new sheep model, textures and code changes by sirrobzeroone (many thanks)
@ -35,7 +35,6 @@ Models/Textures/Media by Krupnov Pavel (WTFPL)
|
|||||||
mobs_rat.b3d
|
mobs_rat.b3d
|
||||||
mobs_rat.png
|
mobs_rat.png
|
||||||
mobs_sheep.b3d (converted to .b3d by sirrobzerrone)
|
mobs_sheep.b3d (converted to .b3d by sirrobzerrone)
|
||||||
mobs_sheep_shaved.b3d (converted to .b3d by sirrobzerrone)
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|
||||||
mobs_stone_monster.b3d
|
mobs_stone_monster.b3d
|
||||||
mobs_stone_monster.png
|
mobs_stone_monster.png
|
||||||
mobs_dirt_monster.png
|
mobs_dirt_monster.png
|
||||||
@ -92,8 +91,9 @@ Models/Textures by D00Med (CC BY-SA 3.0)
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|||||||
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|
||||||
Textures by LithiumSound's Summer Field Texture Pack (CC BY-SA 4.0 NC ShareAlike International)
|
Textures by LithiumSound's Summer Field Texture Pack (CC BY-SA 4.0 NC ShareAlike International)
|
||||||
mobs_sheep_base.png
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mobs_sheep_base.png
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||||||
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mobs_sheep_horns.png
|
||||||
mobs_sheep_shaved.png
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mobs_sheep_shaved.png
|
||||||
mobs_sheep_wool.png
|
mobs_sheep_wool.png [all edited by sirrobzeroone]
|
||||||
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|
||||||
Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798
|
Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798
|
||||||
mobs_bee.ogg
|
mobs_bee.ogg
|
||||||
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@ -25,7 +25,7 @@ Typically found around stone they can be picked up and cooked for eating.
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|||||||
|
|
||||||
---
|
---
|
||||||
### Sheep
|
### Sheep
|
||||||
Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed. Right-click a tamed sheep with dye to change it's colour. Will drop 1-3 raw mutton when killed.
|
Green grass and wheat munchers that can be clipped using shears to give 1-3 wool when tamed. Feed sheep 8x wheat to regrow wool, tame and breed. Right-click a tamed sheep with dye to change it's colour. Will drop 1-3 raw mutton when killed.
|
||||||
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|
||||||
---
|
---
|
||||||
### Warthog
|
### Warthog
|
||||||
|
280
sheep.lua
@ -1,24 +1,21 @@
|
|||||||
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|
||||||
local S = mobs.intllib_animal
|
local S = mobs.intllib_animal
|
||||||
|
|
||||||
local random = math.random
|
local random = math.random
|
||||||
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|
||||||
local all_colours = {
|
local all_colours = {
|
||||||
{"black", S("Black"), "#000000b0"},
|
{"black", S("Black"), "#212121b0"}, -- referenced down in mobs:spawn
|
||||||
{"blue", S("Blue"), "#015dbb70"},
|
{"blue", S("Blue"), "#015dbb70"},
|
||||||
{"brown", S("Brown"), "#663300a0"},
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{"brown", S("Brown"), "#663300a0"}, -- referenced down in mobs:spawn
|
||||||
{"cyan", S("Cyan"), "#01ffd870"},
|
{"cyan", S("Cyan"), "#00b4bf70"},
|
||||||
{"dark_green", S("Dark Green"), "#005b0770"},
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{"dark_green", S("Dark Green"), "#005b0770"},
|
||||||
{"dark_grey", S("Dark Grey"), "#303030b0"},
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{"dark_grey", S("Dark Grey"), "#444444b0"}, -- referenced down in mobs:spawn
|
||||||
{"green", S("Green"), "#61ff0170"},
|
{"green", S("Green"), "#61ff0170"},
|
||||||
{"grey", S("Grey"), "#5b5b5bb0"},
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{"grey", S("Grey"), "#919191b0"}, -- referenced down in mobs:spawn
|
||||||
{"magenta", S("Magenta"), "#ff05bb70"},
|
{"magenta", S("Magenta"), "#ed03ad70"},
|
||||||
{"orange", S("Orange"), "#ff840170"},
|
{"orange", S("Orange"), "#ff840170"},
|
||||||
{"pink", S("Pink"), "#ff65b570"},
|
{"pink", S("Pink"), "#ff85c470"},
|
||||||
{"red", S("Red"), "#ff0000a0"},
|
{"red", S("Red"), "#ff0000a0"},
|
||||||
{"violet", S("Violet"), "#2000c970"},
|
{"violet", S("Violet"), "#5c00c970"},
|
||||||
{"white", S("White"), "#abababc0"},
|
{"white", S("White"), "#ffffffc0"}, -- referenced down in mobs:spawn
|
||||||
{"yellow", S("Yellow"), "#e3ff0070"}
|
{"yellow", S("Yellow"), "#fff80070"}
|
||||||
}
|
}
|
||||||
|
|
||||||
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|
||||||
@ -35,6 +32,30 @@ for _, col in ipairs(all_colours) do
|
|||||||
{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2}
|
{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2}
|
||||||
}
|
}
|
||||||
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|
||||||
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local function horn_texture_sel(horns, gotten)
|
||||||
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|
||||||
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local base_text = "mobs_sheep_base.png"
|
||||||
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local wool_shave_text = "mobs_sheep_wool.png"
|
||||||
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local shav_text = "mobs_sheep_shaved.png"
|
||||||
|
local horn_text = "mobs_sheep_horns.png"
|
||||||
|
local col_text = "^[multiply:" .. col[3]
|
||||||
|
|
||||||
|
if gotten then
|
||||||
|
wool_shave_text = shav_text
|
||||||
|
col_text = ""
|
||||||
|
end
|
||||||
|
|
||||||
|
-- results in unneccesary brackets for shaved but these are ignored by engine
|
||||||
|
local textures = base_text .. "^(" .. wool_shave_text .. col_text .. ")"
|
||||||
|
|
||||||
|
if horns then
|
||||||
|
textures = base_text .. "^" .. horn_text .. "^(" .. wool_shave_text
|
||||||
|
.. col_text .. ")"
|
||||||
|
end
|
||||||
|
|
||||||
|
return textures
|
||||||
|
end
|
||||||
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|
||||||
mobs:register_mob("mobs_animal:sheep_" .. col[1], {
|
mobs:register_mob("mobs_animal:sheep_" .. col[1], {
|
||||||
stay_near = {"farming:straw", 10},
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stay_near = {"farming:straw", 10},
|
||||||
stepheight = 0.6,
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stepheight = 0.6,
|
||||||
@ -47,10 +68,9 @@ for _, col in ipairs(all_colours) do
|
|||||||
visual = "mesh",
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visual = "mesh",
|
||||||
mesh = "mobs_sheep.b3d",
|
mesh = "mobs_sheep.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}
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{"mobs_sheep_base.png^(mobs_sheep_wool.png^[multiply:" .. col[3] .. ")"}
|
||||||
},
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},
|
||||||
gotten_texture = {"mobs_sheep_shaved.png"},
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gotten_texture = {"mobs_sheep_base.png^mobs_sheep_shaved.png"},
|
||||||
gotten_mesh = "mobs_sheep_shaved.b3d",
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|
||||||
makes_footstep_sound = true,
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makes_footstep_sound = true,
|
||||||
sounds = {
|
sounds = {
|
||||||
random = "mobs_sheep"
|
random = "mobs_sheep"
|
||||||
@ -62,7 +82,7 @@ for _, col in ipairs(all_colours) do
|
|||||||
jump_height = 6,
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jump_height = 6,
|
||||||
pushable = true,
|
pushable = true,
|
||||||
drops = drops_normal,
|
drops = drops_normal,
|
||||||
water_damage = 0.01,
|
water_damage = 0,
|
||||||
lava_damage = 5,
|
lava_damage = 5,
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
animation = {
|
animation = {
|
||||||
@ -72,7 +92,6 @@ for _, col in ipairs(all_colours) do
|
|||||||
stand_end = 80,
|
stand_end = 80,
|
||||||
walk_start = 81,
|
walk_start = 81,
|
||||||
walk_end = 100,
|
walk_end = 100,
|
||||||
|
|
||||||
die_start = 1, -- we dont have a specific death animation so we will
|
die_start = 1, -- we dont have a specific death animation so we will
|
||||||
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
|
die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
|
||||||
die_speed = 1, -- have mob rotate when dying.
|
die_speed = 1, -- have mob rotate when dying.
|
||||||
@ -102,34 +121,121 @@ for _, col in ipairs(all_colours) do
|
|||||||
self.gotten = false
|
self.gotten = false
|
||||||
self.drops = drops_normal
|
self.drops = drops_normal
|
||||||
|
|
||||||
self.object:set_properties({
|
local textures = horn_texture_sel(self.attribute_horns, self.gotten)
|
||||||
textures = {
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|
||||||
"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:"
|
self.object:set_properties({textures = {textures}})
|
||||||
.. col[3] .. ")"
|
|
||||||
},
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-- base_texture must be kept up to date for static_save so horns persist
|
||||||
mesh = "mobs_sheep.b3d",
|
-- visually on server/game restart
|
||||||
})
|
self.base_texture = {textures}
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
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on_breed = function(parent1, parent2)
|
||||||
|
|
||||||
|
-- simple truth table P1/P2 horns/no_horns
|
||||||
|
local breed_out = {
|
||||||
|
["P1_N"] = {["P2_N"] = 5 ,["P2_H"] = 50 },
|
||||||
|
["P1_H"] = {["P2_N"] = 50,["P2_H"] = 95 }
|
||||||
|
}
|
||||||
|
|
||||||
|
local p1 = "P1_N" -- no horns
|
||||||
|
local p2 = "P2_N" -- no horns
|
||||||
|
|
||||||
|
if parent1.attribute_horns then p1 = "P1_H" end
|
||||||
|
if parent2.attribute_horns then p2 = "P2_H" end
|
||||||
|
|
||||||
|
local horn_chance = breed_out[p1][p2]
|
||||||
|
local horns = random(100) <= horn_chance
|
||||||
|
|
||||||
|
local pos = parent1.object:get_pos()
|
||||||
|
|
||||||
|
-- can't see an easy way to pass horn attribute into
|
||||||
|
-- child entity def, handle all spawning here, unfortunate
|
||||||
|
-- code replication from mobs_redo api.lua line 1497+
|
||||||
|
-- replace "self" with "parent1" and few other minor tweaks
|
||||||
|
----------------------------------------------------
|
||||||
|
pos.y = pos.y + 0.5 -- spawn child a little higher
|
||||||
|
|
||||||
|
local mob = minetest.add_entity(pos, parent1.name)
|
||||||
|
local ent2 = mob:get_luaentity()
|
||||||
|
|
||||||
|
-- remove horns from parents' texture string, lambs dont have horns
|
||||||
|
local textures = string.gsub(parent1.base_texture[1],
|
||||||
|
"%^mobs_sheep_horns.png", "")
|
||||||
|
|
||||||
|
-- using specific child texture (if found)
|
||||||
|
if parent1.child_texture then
|
||||||
|
textures = parent1.child_texture[1]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- and resize to half height
|
||||||
|
mob:set_properties({
|
||||||
|
textures = {textures},
|
||||||
|
visual_size = {
|
||||||
|
x = parent1.base_size.x * .5,
|
||||||
|
y = parent1.base_size.y * .5
|
||||||
|
},
|
||||||
|
collisionbox = {
|
||||||
|
parent1.base_colbox[1] * .5,
|
||||||
|
parent1.base_colbox[2] * .5,
|
||||||
|
parent1.base_colbox[3] * .5,
|
||||||
|
parent1.base_colbox[4] * .5,
|
||||||
|
parent1.base_colbox[5] * .5,
|
||||||
|
parent1.base_colbox[6] * .5
|
||||||
|
},
|
||||||
|
selectionbox = {
|
||||||
|
parent1.base_selbox[1] * .5,
|
||||||
|
parent1.base_selbox[2] * .5,
|
||||||
|
parent1.base_selbox[3] * .5,
|
||||||
|
parent1.base_selbox[4] * .5,
|
||||||
|
parent1.base_selbox[5] * .5,
|
||||||
|
parent1.base_selbox[6] * .5
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
-- tamed and owned by parents' owner
|
||||||
|
ent2.child = true
|
||||||
|
ent2.tamed = true
|
||||||
|
ent2.owner = parent1.owner
|
||||||
|
ent2.attribute_horns = horns
|
||||||
|
|
||||||
|
-- stop mobs_redo api from spawning child
|
||||||
|
return false
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_grown = function(self)
|
||||||
|
|
||||||
|
-- add the horns if we have horns when fully grown
|
||||||
|
local textures = horn_texture_sel(self.attribute_horns, self.gotten)
|
||||||
|
|
||||||
|
self.object:set_properties({textures = {textures}})
|
||||||
|
self.base_texture = {textures}
|
||||||
|
end,
|
||||||
|
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
|
|
||||||
--are we feeding?
|
-- are we feeding?
|
||||||
if mobs:feed_tame(self, clicker, 8, true, true) then
|
if mobs:feed_tame(self, clicker, 8, true, true) then
|
||||||
|
|
||||||
|
if not self.child then
|
||||||
|
|
||||||
|
local textures = horn_texture_sel(self.attribute_horns, self.gotten)
|
||||||
|
|
||||||
|
self.object:set_properties({textures = {textures}})
|
||||||
|
self.base_texture = {textures}
|
||||||
|
end
|
||||||
|
|
||||||
--if fed 7 times then sheep regrows wool
|
--if fed 7 times then sheep regrows wool
|
||||||
if self.food and self.food > 6 then
|
if self.food and self.food > 6 then
|
||||||
|
|
||||||
self.gotten = false
|
self.gotten = false
|
||||||
self.drops = drops_normal
|
self.drops = drops_normal
|
||||||
|
|
||||||
self.object:set_properties({
|
local textures = horn_texture_sel(self.attribute_horns, self.gotten)
|
||||||
textures = {
|
|
||||||
"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:"
|
self.object:set_properties({textures = {textures}})
|
||||||
.. col[3] .. ")"
|
self.base_texture = {textures}
|
||||||
},
|
|
||||||
mesh = "mobs_sheep.b3d"
|
|
||||||
})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return
|
return
|
||||||
@ -139,7 +245,7 @@ for _, col in ipairs(all_colours) do
|
|||||||
local itemname = item:get_name()
|
local itemname = item:get_name()
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
|
|
||||||
--are we giving a haircut>
|
-- are we giving a haircut>
|
||||||
if itemname == "mobs:shears" then
|
if itemname == "mobs:shears" then
|
||||||
|
|
||||||
if self.gotten ~= false
|
if self.gotten ~= false
|
||||||
@ -170,15 +276,15 @@ for _, col in ipairs(all_colours) do
|
|||||||
|
|
||||||
clicker:set_wielded_item(item)
|
clicker:set_wielded_item(item)
|
||||||
|
|
||||||
self.object:set_properties({
|
local textures = horn_texture_sel(self.attribute_horns, self.gotten)
|
||||||
textures = {"mobs_sheep_shaved.png"},
|
|
||||||
mesh = "mobs_sheep_shaved.b3d"
|
self.object:set_properties({textures = {textures}})
|
||||||
})
|
self.base_texture = {textures}
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
--are we coloring?
|
-- are we coloring?
|
||||||
if itemname:find("dye:") then
|
if itemname:find("dye:") then
|
||||||
|
|
||||||
if self.gotten == false
|
if self.gotten == false
|
||||||
@ -194,16 +300,25 @@ for _, col in ipairs(all_colours) do
|
|||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
|
-- save horns attribute
|
||||||
|
local horns = self.attribute_horns
|
||||||
|
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
|
||||||
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
|
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
|
||||||
local ent = mob:get_luaentity()
|
local ent = mob:get_luaentity()
|
||||||
|
|
||||||
|
ent.attribute_horns = horns
|
||||||
ent.owner = name
|
ent.owner = name
|
||||||
ent.tamed = true
|
ent.tamed = true
|
||||||
ent.protected = self.protected
|
ent.protected = self.protected
|
||||||
ent.fire_damage = self.fire_damage
|
ent.fire_damage = self.fire_damage
|
||||||
|
|
||||||
|
local textures = horn_texture_sel(self.attribute_horns, false)
|
||||||
|
|
||||||
|
ent.object:set_properties({textures = {textures}})
|
||||||
|
ent.base_texture = {textures}
|
||||||
|
|
||||||
-- take item
|
-- take item
|
||||||
if not mobs.is_creative(clicker:get_player_name()) then
|
if not mobs.is_creative(clicker:get_player_name()) then
|
||||||
item:take_item()
|
item:take_item()
|
||||||
@ -232,52 +347,112 @@ for _, col in ipairs(all_colours) do
|
|||||||
|
|
||||||
-- compatibility
|
-- compatibility
|
||||||
mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
|
mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if not mobs.custom_spawn_animal then
|
if not mobs.custom_spawn_animal then
|
||||||
|
|
||||||
|
local max_ht = 400
|
||||||
|
local spawn_on = {"default:dirt_with_grass", "ethereal:green_dirt"}
|
||||||
|
|
||||||
mobs:spawn({
|
mobs:spawn({
|
||||||
name = "mobs_animal:sheep_white",
|
name = "mobs_animal:sheep_white",
|
||||||
nodes = {"default:dirt_with_grass", "ethereal:green_dirt"},
|
nodes = spawn_on,
|
||||||
neighbors = {"group:grass"},
|
|
||||||
min_light = 14,
|
min_light = 14,
|
||||||
interval = 60,
|
interval = 60,
|
||||||
chance = 8000,
|
chance = 8000,
|
||||||
min_height = 0,
|
min_height = 0,
|
||||||
max_height = 200,
|
max_height = max_ht,
|
||||||
day_toggle = true,
|
day_toggle = true,
|
||||||
active_object_count = 3,
|
active_object_count = 3,
|
||||||
|
|
||||||
-- custom function to spawn sheep herds around main mob
|
-- custom function to spawn sheep herds around main mob
|
||||||
on_spawn = function(self, pos)
|
on_spawn = function(self, pos)
|
||||||
|
|
||||||
|
local nat_colors = {-- reference for all_colours table
|
||||||
|
["white"] = 14,
|
||||||
|
["grey"] = 8,
|
||||||
|
["dark_grey"] = 6,
|
||||||
|
["black"] = 1,
|
||||||
|
["brown"] = 3
|
||||||
|
}
|
||||||
|
|
||||||
|
local function random_sheep(pos, first)
|
||||||
|
|
||||||
|
local types = "white"
|
||||||
|
local color = all_colours[nat_colors["white"]][3]
|
||||||
|
|
||||||
|
-- Random colour selection
|
||||||
|
-- black(1/8), brown(1/16), dark_grey(1/32), grey(1/32), 6/8 white
|
||||||
|
local ran_col = random(32)
|
||||||
|
|
||||||
|
if ran_col <= 8 then
|
||||||
|
if ran_col == 1 then
|
||||||
|
types = "dark_grey"
|
||||||
|
elseif ran_col == 2 then
|
||||||
|
types = "grey"
|
||||||
|
elseif ran_col >= 3 and ran_col <= 4 then
|
||||||
|
types = "brown"
|
||||||
|
else
|
||||||
|
types = "black"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 1/4 chance of lamb
|
||||||
|
local lamb
|
||||||
|
|
||||||
|
if not first then
|
||||||
|
lamb = random(4) == 1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- store returned entity data from mobs:add_mob, "nil" indicates the
|
||||||
|
-- rules in mobs:add_mob stopped mob from being spawned/created.
|
||||||
|
local entity = mobs:add_mob(pos,
|
||||||
|
{name = "mobs_animal:sheep_" .. types, child = lamb})
|
||||||
|
|
||||||
|
if entity and not lamb then
|
||||||
|
-- Set horns attribute, lower height will be rarer.
|
||||||
|
-- This wont affect mobs spawned by egg those only spawn hornless sheep.
|
||||||
|
local horns = random(max_ht) <= pos.y
|
||||||
|
|
||||||
|
if horns then
|
||||||
|
|
||||||
|
local text = "mobs_sheep_base.png^mobs_sheep_horns.png"
|
||||||
|
.."^(mobs_sheep_wool.png^[multiply:"
|
||||||
|
.. all_colours[nat_colors[types]][3] .. ")"
|
||||||
|
|
||||||
|
entity.object:set_properties({textures = {text}})
|
||||||
|
entity.base_texture = {text}
|
||||||
|
entity.attribute_horns = horns
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- First Sheep, Randomize color/horns
|
||||||
|
self.object:remove()
|
||||||
|
|
||||||
|
random_sheep(pos, true)
|
||||||
|
|
||||||
|
-- Rest of herd
|
||||||
local nods = minetest.find_nodes_in_area_under_air(
|
local nods = minetest.find_nodes_in_area_under_air(
|
||||||
{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
|
{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
|
||||||
{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
|
{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, spawn_on)
|
||||||
{"default:dirt_with_grass", "ethereal:green_dirt"})
|
|
||||||
|
|
||||||
if nods and #nods > 0 then
|
if nods and #nods > 0 then
|
||||||
|
|
||||||
-- min herd of 3
|
-- min herd of 3
|
||||||
local iter = math.min(#nods, 3)
|
local iter = math.min(#nods, 3)
|
||||||
|
|
||||||
-- print("--- sheep at", minetest.pos_to_string(pos), iter)
|
|
||||||
|
|
||||||
for n = 1, iter do
|
for n = 1, iter do
|
||||||
|
|
||||||
-- 1/8 chance of black sheep, 1/4 chance of baby sheep
|
|
||||||
local pos2 = nods[random(#nods)]
|
local pos2 = nods[random(#nods)]
|
||||||
local type = random(8) == 1 and "_black" or "_white"
|
|
||||||
local kid = random(4) == 1 and true or nil
|
|
||||||
|
|
||||||
pos2.y = pos2.y + 2
|
pos2.y = pos2.y + 2
|
||||||
|
|
||||||
if minetest.get_node(pos2).name == "air" then
|
if minetest.get_node(pos2).name == "air" then
|
||||||
|
|
||||||
mobs:add_mob(pos2, {
|
-- Add a sheep or lamb
|
||||||
name = "mobs_animal:sheep" .. type, child = kid})
|
random_sheep(pos2, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -288,7 +463,6 @@ end
|
|||||||
|
|
||||||
mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility
|
mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility
|
||||||
|
|
||||||
|
|
||||||
-- raw mutton
|
-- raw mutton
|
||||||
minetest.register_craftitem(":mobs:mutton_raw", {
|
minetest.register_craftitem(":mobs:mutton_raw", {
|
||||||
description = S("Raw Mutton"),
|
description = S("Raw Mutton"),
|
||||||
|
Before Width: | Height: | Size: 635 B After Width: | Height: | Size: 7.6 KiB |
BIN
textures/mobs_sheep_horns.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 983 B After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 6.7 KiB |