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mobs_animal/bunny.lua

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local S = mobs.intllib
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-- Bunny by ExeterDad
mobs:register_mob("mobs_animal:bunny", {
stepheight = 0.6,
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type = "animal",
passive = true,
reach = 1,
hp_min = 1,
hp_max = 4,
armor = 200,
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_white.png"},
},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 2,
runaway = true,
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runaway_from = {"mobs_animal:pumba", "player"},
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jump = true,
jump_height = 6,
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drops = {
{name = "mobs:rabbit_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:rabbit_hide", chance = 1, min = 0, max = 1},
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},
water_damage = 0,
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lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
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follow = {"farming:carrot", "farming_plus:carrot_item", "default:grass_1"},
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view_range = 8,
replace_rate = 10,
replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
replace_with = "air",
on_rightclick = function(self, clicker)
-- feed or tame
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if mobs:feed_tame(self, clicker, 4, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
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-- Monty Python tribute
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:lava_orb" then
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if not mobs.is_creative(clicker:get_player_name()) then
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item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_bunny_evil.png"},
})
self.type = "monster"
self.health = 20
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self.passive = false
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return
end
end,
on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
-- white snowy bunny
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_bunny_white.png"}
self.object:set_properties({textures = self.base_texture})
-- brown desert bunny
elseif minetest.find_node_near(pos, 1,
{"default:desert_sand", "default:desert_stone"}) then
self.base_texture = {"mobs_bunny_brown.png"}
self.object:set_properties({textures = self.base_texture})
-- grey stone bunny
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_bunny_grey.png"}
self.object:set_properties({textures = self.base_texture})
end
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return true -- run only once, false/nil runs every activation
end,
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attack_type = "dogfight",
damage = 5,
})
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:prairie_dirt"
end
if not mobs.custom_spawn_animal then
mobs:spawn({
name = "mobs_animal:bunny",
nodes = {spawn_on},
neighbors = {"group:grass"},
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min_light = 14,
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interval = 60,
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chance = 8000, -- 15000
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min_height = 5,
max_height = 200,
day_toggle = true,
})
end
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mobs:register_egg("mobs_animal:bunny", S("Bunny"), "mobs_bunny_inv.png", 0)
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mobs:alias_mob("mobs:bunny", "mobs_animal:bunny") -- compatibility
-- raw rabbit
minetest.register_craftitem(":mobs:rabbit_raw", {
description = S("Raw Rabbit"),
inventory_image = "mobs_rabbit_raw.png",
on_use = minetest.item_eat(3),
groups = {food_meat_raw = 1, food_rabbit_raw = 1, flammable = 2},
})
-- cooked rabbit
minetest.register_craftitem(":mobs:rabbit_cooked", {
description = S("Cooked Rabbit"),
inventory_image = "mobs_rabbit_cooked.png",
on_use = minetest.item_eat(5),
groups = {food_meat = 1, food_rabbit = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
output = "mobs:rabbit_cooked",
recipe = "mobs:rabbit_raw",
cooktime = 5,
})
-- rabbit hide
minetest.register_craftitem(":mobs:rabbit_hide", {
description = S("Rabbit Hide"),
inventory_image = "mobs_rabbit_hide.png",
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groups = {flammable = 2, leather = 1},
})
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minetest.register_craft({
type = "fuel",
recipe = "mobs:rabbit_hide",
burntime = 2,
})
minetest.register_craft({
output = "mobs:leather",
type = "shapeless",
recipe = {
"mobs:rabbit_hide", "mobs:rabbit_hide",
"mobs:rabbit_hide", "mobs:rabbit_hide"
}
})