Reduce debug log level for autosaving debug msgs

This commit is contained in:
Wuzzy 2019-06-23 13:09:16 +02:00
parent f8d70283d1
commit e1bc0e23c8
1 changed files with 3 additions and 3 deletions

View File

@ -355,7 +355,7 @@ function playereffects.save_to_file()
if file then
file:write(savestring)
io.close(file)
minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
minetest.log("info", "[playereffects] Wrote playereffects data into "..filepath..".")
else
minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
end
@ -393,7 +393,7 @@ minetest.register_on_leaveplayer(function(player)
end)
minetest.register_on_shutdown(function()
minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
minetest.log("info", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
playereffects.save_to_file()
end)
@ -427,7 +427,7 @@ minetest.register_globalstep(function(dtime)
-- Autosave into file
if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
playereffects.autosave_timer = 0
minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
minetest.log("info", "[playereffects] Autosaving mod data to playereffects.mt ...")
playereffects.save_to_file()
end
end)