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Add setting use_hud, used to control player HUDs
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25fcabc095
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88
init.lua
88
init.lua
@ -18,6 +18,9 @@ playereffects.inactive_effects = {}
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-- Variable for counting the effect_id
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playereffects.last_effect_id = 0
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--[=[ Include settings ]=]
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dofile(minetest.get_modpath("playereffects").."/settings.lua")
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--[=[ Load inactive_effects and last_effect_id from playereffects.mt, if this file exists ]=]
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do
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local filepath = minetest.get_worldpath().."/playereffects.mt"
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@ -270,28 +273,32 @@ end)
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--[=[ HUD ]=]
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function playereffects.hud_update(player)
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local now = os.time()
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local effects = playereffects.get_player_effects(player:get_player_name())
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for e=1,#effects do
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local effect = effects[e]
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if(effect.hudids.text_id ~= nil) then
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local description = playereffects.effect_types[effect.effect_type_id].description
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
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if(playereffects.use_hud == true) then
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local now = os.time()
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local effects = playereffects.get_player_effects(player:get_player_name())
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for e=1,#effects do
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local effect = effects[e]
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if(effect.hudids.text_id ~= nil) then
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local description = playereffects.effect_types[effect.effect_type_id].description
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local time_left = os.difftime(effect.start_time + effect.time_left, now)
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player:hud_change(effect.hudids.text_id, "text", description .. " ("..tostring(time_left).." s)")
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end
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end
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end
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end
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function playereffects.hud_clear(player)
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local playername = player:get_player_name()
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local effects = playereffects.get_player_effects(playername)
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if(effects ~= nil) then
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for e=1,#effects do
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if(effects[e].hudids.text_id ~= nil) then
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player:hud_remove(effects[e].hudids.text_id)
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end
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if(effects[e].hudids.icon_id ~= nil) then
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player:hud_remove(effects[e].hudids.icon_id)
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if(playereffects.use_hud == true) then
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local playername = player:get_player_name()
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local effects = playereffects.get_player_effects(playername)
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if(effects ~= nil) then
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for e=1,#effects do
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if(effects[e].hudids.text_id ~= nil) then
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player:hud_remove(effects[e].hudids.text_id)
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end
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if(effects[e].hudids.icon_id ~= nil) then
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player:hud_remove(effects[e].hudids.icon_id)
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end
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end
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end
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end
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@ -299,29 +306,34 @@ end
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function playereffects.hud_effect(effect_type_id, player, pos, time_left)
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local text_id, icon_id
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text_id = player:hud_add({
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hud_elem_type = "text",
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position = { x = 1, y = 0.3 },
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name = "effect_"..effect_type_id,
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text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
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scale = { x = 170, y = 20},
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alignment = { x = -1, y = 0 },
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direction = 1,
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number = 0xFFFFFF,
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offset = { x = -5, y = pos*20 }
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})
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if(playereffects.effect_types[effect_type_id].icon ~= nil) then
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icon_id = player:hud_add({
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hud_elem_type = "image",
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scale = { x = 1, y = 1 },
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if(playereffects.use_hud == true) then
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text_id = player:hud_add({
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hud_elem_type = "text",
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position = { x = 1, y = 0.3 },
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name = "effect_icon_"..effect_type_id,
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text = playereffects.effect_types[effect_type_id].icon,
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alignment = { x = -1, y=0 },
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direction = 0,
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offset = { x = -186, y = pos*20 },
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name = "effect_"..effect_type_id,
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text = playereffects.effect_types[effect_type_id].description .. " ("..tostring(time_left).." s)",
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scale = { x = 170, y = 20},
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alignment = { x = -1, y = 0 },
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direction = 1,
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number = 0xFFFFFF,
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offset = { x = -5, y = pos*20 }
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})
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end
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if(playereffects.effect_types[effect_type_id].icon ~= nil) then
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icon_id = player:hud_add({
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hud_elem_type = "image",
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scale = { x = 1, y = 1 },
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position = { x = 1, y = 0.3 },
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name = "effect_icon_"..effect_type_id,
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text = playereffects.effect_types[effect_type_id].icon,
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alignment = { x = -1, y=0 },
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direction = 0,
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offset = { x = -186, y = pos*20 },
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})
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end
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else
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text_id = nil
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icon_id = nil
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end
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return { text_id = text_id, icon_id = icon_id }
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end
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6
settings.lua
Normal file
6
settings.lua
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@ -0,0 +1,6 @@
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--[[
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Settings for Player Effects
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]]
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-- Wheather to use the HUD to expose the active effects to players (true or false)
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playereffects.use_hud = true
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