Browse Source

Initial upload (tester for attach.detach.drive functions)

pull/2/head
TenPlus1 3 years ago
commit
0f143cfa80
6 changed files with 5874 additions and 0 deletions
  1. +1
    -0
      depends.txt
  2. +134
    -0
      init.lua
  3. +5739
    -0
      models/mobs_horse.x
  4. BIN
      textures/mobs_horse.png
  5. BIN
      textures/mobs_horseara.png
  6. BIN
      textures/mobs_horsepeg.png

+ 1
- 0
depends.txt View File

@@ -0,0 +1 @@
mobs

+ 134
- 0
init.lua View File

@@ -0,0 +1,134 @@

-- rideable horse

mobs:register_mob("mob_horse:horse", {
type = "animal",
visual = "mesh",
visual_size = {x = 1.20, y = 1.20},
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"},
{"mobs_horsepeg.png"},
{"mobs_horseara.png"}
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 5,
follow = {"farming:wheat"},
passive = true,
hp_min = 12,
hp_max = 16,
armor = 200,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
},

do_custom = function(self, dtime)

-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 20, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
end

-- if driver present allow control of horse
if self.driver then

mobs.drive(self, "walk", "stand", false, dtime)

return false -- skip rest of mob functions
end

return true
end,

on_die = function(self, pos)

-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end

end,

on_rightclick = function(self, clicker)

-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end

-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end

-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then

local inv = clicker:get_inventory()

-- detatch player already riding horse
if self.driver and clicker == self.driver then

mobs.detach(clicker, {x = 1, y = 0, z = 1})

-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end

-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then

self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)

-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end

-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})

mobs:spawn({
name = "mob_horse:horse",
nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
min_light = 10,
chance = 15000,
min_height = 10,
max_height = 31000,
day_toggle = true,
})

mobs:register_egg("mob_horse:horse", "Horse", "wool_brown.png", 1)

+ 5739
- 0
models/mobs_horse.x
File diff suppressed because it is too large
View File


BIN
textures/mobs_horse.png View File

Before After
Width: 64  |  Height: 32  |  Size: 1.1KB

BIN
textures/mobs_horseara.png View File

Before After
Width: 64  |  Height: 32  |  Size: 651B

BIN
textures/mobs_horsepeg.png View File

Before After
Width: 64  |  Height: 32  |  Size: 851B

Loading…
Cancel
Save