minetest_moon_phase/init.lua

153 lines
4.0 KiB
Lua

local mod_climate_api = minetest.get_modpath("climate_api") ~= nil
local mod_skylayer = minetest.get_modpath("skylayer") ~= nil
local modpath = minetest.get_modpath("moon_phases");
local GSCYCLE = 0.5 -- global step cycle in seconds
local DEFAULT_LENGTH = 4 -- default moon cycle length in days
local DEFAULT_STYLE = "classic" -- default texture style
local PHASE_COUNT = 8 -- number of phases to go through
-- retrieve mod configuration
local PHASE_LENGTH = tonumber(minetest.settings:get("moon_phases_cycle") or DEFAULT_LENGTH)
local TEXTURE_STYLE = minetest.settings:get("moon_phases_style") or DEFAULT_STYLE
local sky_color = {
"#1d293aff",
"#1c4b8dff",
nil,
"#579dffff",
nil,
"#1c4b8dff",
"#1d293aff",
"#000000ff"
}
local horizon_color = {
"#243347ff",
"#235fb3ff",
nil,
"#73aeffff",
nil,
"#3079dfff",
"#173154ff",
"#000000ff"
}
moon_phases = {}
local phase = 1
local state = minetest.get_mod_storage()
-- calculate current moon phase from date
-- and stored date offset
local function calculate_phase()
local time = minetest.get_timeofday()
local day = minetest.get_day_count() + state:get_int("date_offset")
if time > 0.5 then
day = day + 1
end
return ((math.ceil(day / PHASE_LENGTH) - 1) % PHASE_COUNT) + 1
end
-- return the current moon phase
function moon_phases.get_phase()
return phase
end
-- set the moon texture of a player to the given phase
local function set_texture(player, phase)
if not player.get_stars then return end -- check for new sky API
local meta_data = player:get_meta()
local style = meta_data:get_string("moon_phases:texture_style")
if style ~= "classic" and style ~= "realistic" then
style = TEXTURE_STYLE
end
local texture = "moon_" .. phase .. "_" .. style .. ".png"
local name = "moon_phases:cycle"
local sky = {}
sky.sky_data = {
type = "regular",
sky_color = {
night_sky = sky_color[phase],
night_horizon = horizon_color[phase]
}
}
sky.moon_data = {
visible = true,
texture = texture,
scale = 0.8
}
local playername = player:get_player_name()
if mod_climate_api then
sky.priority = 0
climate_api.skybox.add(playername, name, sky)
elseif mod_skylayer then
sky.name = name
skylayer.add_layer(playername, sky)
else
player:set_sky(sky.sky_data)
player:set_moon(sky.moon_data)
end
end
-- check for day changes
local function handle_time_progression()
local n_phase = calculate_phase()
if n_phase ~= phase then
phase = n_phase
for _, player in ipairs(minetest.get_connected_players()) do
set_texture(player, phase)
end
end
end
-- set the current moon phase
-- @param phase int Phase between 1 and PHASE_COUNT
function moon_phases.set_phase(nphase)
nphase = math.floor(tonumber(nphase))
if (not nphase) or nphase < 1 or nphase > PHASE_COUNT then
return false
end
local day = minetest.get_day_count()
local date_offset = state:get_int("date_offset")
local progress = (day + date_offset) % PHASE_LENGTH
local phase_offset = (nphase - phase + PHASE_COUNT) % PHASE_COUNT
local add_offset = ((phase_offset * PHASE_LENGTH) + date_offset - progress)
state:set_int("date_offset", add_offset)
handle_time_progression()
return true
end
-- set the moon's texture style for the given player
function moon_phases.set_style(player, style)
if style ~= nil and style ~= "classic" and style ~= "realistic" then
return false
end
local meta_data = player:get_meta()
meta_data:set_string("moon_phases:texture_style", style)
set_texture(player, state:get_int("phase"))
return true
end
-- set the moon texture of newly joined player
minetest.register_on_joinplayer(function(player)
set_texture(player, phase)
end)
-- check for day changes and call handlers
local timer = math.huge
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < GSCYCLE then return end
handle_time_progression()
timer = 0
end)
-- make moon phase available to weather effects
if mod_climate_api then
climate_api.register_global_influence("moonphase", moon_phases.get_phase)
end
-- include API for chat commands
dofile(modpath .. "/commands.lua")