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Reduce debug log level for autosaving debug msgs
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parent
f8d70283d1
commit
e1bc0e23c8
6
init.lua
6
init.lua
@ -355,7 +355,7 @@ function playereffects.save_to_file()
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if file then
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file:write(savestring)
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io.close(file)
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minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
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minetest.log("info", "[playereffects] Wrote playereffects data into "..filepath..".")
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else
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minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
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end
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@ -393,7 +393,7 @@ minetest.register_on_leaveplayer(function(player)
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end)
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minetest.register_on_shutdown(function()
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minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
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minetest.log("info", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
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playereffects.save_to_file()
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end)
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@ -427,7 +427,7 @@ minetest.register_globalstep(function(dtime)
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-- Autosave into file
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if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
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playereffects.autosave_timer = 0
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minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
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minetest.log("info", "[playereffects] Autosaving mod data to playereffects.mt ...")
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playereffects.save_to_file()
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end
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end)
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