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https://codeberg.org/tenplus1/mobs_animal.git
synced 2025-01-07 08:30:38 +01:00
change armor levels to 100
This commit is contained in:
parent
d76893ccb8
commit
3792d1cf3c
2
bee.lua
2
bee.lua
@ -8,7 +8,7 @@ mobs:register_mob("mobs_animal:bee", {
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passive = true,
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hp_min = 1,
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hp_max = 2,
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armor = 200,
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armor = 100,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2},
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visual = "mesh",
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mesh = "mobs_bee.b3d",
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@ -10,7 +10,7 @@ mobs:register_mob("mobs_animal:bunny", {
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stepheight = 0.6,
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hp_min = 1,
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hp_max = 4,
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armor = 200,
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armor = 100,
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collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
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visual = "mesh",
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mesh = "mobs_bunny.b3d",
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@ -9,7 +9,7 @@ mobs:register_mob("mobs_animal:chicken", {
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passive = true,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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armor = 100,
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collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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mesh = "mobs_chicken.b3d",
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4
cow.lua
4
cow.lua
@ -10,9 +10,9 @@ mobs:register_mob("mobs_animal:cow", {
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attack_npcs = false,
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reach = 2,
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damage = 4,
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hp_min = 5,
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hp_min = 10,
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hp_max = 20,
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armor = 200,
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armor = 100,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.2, 0.4},
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visual = "mesh",
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mesh = "mobs_cow.b3d",
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@ -28,7 +28,7 @@ mobs:register_mob("mobs_animal:kitten", {
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passive = false,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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armor = 100,
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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visual_size = {x = 0.5, y = 0.5},
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@ -15,7 +15,7 @@ mobs:register_mob("mobs_animal:panda", {
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damage = 3,
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hp_min = 10,
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hp_max = 24,
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armor = 200,
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armor = 100,
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collisionbox = {-0.4, -0.45, -0.4, 0.4, 0.45, 0.4},
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visual = "mesh",
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mesh = "mobs_panda.b3d",
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@ -10,7 +10,7 @@ stepheight = 0.6,
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reach = 1,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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armor = 100,
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collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2},
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visual = "mesh",
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mesh = "mobs_penguin.b3d",
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2
rat.lua
2
rat.lua
@ -9,7 +9,7 @@ mobs:register_mob("mobs_animal:rat", {
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passive = true,
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hp_min = 1,
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hp_max = 4,
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armor = 200,
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armor = 100,
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collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
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visual = "mesh",
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mesh = "mobs_rat.b3d",
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17
sheep.lua
17
sheep.lua
@ -44,10 +44,7 @@ for _, col in ipairs(all_colours) do
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for _2, col2 in ipairs(all_colours) do
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if col2[1] == colr then
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colr = col2[3]
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break
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end
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if col2[1] == colr then colr = col2[3] ; break end
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end
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end
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@ -59,8 +56,7 @@ for _, col in ipairs(all_colours) do
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local col_text = "^[multiply:" .. col_override
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if gotten then
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wool_shave_text = shav_text
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col_text = ""
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wool_shave_text = shav_text ; col_text = ""
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end
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-- results in unneccesary brackets for shaved but these are ignored by engine
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@ -80,8 +76,8 @@ for _, col in ipairs(all_colours) do
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type = "animal",
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passive = true,
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hp_min = 8,
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hp_max = 10,
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armor = 200,
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hp_max = 12,
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armor = 100,
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collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "mobs_sheep.b3d",
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@ -279,6 +275,7 @@ for _, col in ipairs(all_colours) do
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self.gotten = true -- shaved
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self.drops = drops_gotten
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self.food = 0 -- reset food
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local obj = minetest.add_item(
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self.object:get_pos(),
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@ -286,9 +283,7 @@ for _, col in ipairs(all_colours) do
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)
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if obj then
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obj:set_velocity({
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x = random(-1, 1), y = 5, z = random(-1, 1)})
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obj:set_velocity({x = random(-1, 1), y = 5, z = random(-1, 1)})
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end
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item:add_wear(650) -- 100 uses
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@ -13,9 +13,9 @@ mobs:register_mob("mobs_animal:pumba", {
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attack_npcs = false,
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reach = 2,
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damage = 2,
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hp_min = 5,
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hp_min = 10,
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hp_max = 15,
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armor = 200,
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armor = 100,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.95, 0.4},
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visual = "mesh",
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mesh = "mobs_pumba.b3d",
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