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Add support for HUD icons; improve HUD alignment
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@ -1,6 +1,6 @@
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----- EXAMPLE EFFECT TYPES -----
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playereffects.register_effect_type("high_speed", "high speed", {"speed"},
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playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"},
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function(player)
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player:set_physics_override(4,nil,nil)
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end,
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@ -10,7 +10,7 @@ playereffects.register_effect_type("high_speed", "high speed", {"speed"},
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player:set_physics_override(1,nil,nil)
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end
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)
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playereffects.register_effect_type("low_speed", "low speed", {"speed"},
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playereffects.register_effect_type("low_speed", "Low speed", nil, {"speed"},
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function(player)
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player:set_physics_override(0.25,nil,nil)
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end,
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@ -20,7 +20,7 @@ playereffects.register_effect_type("low_speed", "low speed", {"speed"},
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player:set_physics_override(1,nil,nil)
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end
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)
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playereffects.register_effect_type("highjump", "greater jump height", {"jump"},
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playereffects.register_effect_type("highjump", "Greater jump height", "playereffects_example_highjump.png", {"jump"},
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function(player)
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player:set_physics_override(nil,2,nil)
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end,
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@ -29,7 +29,7 @@ playereffects.register_effect_type("highjump", "greater jump height", {"jump"},
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player:set_physics_override(nil,1,nil)
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end
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)
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playereffects.register_effect_type("fly", "fly mode available", {"fly"},
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playereffects.register_effect_type("fly", "Fly mode available", "playereffects_example_fly.png", {"fly"},
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function(player)
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local playername = player:get_player_name()
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local privs = minetest.get_player_privs(playername)
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44
init.lua
44
init.lua
@ -45,11 +45,12 @@ function playereffects.next_effect_id()
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end
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--[=[ API functions ]=]
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function playereffects.register_effect_type(name, description, groups, apply, cancel)
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function playereffects.register_effect_type(name, description, icon, groups, apply, cancel)
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effect_type = {}
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effect_type.description = description
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effect_type.apply = apply
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effect_type.groups = groups
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effect_type.icon = icon
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if cancel ~= nil then
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effect_type.cancel = cancel
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else
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@ -89,7 +90,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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else
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free_hudpos = biggest_hudpos + 1
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end
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local hudid = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
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local hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
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local effect = {
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playername = playername,
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@ -97,7 +98,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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effect_type_id = effect_type_id,
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start_time = start_time,
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time_left = duration,
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hudid = hudid,
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hudids = hudids,
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hudpos = free_hudpos,
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}
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@ -133,7 +134,10 @@ function playereffects.cancel_effect(effect_id)
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local effect = playereffects.effects[effect_id]
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if(effect ~= nil) then
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local player = minetest.get_player_by_name(effect.playername)
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player:hud_remove(effect.hudid)
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player:hud_remove(effect.hudids.text_id)
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if(effect.hudids.icon_id~=nil) then
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player:hud_remove(effect.hudids.icon_id)
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end
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playereffects.effect_types[effect.effect_type_id].cancel(effect)
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playereffects.effects[effect_id] = nil
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minetest.log("action", "Effect type "..effect.effect_type_id.." cancelled from player "..effect.playername.."!")
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@ -248,7 +252,7 @@ function playereffects.hud_update(player)
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local effect = effects[e]
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local description = playereffects.effect_types[effect.effect_type_id].description
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(effect.hudid, "text", description .. " ("..tostring(time_left).." s)")
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player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
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end
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end
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@ -257,26 +261,40 @@ function playereffects.hud_clear(player)
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local effects = playereffects.get_player_effects(playername)
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if(effects ~= nil) then
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for e=1,#effects do
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player:hud_remove(effects[e].hudid)
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player:hud_remove(effects[e].hudids.text_id)
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if(effects[e].hudids.icon_id ~= nil) then
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player:hud_remove(effects[e].hudids.icon_id)
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end
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end
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end
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end
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function playereffects.hud_effect(effect_type_id, player, pos, time_left)
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local id
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id = player:hud_add({
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local text_id, icon_id
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text_id = player:hud_add({
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hud_elem_type = "text",
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position = { x = 1, y = 0.3 },
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name = "effect_"..effect_type_id,
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text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
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scale = { x = 120, y = 20},
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alignment = 1,
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scale = { x = 170, y = 20},
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alignment = { x = -1, y = 0 },
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direction = 1,
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number = 0xFFFFFF,
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offset = { x = -120, y = pos*20 }
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offset = { x = -5, y = pos*20 }
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})
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local playername = player:get_player_name()
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return id
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if(playereffects.effect_types[effect_type_id].icon ~= nil) then
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icon_id = player:hud_add({
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hud_elem_type = "image",
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scale = { x = 1, y = 1 },
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position = { x = 1, y = 0.3 },
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name = "effect_icon_"..effect_type_id,
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text = playereffects.effect_types[effect_type_id].icon,
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alignment = { x = -1, y=0 },
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direction = 0,
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offset = { x = -186, y = pos*20 },
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})
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end
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return { text_id = text_id, icon_id = icon_id }
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end
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BIN
textures/playereffects_example_fly.png
Normal file
BIN
textures/playereffects_example_fly.png
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Binary file not shown.
After Width: | Height: | Size: 140 B |
BIN
textures/playereffects_example_highjump.png
Normal file
BIN
textures/playereffects_example_highjump.png
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Binary file not shown.
After Width: | Height: | Size: 120 B |
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