7 Commits

14 changed files with 114 additions and 70 deletions

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@ -6,9 +6,13 @@ Make sure you have the latest version installed or [update your game](https://ww
## Dependencies
This mod has no hard dependencies whatsoever, so you can use it as you will.
However, I do recommend using the [skylayer](https://gitlab.com/rautars/skylayer) mod.
With the Minetest's new sky API it is likely for more mods to change the sky configuration,
possibly resulting in conflict. This utility mod can help circumvent these issues if both mods use it.
If you are also using *climate_api* then it will use the included skybox registration instead of overriding the player configuration. Thus, moon_phases will will be compatible with your weather packs.
## Changes in v2.0
- New classic moon textures!
- Skybox changes. The sky will brighten up during a full moon and turn dark during a new moon.
- Less stored data: Moon cycle now used Minetest's ``get_day_count()`` and only stores a date offset when changed via commands.
- Climate API integration. Use moon phases with your favorite weather mod
## Commands
This mod comes with two commands to print or change the current moon phase.
@ -35,12 +39,12 @@ This results in a total cycle of 32 days.
You can also set the default texture style for all players. You can choose between the same options as with the ``/set_moonstyle`` command.
## LICENSE
All source code is licensed under GNU LESSER GENERAL PUBLIC LICENSE version 3.
All source code is written by me and licensed under GNU LESSER GENERAL PUBLIC LICENSE version 3.
You can find a copy of that license in the repository.
## Media
All moon textures marked as "classic" are made by me. You can use them under a CC0 license.
All moon textures marked as "classic" are made by Cap for this mod and usable under a *CC BY-SA (3.0)* license.
All included "realistic" moon textures are resized versions of graphics from *NASA's Scientific Visualization Studio* by [Ernie Wright](https://svs.gsfc.nasa.gov/cgi-bin/search.cgi?person=1059).
These images are part of the Public Domain as CC-BY-SA 3.0.
These images are part of the Public Domain as *CC BY-SA 3.0*.
You can access the entire (high resolution) album on [their website](https://svs.gsfc.nasa.gov/4769#28564). See [NASA's media guidelines](https://www.nasa.gov/multimedia/guidelines/index.html) for more information on licensing.

148
init.lua
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@ -1,94 +1,126 @@
local mod_climate_api = minetest.get_modpath("climate_api") ~= nil
local mod_skylayer = minetest.get_modpath("skylayer") ~= nil
local modpath = minetest.get_modpath("moon_phases");
local GSCYCLE = 0.5 -- global step cycle
local DEFAULT_LENGTH = 4 -- default cycle length
local DEFAULT_STYLE = "realistic" -- default texture style
moon_phases = {}
local state = minetest.get_mod_storage()
if not state:contains("day") then
state:from_table({
day = 1,
phase = 1,
change_time = 1
})
end
local GSCYCLE = 0.5 -- global step cycle in seconds
local DEFAULT_LENGTH = 4 -- default moon cycle length in days
local DEFAULT_STYLE = "classic" -- default texture style
local PHASE_COUNT = 8 -- number of phases to go through
-- retrieve mod configuration
local PHASE_LENGTH = minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH
local PHASE_LENGTH = tonumber(minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH)
local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE
local sky_color = {
"#1d293aff",
"#1c4b8dff",
nil,
"#579dffff",
nil,
"#1c4b8dff",
"#1d293aff",
"#000000ff"
}
local horizon_color = {
"#243347ff",
"#235fb3ff",
nil,
"#73aeffff",
nil,
"#3079dfff",
"#173154ff",
"#000000ff"
}
moon_phases = {}
local phase = 1
local state = minetest.get_mod_storage()
-- calculate current moon phase from date
-- and stored date offset
local function calculate_phase()
local time = minetest.get_timeofday()
local day = minetest.get_day_count() + state:get_int("date_offset")
if time > 0.5 then
day = day + 1
end
return ((math.ceil(day / PHASE_LENGTH) - 1) % PHASE_COUNT) + 1
end
-- return the current moon phase
function moon_phases.get_phase()
return phase
end
-- set the moon texture of a player to the given phase
local function set_texture(player, phase)
local sl = {}
if not player.get_stars then return end -- check for new sky API
local meta_data = player:get_meta()
local style = meta_data:get_string("moon_phases:texture_style")
if style ~= "classic" and style ~= "realistic" then
style = TEXTURE_STYLE
end
local texture = "moon_" .. phase .. "_" .. style .. ".png"
sl.name = "moon_phases:custom"
sl.moon_data = {
local name = "moon_phases:cycle"
local sky = {}
sky.sky_data = {
type = "regular",
sky_color = {
night_sky = sky_color[phase],
night_horizon = horizon_color[phase]
}
}
sky.moon_data = {
visible = true,
texture = texture,
scale = 0.8
}
if mod_skylayer then
skylayer.add_layer(player:get_player_name(), sl)
local playername = player:get_player_name()
if mod_climate_api then
sky.priority = 0
climate_api.skybox.add(playername, name, sky)
elseif mod_skylayer then
sky.name = name
skylayer.add_layer(playername, sky)
else
player:set_moon(sl.moon_data)
end
end
-- update moon textures of all online players
local function update_textures()
local phase = state:get_int("phase")
for _, player in ipairs(minetest.get_connected_players()) do
set_texture(player, phase)
player:set_sky(sky.sky_data)
player:set_moon(sky.moon_data)
end
end
-- check for day changes
local function handle_time_progression()
local time = minetest.get_timeofday()
local day = state:get_int("day")
local phase = state:get_int("phase")
local change_time = state:get_int("change_time") == 1
if time >= 0.5 and change_time then
day = day + 1
state:set_int("day", day)
if day % PHASE_LENGTH == 0 then
state:set_int("phase", (phase % 8) + 1)
state:set_int("change_time", 0)
update_textures()
local n_phase = calculate_phase()
if n_phase ~= phase then
phase = n_phase
for _, player in ipairs(minetest.get_connected_players()) do
set_texture(player, phase)
end
elseif time < 0.5 and not change_time then
state:set_int("change_time", 1)
end
end
-- return the current moon phase
function moon_phases.get_phase()
return state:get_int("phase")
end
-- set the current moon phase
-- @param phase int Phase between 1 and 8
function moon_phases.set_phase(phase)
phase = math.floor(tonumber(phase))
if (not phase) or phase < 1 or phase > 8 then
-- @param phase int Phase between 1 and PHASE_COUNT
function moon_phases.set_phase(nphase)
nphase = math.floor(tonumber(nphase))
if (not nphase) or nphase < 1 or nphase > PHASE_COUNT then
return false
end
state:set_int("phase", phase)
update_textures()
local day = minetest.get_day_count()
local date_offset = state:get_int("date_offset")
local progress = (day + date_offset) % PHASE_LENGTH
local phase_offset = (nphase - phase + PHASE_COUNT) % PHASE_COUNT
local add_offset = ((phase_offset * PHASE_LENGTH) + date_offset - progress)
state:set_int("date_offset", add_offset)
handle_time_progression()
return true
end
-- set the moon's texture style for the given player
function moon_phases.set_style(player, style)
if style ~= "classic" and style ~= "realistic" then
if style ~= nil and style ~= "classic" and style ~= "realistic" then
return false
end
local meta_data = player:get_meta()
@ -99,14 +131,11 @@ end
-- set the moon texture of newly joined player
minetest.register_on_joinplayer(function(player)
local phase = state:get_int("phase")
-- phase might not have been set at server start
if phase < 1 then phase = 1 end
set_texture(player, phase)
end)
-- check for day changes and call handlers
local timer = 0
local timer = math.huge
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < GSCYCLE then return end
@ -114,5 +143,10 @@ minetest.register_globalstep(function(dtime)
timer = 0
end)
-- make moon phase available to weather effects
if mod_climate_api then
climate_api.register_global_influence("moonphase", moon_phases.get_phase)
end
-- include API for chat commands
dofile(modpath .. "/commands.lua")

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@ -1,10 +1,12 @@
name = moon_phases
title = Moon Phases
author = TestificateMods
release = 10100
description = """
Changes the moon to follow a cycle between eight different phases.
Expect the sky to change every four nights (or configure a custom schedule).
Requires at least Minetest 5.2.0
Changes the moon to follow a cycle between eight different phases.
Expect the sky to change every four nights (or configure a custom schedule).
Includes realistic 256x256px moon textures from NASA photographies as well as
square vanilla themed 16x16px textures
Requires at least Minetest 5.2.0
"""
optional_depends = skylayer
optional_depends = climate_api, skylayer

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@ -1,2 +1,6 @@
# The moon will switch to the next phase every X days.
moon_phases_cycle (Change moon phase every X days) int 4
moon_phases_style (Choose a default texture style) enum realistic classic,realistic
# Use classic for a default-inspired set of textures.
# Use realistic for a set of down-scaled NASA photography.
moon_phases_style (Choose a default texture style) enum classic classic,realistic

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