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mirror of https://repo.or.cz/minetest_playereffects.git synced 2025-06-30 23:30:41 +02:00

Add support for hidden effects

Hidden effects are effects which are not exposed to the player’s HUD.
This commit is contained in:
Wuzzy
2014-07-13 22:07:04 +02:00
parent bf50528228
commit 85fbd146b1
2 changed files with 31 additions and 2 deletions

View File

@ -12,6 +12,21 @@ playereffects.register_effect_type("high_speed", "High speed", nil, {"speed"},
end
)
-- Makes the user faster (hidden effect)
playereffects.register_effect_type("high_speed_hidden", "High speed", nil, {"speed"},
function(player)
player:set_physics_override(4,nil,nil)
end,
function(effect)
local player = minetest.get_player_by_name(effect.playername)
player:set_physics_override(1,nil,nil)
end,
true
)
-- Slows the user down
playereffects.register_effect_type("low_speed", "Low speed", nil, {"speed"},
function(player)
@ -69,6 +84,14 @@ minetest.register_chatcommand("fast", {
playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name))
end,
})
minetest.register_chatcommand("hfast", {
params = "",
description = "Makes you fast for a short time (hidden effect).",
privs = {},
func = function(name, param)
playereffects.apply_effect_type("high_speed_hidden", 10, minetest.get_player_by_name(name))
end,
})
minetest.register_chatcommand("slow", {
params = "",
description = "Makes you slow for a long time.",