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mirror of https://repo.or.cz/minetest_playereffects.git synced 2025-06-29 06:40:42 +02:00

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3 Commits

Author SHA1 Message Date
9b3b4d1c32 Stop repeater effect if entity died 2019-02-22 04:30:18 +01:00
e24c55d0bd More refactoring for non-player entity support 2019-02-22 03:31:07 +01:00
08b2c5fd22 Can apply effects to non-player entities 2019-02-22 03:10:26 +01:00
5 changed files with 105 additions and 87 deletions

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@ -1,2 +0,0 @@
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>

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@ -14,7 +14,9 @@ This is an framework for assigning temporary status effects to players. This mod
This mod alone is not aimed directly at players. Briefly, the point of this mod is to help other mods to implement temporary status effects for players in a clean and consistant way.
Here is the information which may be relevant to you: Your current status effects are shown on the HUD on the right side, along with a timer which shows the time until the effect gets disabled. It is possible for the server to disable this feature entirely. Some status effects may also be hidden and are never exposed to the HUD.
You only have to install this mod iff you have a mod which implements Player Effects.
You only have to install this mod iff you have a mod which implements Player Effects. Here is a list of known mods which do:
* Magic Beans—Wuzzys Fork [`magicbeans_w`]
## Information for server operators
By default, this mod stores the effects into the file `playereffects.mt` in the current world path every 10 seconds. On a regular server shutdown, this file is also written to. The data in this file is read when the mod is started.

0
depends.txt Normal file
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184
init.lua
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@ -56,10 +56,10 @@ do
if(string ~= nil) then
local savetable = minetest.deserialize(string)
playereffects.inactive_effects = savetable.inactive_effects
minetest.log("action", "[playereffects] playereffects.mt successfully read.")
minetest.log("verbose", "[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
minetest.debug("[playereffects] playereffects.mt successfully read.")
minetest.debug("[playereffects] inactive_effects = "..dump(playereffects.inactive_effects))
playereffects.last_effect_id = savetable.last_effect_id
minetest.log("verbose", "[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
minetest.debug("[playereffects] last_effect_id = "..dump(playereffects.last_effect_id))
end
end
@ -98,32 +98,30 @@ function playereffects.register_effect_type(effect_type_id, description, icon, g
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
end
function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)
function playereffects.apply_effect_type(effect_type_id, duration, entity, repeat_interval_time_left)
local start_time = os.time()
local is_player = false
if(type(player)=="userdata") then
if(player.is_player ~= nil) then
if(player:is_player() == true) then
if(type(entity)=="userdata") then
if(entity.is_player ~= nil) then
if(entity:is_player() == true) then
is_player = true
end
end
end
if(is_player == false) then
minetest.log("error", "[playereffects] Attempted to apply effect type "..effect_type_id.." to a non-player!")
return false
end
local playername = player:get_player_name()
local playername = entity:get_player_name()
local groups = playereffects.effect_types[effect_type_id].groups
for k,v in pairs(groups) do
playereffects.cancel_effect_group(v, playername)
playereffects.cancel_effect_group(v, entity)
end
local metadata
if(playereffects.effect_types[effect_type_id].repeat_interval == nil) then
local status = playereffects.effect_types[effect_type_id].apply(player)
local status = playereffects.effect_types[effect_type_id].apply(entity)
if(status == false) then
minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
if is_player then
minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
end
return false
else
metadata = status
@ -132,32 +130,8 @@ function playereffects.apply_effect_type(effect_type_id, duration, player, repea
local effect_id = playereffects.next_effect_id()
local smallest_hudpos
local biggest_hudpos = -1
local free_hudpos
if(playereffects.hudinfos[playername] == nil) then
playereffects.hudinfos[playername] = {}
end
local hudinfos = playereffects.hudinfos[playername]
for effect_id, hudinfo in pairs(hudinfos) do
local hudpos = hudinfo.pos
if(hudpos > biggest_hudpos) then
biggest_hudpos = hudpos
end
if(smallest_hudpos == nil) then
smallest_hudpos = hudpos
elseif(hudpos < smallest_hudpos) then
smallest_hudpos = hudpos
end
end
if(smallest_hudpos == nil) then
free_hudpos = 0
elseif(smallest_hudpos >= 0) then
free_hudpos = smallest_hudpos - 1
else
free_hudpos = biggest_hudpos + 1
end
-- repeat stuff
local repeat_interval = playereffects.effect_types[effect_type_id].repeat_interval
if(repeat_interval ~= nil) then
if(repeat_interval_time_left == nil) then
@ -165,18 +139,47 @@ function playereffects.apply_effect_type(effect_type_id, duration, player, repea
end
end
--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
local text_id, icon_id
if(free_hudpos <= 20) then
text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration, repeat_interval_time_left)
local hudinfo = {
text_id = text_id,
icon_id = icon_id,
pos = free_hudpos,
}
playereffects.hudinfos[playername][effect_id] = hudinfo
else
text_id, icon_id = nil, nil
-- Handle HUD
if is_player then
local smallest_hudpos
local biggest_hudpos = -1
local free_hudpos
if(playereffects.hudinfos[playername] == nil) then
playereffects.hudinfos[playername] = {}
end
local hudinfos = playereffects.hudinfos[playername]
for effect_id, hudinfo in pairs(hudinfos) do
local hudpos = hudinfo.pos
if(hudpos > biggest_hudpos) then
biggest_hudpos = hudpos
end
if(smallest_hudpos == nil) then
smallest_hudpos = hudpos
elseif(hudpos < smallest_hudpos) then
smallest_hudpos = hudpos
end
end
if(smallest_hudpos == nil) then
free_hudpos = 0
elseif(smallest_hudpos >= 0) then
free_hudpos = smallest_hudpos - 1
else
free_hudpos = biggest_hudpos + 1
end
--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
local text_id, icon_id
if(free_hudpos <= 20) then
text_id, icon_id = playereffects.hud_effect(effect_type_id, entity, free_hudpos, duration, repeat_interval_time_left)
local hudinfo = {
text_id = text_id,
icon_id = icon_id,
pos = free_hudpos,
}
playereffects.hudinfos[playername][effect_id] = hudinfo
else
text_id, icon_id = nil, nil
end
end
local effect = {
@ -193,7 +196,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player, repea
playereffects.effects[effect_id] = effect
if(repeat_interval ~= nil) then
minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, player, playereffects.effect_types[effect_type_id].apply)
minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, entity, playereffects.effect_types[effect_type_id].apply)
else
minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
end
@ -201,11 +204,11 @@ function playereffects.apply_effect_type(effect_type_id, duration, player, repea
return effect_id
end
function playereffects.repeater(effect_id, repetitions, player, apply)
function playereffects.repeater(effect_id, repetitions, entity, apply)
local effect = playereffects.effects[effect_id]
if(effect ~= nil) then
if(effect ~= nil and entity ~= nil and entity:get_luaentity() ~= nil) then
local repetitions = effect.time_left
apply(player)
apply(entity)
repetitions = repetitions - 1
effect.time_left = repetitions
if(repetitions <= 0) then
@ -219,15 +222,15 @@ function playereffects.repeater(effect_id, repetitions, player, apply)
playereffects.repeater,
effect_id,
repetitions,
player,
entity,
apply
)
end
end
end
function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
local effects = playereffects.get_player_effects(playername)
function playereffects.cancel_effect_type(effect_type_id, cancel_all, entity_or_playername)
local effects = playereffects.get_player_effects(entity_or_playername)
if(cancel_all==nil) then cancel_all = false end
for e=1, #effects do
if(effects[e].effect_type_id == effect_type_id) then
@ -239,8 +242,8 @@ function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername
end
end
function playereffects.cancel_effect_group(groupname, playername)
local effects = playereffects.get_player_effects(playername)
function playereffects.cancel_effect_group(groupname, entity_or_playername)
local effects = playereffects.get_player_effects(entity_or_playername)
for e=1,#effects do
local effect = effects[e]
local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
@ -268,22 +271,35 @@ function playereffects.cancel_effect(effect_id)
local effect = playereffects.effects[effect_id]
if(effect ~= nil) then
local player = minetest.get_player_by_name(effect.playername)
local hudinfo = playereffects.hudinfos[effect.playername][effect_id]
if(hudinfo ~= nil) then
if(hudinfo.text_id~=nil) then
player:hud_remove(hudinfo.text_id)
if player then
local hudinfo = playereffects.hudinfos[effect.playername][effect_id]
if(hudinfo ~= nil) then
if(hudinfo.text_id~=nil) then
player:hud_remove(hudinfo.text_id)
end
if(hudinfo.icon_id~=nil) then
player:hud_remove(hudinfo.icon_id)
end
playereffects.hudinfos[effect.playername][effect_id] = nil
end
if(hudinfo.icon_id~=nil) then
player:hud_remove(hudinfo.icon_id)
end
playereffects.hudinfos[effect.playername][effect_id] = nil
-- TODO: Implement cancellation for non-players
playereffects.effect_types[effect.effect_type_id].cancel(effect, player)
end
playereffects.effect_types[effect.effect_type_id].cancel(effect, player)
playereffects.effects[effect_id] = nil
end
end
function playereffects.get_player_effects(playername)
function playereffects.get_player_effects(entity_or_playername)
-- TODO: support entity
local playername = ""
if type(entity_or_playername) == "string" then
playername = entity_or_playername
elseif type(entity_or_playername) == "userdata" and entity_or_playername:is_player() then
playername = entity_or_playername:get_player_name()
else
return {}
end
if(minetest.get_player_by_name(playername) ~= nil) then
local effects = {}
for k,v in pairs(playereffects.effects) do
@ -297,8 +313,8 @@ function playereffects.get_player_effects(playername)
end
end
function playereffects.has_effect_type(playername, effect_type_id)
local pe = playereffects.get_player_effects(playername)
function playereffects.has_effect_type(entity_or_playername, effect_type_id)
local pe = playereffects.get_player_effects(entity_or_playername)
for i=1,#pe do
if pe[i].effect_type_id == effect_type_id then
return true
@ -314,11 +330,13 @@ function playereffects.save_to_file()
local inactive_effects = {}
for id,effecttable in pairs(playereffects.inactive_effects) do
local playername = id
if(inactive_effects[playername] == nil) then
inactive_effects[playername] = {}
end
for i=1,#effecttable do
table.insert(inactive_effects[playername], effecttable[i])
if playername ~= "" then
if(inactive_effects[playername] == nil) then
inactive_effects[playername] = {}
end
for i=1,#effecttable do
table.insert(inactive_effects[playername], effecttable[i])
end
end
end
for id,effect in pairs(playereffects.effects) do
@ -342,7 +360,9 @@ function playereffects.save_to_file()
if(inactive_effects[effect.playername] == nil) then
inactive_effects[effect.playername] = {}
end
table.insert(inactive_effects[effect.playername], new_effect)
if effect.playername ~= "" then
table.insert(inactive_effects[effect.playername], new_effect)
end
end
savetable.inactive_effects = inactive_effects
@ -355,7 +375,7 @@ function playereffects.save_to_file()
if file then
file:write(savestring)
io.close(file)
minetest.log("info", "[playereffects] Wrote playereffects data into "..filepath..".")
minetest.log("action", "[playereffects] Wrote playereffects data into "..filepath..".")
else
minetest.log("error", "[playereffects] Failed to write playereffects data into "..filepath..".")
end
@ -393,7 +413,7 @@ minetest.register_on_leaveplayer(function(player)
end)
minetest.register_on_shutdown(function()
minetest.log("info", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
minetest.log("action", "[playereffects] Server shuts down. Rescuing data into playereffects.mt")
playereffects.save_to_file()
end)
@ -427,7 +447,7 @@ minetest.register_globalstep(function(dtime)
-- Autosave into file
if(playereffects.use_autosave == true and playereffects.autosave_timer >= playereffects.autosave_time) then
playereffects.autosave_timer = 0
minetest.log("info", "[playereffects] Autosaving mod data to playereffects.mt ...")
minetest.log("action", "[playereffects] Autosaving mod data to playereffects.mt ...")
playereffects.save_to_file()
end
end)

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@ -1,3 +1 @@
name = playereffects
title = Player Effects
description = Framework for temporary effects for players.