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Add stresstest example use globalstep less often
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parent
bbc90ad630
commit
050be27a3b
25
examples.lua
25
examples.lua
@ -42,6 +42,12 @@ playereffects.register_effect_type("fly", "Fly mode available", "playereffects_e
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minetest.set_player_privs(effect.playername, privs)
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minetest.set_player_privs(effect.playername, privs)
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end
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end
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)
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)
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playereffects.register_effect_type("stress", "Stress Test Effect", nil, {},
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function(player)
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end,
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function(effect)
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end
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)
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minetest.register_chatcommand("fast", {
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minetest.register_chatcommand("fast", {
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@ -77,3 +83,22 @@ minetest.register_chatcommand("fly", {
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playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name))
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playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name))
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end,
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end,
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})
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})
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minetest.register_chatcommand("stresstest", {
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params = "[<effects>]",
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descriptions = "Start the stress test for Player Effects with <effects> effects.",
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privs = {server=true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local max = 100
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if(type(param)=="string") then
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if(type(tonumber(param)) == "number") then
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max = tonumber(param)
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if(max > 1000) then max = 1000 end
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end
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end
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minetest.debug("[playereffects] Stress test started for "..name.." with "..max.." effects.")
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for i=1,max do
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playereffects.apply_effect_type("stress", 10, player)
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end
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end
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})
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9
init.lua
9
init.lua
@ -234,7 +234,14 @@ minetest.register_on_joinplayer(function(player)
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end
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end
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end)
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end)
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minetest.register_globalstep(function()
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playereffects.globalstep_timer = 0
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minetest.register_globalstep(function(dtime)
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playereffects.globalstep_timer = playereffects.globalstep_timer + dtime
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if(playereffects.globalstep_timer < 1) then
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return
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end
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playereffects.globalstep_timer = 0
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local players = minetest.get_connected_players()
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local players = minetest.get_connected_players()
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for p=1,#players do
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for p=1,#players do
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playereffects.hud_update(players[p])
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playereffects.hud_update(players[p])
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