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Remove playereffects.hudids
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6
init.lua
6
init.lua
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@ -15,11 +15,6 @@ playereffects.effects = {}
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Effects become inactive if a player leaves an become active again if they join again. ]]
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playereffects.inactive_effects = {}
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--[[ table (indexed by player names) containing tables containing the active HUD IDs for players
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Example: { ["Player 1"] = {1,2,3}, ["Player 2"] = {2}, ["Player 3"] = {} }
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]]
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playereffects.hudids = {}
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-- Variable for counting the effect_id
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playereffects.last_effect_id = 0
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@ -155,7 +150,6 @@ minetest.register_on_leaveplayer(function(player)
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local effects = playereffects.get_player_effects(playername)
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playereffects.hud_clear(player)
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playereffects.hudids[playername] = nil
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if(playereffects.inactive_effects[playername] == nil) then
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playereffects.inactive_effects[playername] = {}
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