get_modpath("skylayer") ~= nil
local modpath = minetest.get_modpath("moon_phases"); local modpath = minetest.get_modpath("moon_phases");
local GSCYCLE = 0.5 -- global step cycle local GSCYCLE = 0.5 -- global step cycle in seconds
local DEFAULT_LENGTH = 4 -- default cycle length local DEFAULT_LENGTH = 4 -- default moon cycle length in days
local DEFAULT_STYLE = "realistic" -- default texture style local DEFAULT_STYLE = "classic" -- default texture style
local PHASE_COUNT = 8 -- number of phases to go through
moon_phases = {}
local state = minetest.get_mod_storage()
if not state:contains("day") then
state:from_table({
day = 1,
phase = 1,
change_time = 1
})
end
-- retrieve mod configuration -- retrieve mod configuration
local PHASE_LENGTH = minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH local PHASE_LENGTH = tonumber(minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH)
local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE
local sky_color = {
"#1d293aff",
"#1c4b8dff",
nil,
"#579dffff",
nil,
"#1c4b8dff",
"#1d293aff",
"#000000ff"
}
local horizon_color = {
"#243347ff",
"#235fb3ff",
nil,
"#73aeffff",
nil,
"#3079dfff",
"#173154ff",
"#000000ff"
}
moon_phases = {}
local phase = 1
local state = minetest.get_mod_storage()
-- calculate current moon phase from date
-- and stored date offset
local function calculate_phase()
local time = minetest.get_timeofday()
local day = minetest.get_day_count() + state:get_int("date_offset")
if time > 0.5 then
day = day + 1
end
return ((math.ceil(day / PHASE_LENGTH) - 1) % PHASE_COUNT) + 1
end
-- return the current moon phase
function moon_phases.get_phase()
return phase
end
-- set the moon texture of a player to the given phase -- set the moon texture of a player to the given phase
local function set_texture(player, phase) local function set_texture(player, phase)
local sl = {} if not player.get_stars then return end -- check for new sky API
local meta_data = player:get_meta() local meta_data = player:get_meta()
local style = meta_data:get_string("moon_phases:texture_style") local style = meta_data:get_string("moon_phases:texture_style")
if style ~= "classic" and style ~= "realistic" then if style ~= "classic" and style ~= "realistic" then
style = TEXTURE_STYLE style = TEXTURE_STYLE
end end
local texture = "moon_" .. phase .. "_" .. style .. ".png" local texture = "moon_" .. phase .. "_" .. style .. ".png"
sl.name = "moon_phases:custom" local name = "moon_phases:cycle"
sl.moon_data = { local sky = {}
sky.sky_data = {
type = "regular",
sky_color = {
night_sky = sky_color[phase],
night_horizon = horizon_color[phase]
}
}
sky.moon_data = {
visible = true, visible = true,
texture = texture, texture = texture,
scale = 0.8 scale = 0.8
} }
if mod_skylayer then local playername = player:get_player_name()
skylayer.add_layer(player:get_player_name(), sl) if mod_climate_api then
sky.priority = 0
climate_api.skybox.add(playername, name, sky)
elseif mod_skylayer then
sky.name = name
skylayer.add_layer(playername, sky)
else else
player:set_moon(sl.moon_data) player:set_sky(sky.sky_data)
end player:set_moon(sky.moon_data)
end
-- update moon textures of all online players
local function update_textures()
local phase = state:get_int("phase")
for _, player in ipairs(minetest.get_connected_players()) do
set_texture(player, phase)
end end
end end
-- check for day changes -- check for day changes
local function handle_time_progression() local function handle_time_progression()
local time = minetest.get_timeofday() local n_phase = calculate_phase()
local day = state:get_int("day") if n_phase ~= phase then
local phase = state:get_int("phase") phase = n_phase
local change_time = state:get_int("change_time") == 1 for _, player in ipairs(minetest.get_connected_players()) do
if time >= 0.5 and change_time then set_texture(player, phase)
day = day + 1
state:set_int("day", day)
if day % PHASE_LENGTH == 0 then
state:set_int("phase", (phase % 8) + 1)
state:set_int("change_time", 0)
update_textures()
end end
elseif time < 0.5 and not change_time then
state:set_int("change_time", 1)
end end
end end
-- return the current moon phase
function moon_phases.get_phase()
return state:get_int("phase")
end
-- set the current moon phase -- set the current moon phase
-- @param phase int Phase between 1 and 8 -- @param phase int Phase between 1 and PHASE_COUNT
function moon_phases.set_phase(phase) function moon_phases.set_phase(nphase)
phase = math.floor(tonumber(phase)) nphase = math.floor(tonumber(nphase))
if (not phase) or phase < 1 or phase > 8 then if (not nphase) or nphase < 1 or nphase > PHASE_COUNT then
return false return false
end end
state:set_int("phase", phase) local day = minetest.get_day_count()
update_textures() local date_offset = state:get_int("date_offset")
local progress = (day + date_offset) % PHASE_LENGTH
local phase_offset = (nphase - phase + PHASE_COUNT) % PHASE_COUNT
local add_offset = ((phase_offset * PHASE_LENGTH) + date_offset - progress)
state:set_int("date_offset", add_offset)
handle_time_progression()
return true return true
end end
-- set the moon's texture style for the given player -- set the moon's texture style for the given player
function moon_phases.set_style(player, style) function moon_phases.set_style(player, style)
if style ~= "classic" and style ~= "realistic" then if style ~= nil and style ~= "classic" and style ~= "realistic" then
return false return false
end end
local meta_data = player:get_meta() local meta_data = player:get_meta()
@ -99,14 +131,11 @@ end
-- set the moon texture of newly joined player -- set the moon texture of newly joined player
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local phase = state:get_int("phase")
-- phase might not have been set at server start
if phase < 1 then phase = 1 end
set_texture(player, phase) set_texture(player, phase)
end) end)
-- check for day changes and call handlers -- check for day changes and call handlers
local timer = 0 local timer = math.huge
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime timer = timer + dtime
if timer < GSCYCLE then return end if timer < GSCYCLE then return end
@ -114,5 +143,10 @@ minetest.register_globalstep(function(dtime)
timer = 0 timer = 0
end) end)
-- make moon phase available to weather effects
if mod_climate_api then
climate_api.register_global_influence("moonphase", moon_phases.get_phase)
end
-- include API for chat commands -- include API for chat commands
dofile(modpath .. "/commands.lua") dofile(modpath .. "/commands.lua")

View File

@ -1,10 +1,13 @@
name = moon_phases name = moon_phases
title = Moon Phases title = Moon Phases
author = TestificateMods author = TestificateMods
release = 10100 release = 20100
description = """ description = """
Changes the moon to follow a cycle between eight different phases. Changes the moon to follow a cycle between eight different phases.
Expect the sky to change every four nights (or configure a custom schedule). Expect the sky to change every four nights (or configure a custom schedule).
Requires at least Minetest 5.2.0 Includes realistic 256x256px moon textures from NASA photographies as well as
square vanilla themed 16x16px textures
Requires at least Minetest 5.2.0
""" """
optional_depends = skylayer optional_depends = climate_api, skylayer

Binary file not shown.

Before

Width:  |  Height:  |  Size: 548 KiB

After

Width:  |  Height:  |  Size: 700 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 700 KiB

After

Width:  |  Height:  |  Size: 1.3 MiB

View File

@ -1,2 +1,6 @@
# The moon will switch to the next phase every X days.
moon_phases_cycle (Change moon phase every X days) int 4 moon_phases_cycle (Change moon phase every X days) int 4
moon_phases_style (Choose a default texture style) enum realistic classic,realistic
# Use classic for a default-inspired set of textures.
# Use realistic for a set of down-scaled NASA photography.
moon_phases_style (Choose a default texture style) enum classic classic,realistic

Binary file not shown.

Before

Width:  |  Height:  |  Size: 610 B

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 638 B

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 576 B

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 269 B

After

Width:  |  Height:  |  Size: 5.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 545 B

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 602 B

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 620 B

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 75 B

After

Width:  |  Height:  |  Size: 5.7 KiB