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tweaked on_blast example
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rat.lua
8
rat.lua
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@ -34,13 +34,15 @@ mobs:register_mob("mobs_animal:rat", {
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local pos = self.object:getpos()
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print("rat pos", pos.x, pos.y, pos.z)
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end,
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]]
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--[[
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on_blast = function(obj, damage)
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print ("--- damage is", damage)
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print ("--- mob is", obj.object:get_luaentity().name)
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-- return's do_damage, do_knockback and drops
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return true, true, {"default:mese"}
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return false, true, {"default:mese"}
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end,
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--]]
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]]
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})
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mobs:register_spawn("mobs_animal:rat", {"default:stone"}, 20, 5, 15000, 2, 0)
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