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https://repo.or.cz/minetest_playereffects.git
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Show 20 effects at max on the screen
This has been done to avoid having on_globalstep calling hud_update so often.
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050be27a3b
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24
init.lua
24
init.lua
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@ -90,7 +90,13 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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else
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free_hudpos = biggest_hudpos + 1
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end
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local hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
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local hudids
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--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
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if(free_hudpos <= 20) then
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hudids = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration)
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else
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hudids = {text_id=nil, icon_id=nil}
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end
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local effect = {
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playername = playername,
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@ -134,7 +140,9 @@ function playereffects.cancel_effect(effect_id)
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local effect = playereffects.effects[effect_id]
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if(effect ~= nil) then
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local player = minetest.get_player_by_name(effect.playername)
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player:hud_remove(effect.hudids.text_id)
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if(effect.hudids.text_id~=nil) then
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player:hud_remove(effect.hudids.text_id)
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end
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if(effect.hudids.icon_id~=nil) then
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player:hud_remove(effect.hudids.icon_id)
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end
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@ -257,9 +265,11 @@ function playereffects.hud_update(player)
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local effects = playereffects.get_player_effects(player:get_player_name())
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for e=1,#effects do
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local effect = effects[e]
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local description = playereffects.effect_types[effect.effect_type_id].description
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
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if(effect.hudids.text_id ~= nil) then
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local description = playereffects.effect_types[effect.effect_type_id].description
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
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end
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end
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end
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@ -268,7 +278,9 @@ function playereffects.hud_clear(player)
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local effects = playereffects.get_player_effects(playername)
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if(effects ~= nil) then
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for e=1,#effects do
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player:hud_remove(effects[e].hudids.text_id)
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if(effects[e].hudids.text_id ~= nil) then
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player:hud_remove(effects[e].hudids.text_id)
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end
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if(effects[e].hudids.icon_id ~= nil) then
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player:hud_remove(effects[e].hudids.icon_id)
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end
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