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Author SHA1 Message Date
5fe79310b3 Remove list of example mods from README.md 2023-06-20 09:26:49 +02:00
1ef5d93ffc Update mod.conf 2023-06-20 09:25:51 +02:00
397286e12f Remove empty depends.txt 2023-06-20 09:25:19 +02:00
e058592e3a Add .mailmap file for Wuzzy 2023-06-20 09:24:54 +02:00
22324f3a6c Replace minetest.debug with minetest.log 2023-06-20 09:24:35 +02:00
e1bc0e23c8 Reduce debug log level for autosaving debug msgs 2019-06-23 13:09:16 +02:00
5 changed files with 11 additions and 9 deletions

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.mailmap Normal file
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@ -0,0 +1,2 @@
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>

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@ -14,9 +14,7 @@ This is an framework for assigning temporary status effects to players. This mod
This mod alone is not aimed directly at players. Briefly, the point of this mod is to help other mods to implement temporary status effects for players in a clean and consistant way.
Here is the information which may be relevant to you: Your current status effects are shown on the HUD on the right side, along with a timer which shows the time until the effect gets disabled. It is possible for the server to disable this feature entirely. Some status effects may also be hidden and are never exposed to the HUD.
You only have to install this mod iff you have a mod which implements Player Effects. Here is a list of known mods which do:
* Magic Beans—Wuzzys Fork [`magicbeans_w`]
You only have to install this mod iff you have a mod which implements Player Effects.
## Information for server operators
By default, this mod stores the effects into the file `playereffects.mt` in the current world path every 10 seconds. On a regular server shutdown, this file is also written to. The data in this file is read when the mod is started.

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@ -56,10 +56,10 @@ do
if(string ~= nil) then
local savetable = minetest.deserialize(string)
playereffects.inactive_effects = savetable.inactive_effects
minetest.debug("[playereffects] playereffects.mt successfully read.")
minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
minetest.log("action", "[playereffects] playereffects.mt successfully read.")
minetest.log("verbose", "[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
playereffects.last_effect_id = savetable.last_effect_id
minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
minetest.log("verbose", "[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
end
end
@ -355,7 +355,7 @@ function playereffects.save_to_file()
if file then
file:write(savestring)
io.close(file)
minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
minetest.log("info", "[playereffects] Wrote playereffects data into "..filepath..".")
else
minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
end
@ -393,7 +393,7 @@ minetest.register_on_leaveplayer(function(player)
end)
minetest.register_on_shutdown(function()
minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
minetest.log("info", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
playereffects.save_to_file()
end)
@ -427,7 +427,7 @@ minetest.register_globalstep(function(dtime)
-- Autosave into file
if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
playereffects.autosave_timer = 0
minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
minetest.log("info", "[playereffects] Autosaving mod data to playereffects.mt ...")
playereffects.save_to_file()
end
end)

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@ -1 +1,3 @@
name = playereffects
title = Player Effects
description = Framework for temporary effects for players.