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mobs_animal/rat.lua

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local S = mobs.intllib_animal
-- Rat by PilzAdam (B3D model by sirrobzeroone)
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mobs:register_mob("mobs_animal:rat", {
stepheight = 0.6,
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type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 200,
collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
visual = "mesh",
mesh = "mobs_rat.b3d",
textures = {
{"mobs_rat.png"},
{"mobs_rat2.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
},
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:rat")
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end,
--[[
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do_custom = function(self, dtime)
self.rat_timer = (self.rat_timer or 0) + dtime
if self.rat_timer < 1 then return end -- every 1 second
self.rat_timer = 0
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local pos = self.object:get_pos()
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print("rat pos", pos.x, pos.y, pos.z, dtime)
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return false -- return but skip doing rest of API
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end,
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]]
--[[
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on_blast = function(obj, damage)
print ("--- damage is", damage)
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print ("--- mob is", obj.object:get_luaentity().name)
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-- return's do_damage, do_knockback and drops
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return false, true, {"default:mese"}
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end,
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]]
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})
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local function rat_spawn(self, pos)
self = self:get_luaentity()
print (self.name, pos.x, pos.y, pos.z)
self.hp_max = 100
self.health = 100
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end
if not mobs.custom_spawn_animal then
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mobs:spawn({
name = "mobs_animal:rat",
nodes = {"default:stone"},
min_light = 3,
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max_light = 9,
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interval = 60,
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chance = 8000,
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max_height = 0,
-- on_spawn = rat_spawn,
})
end
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mobs:register_egg("mobs_animal:rat", S("Rat"), "mobs_rat_inv.png")
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mobs:alias_mob("mobs:rat", "mobs_animal:rat") -- compatibility
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-- cooked rat, yummy!
minetest.register_craftitem(":mobs:rat_cooked", {
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description = S("Cooked Rat"),
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inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
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groups = {food_rat = 1, flammable = 2}
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})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
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recipe = "mobs_animal:rat",
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cooktime = 5
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})