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re-add sheep spawn neighbor of "group:grass"
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@ -373,6 +373,7 @@ if not mobs.custom_spawn_animal then
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mobs:spawn({
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mobs:spawn({
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name = "mobs_animal:sheep_white",
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name = "mobs_animal:sheep_white",
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nodes = spawn_on,
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nodes = spawn_on,
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neighbors = {"group:grass"},
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min_light = 14,
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min_light = 14,
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interval = 60,
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interval = 60,
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chance = spawn_chance,
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chance = spawn_chance,
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