lower stepheight to fix entity glitching through walls

This commit is contained in:
TenPlus1 2017-12-30 14:58:13 +00:00
parent 0db8d4b263
commit 202ecfccad
9 changed files with 12 additions and 2 deletions

View File

@ -39,6 +39,9 @@ mobs:register_mob("mobs_animal:bee", {
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee") mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee")
end, end,
-- after_activate = function(self, staticdata, def, dtime)
-- print ("------", self.name, dtime, self.health)
-- end,
}) })
mobs:spawn({ mobs:spawn({

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@ -5,6 +5,7 @@ local S = mobs.intllib
-- Bunny by ExeterDad -- Bunny by ExeterDad
mobs:register_mob("mobs_animal:bunny", { mobs:register_mob("mobs_animal:bunny", {
stepheight = 0.6,
type = "animal", type = "animal",
passive = true, passive = true,
reach = 1, reach = 1,

View File

@ -5,6 +5,7 @@ local S = mobs.intllib
-- Chicken by JK Murray -- Chicken by JK Murray
mobs:register_mob("mobs_animal:chicken", { mobs:register_mob("mobs_animal:chicken", {
stepheight = 0.6,
type = "animal", type = "animal",
passive = true, passive = true,
hp_min = 5, hp_min = 5,

View File

@ -13,7 +13,7 @@ mobs:register_mob("mobs_animal:cow", {
hp_min = 5, hp_min = 5,
hp_max = 20, hp_max = 20,
armor = 200, armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.2, 0.4},
visual = "mesh", visual = "mesh",
mesh = "mobs_cow.x", mesh = "mobs_cow.x",
textures = { textures = {

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@ -5,6 +5,7 @@ local S = mobs.intllib
-- Kitten by Jordach / BFD -- Kitten by Jordach / BFD
mobs:register_mob("mobs_animal:kitten", { mobs:register_mob("mobs_animal:kitten", {
stepheight = 0.6,
type = "animal", type = "animal",
passive = true, passive = true,
hp_min = 5, hp_min = 5,

View File

@ -5,6 +5,7 @@ local S = mobs.intllib
-- Penguin by D00Med -- Penguin by D00Med
mobs:register_mob("mobs_animal:penguin", { mobs:register_mob("mobs_animal:penguin", {
stepheight = 0.6,
type = "animal", type = "animal",
passive = true, passive = true,
reach = 1, reach = 1,

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@ -5,6 +5,7 @@ local S = mobs.intllib
-- Rat by PilzAdam -- Rat by PilzAdam
mobs:register_mob("mobs_animal:rat", { mobs:register_mob("mobs_animal:rat", {
stepheight = 0.6,
type = "animal", type = "animal",
passive = true, passive = true,
hp_min = 1, hp_min = 1,

View File

@ -26,6 +26,7 @@ local all_colours = {
for _, col in ipairs(all_colours) do for _, col in ipairs(all_colours) do
mobs:register_mob("mobs_animal:sheep_"..col[1], { mobs:register_mob("mobs_animal:sheep_"..col[1], {
stepheight = 0.6,
type = "animal", type = "animal",
passive = true, passive = true,
hp_min = 8, hp_min = 8,

View File

@ -5,6 +5,7 @@ local S = mobs.intllib
-- Warthog by KrupnoPavel -- Warthog by KrupnoPavel
mobs:register_mob("mobs_animal:pumba", { mobs:register_mob("mobs_animal:pumba", {
stepheight = 0.6,
type = "animal", type = "animal",
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
@ -15,7 +16,7 @@ mobs:register_mob("mobs_animal:pumba", {
hp_min = 5, hp_min = 5,
hp_max = 15, hp_max = 15,
armor = 200, armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.95, 0.4},
visual = "mesh", visual = "mesh",
mesh = "mobs_pumba.x", mesh = "mobs_pumba.x",
textures = { textures = {