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https://codeberg.org/tenplus1/mobs_animal.git
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stop animals from drowning in water since they can all swim irl
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parent
1637379056
commit
84cc9c3fa8
2
bee.lua
2
bee.lua
@ -24,7 +24,7 @@ mobs:register_mob("mobs_animal:bee", {
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drops = {
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drops = {
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{name = "mobs:honey", chance = 2, min = 1, max = 2},
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{name = "mobs:honey", chance = 2, min = 1, max = 2},
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},
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},
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water_damage = 2,
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water_damage = 1,
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lava_damage = 2,
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lava_damage = 2,
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light_damage = 0,
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light_damage = 0,
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fall_damage = 0,
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fall_damage = 0,
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@ -33,7 +33,7 @@ stepheight = 0.6,
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{name = "mobs:rabbit_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:rabbit_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:rabbit_hide", chance = 1, min = 0, max = 1},
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{name = "mobs:rabbit_hide", chance = 1, min = 0, max = 1},
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},
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},
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water_damage = 1,
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water_damage = 0,
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lava_damage = 4,
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lava_damage = 4,
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light_damage = 0,
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light_damage = 0,
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fear_height = 2,
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fear_height = 2,
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@ -37,7 +37,7 @@ stepheight = 0.6,
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{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:chicken_raw", chance = 1, min = 1, max = 1},
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{name = "mobs:chicken_feather", chance = 1, min = 0, max = 2},
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{name = "mobs:chicken_feather", chance = 1, min = 0, max = 2},
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},
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},
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water_damage = 1,
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water_damage = 0,
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lava_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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light_damage = 0,
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fall_damage = 0,
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fall_damage = 0,
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2
cow.lua
2
cow.lua
@ -34,7 +34,7 @@ mobs:register_mob("mobs_animal:cow", {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 0, max = 2},
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{name = "mobs:leather", chance = 1, min = 0, max = 2},
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},
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},
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water_damage = 1,
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water_damage = 0,
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lava_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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light_damage = 0,
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animation = {
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animation = {
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@ -39,7 +39,7 @@ reach = 1,
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drops = {
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drops = {
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{name = "farming:string", chance = 1, min = 0, max = 1},
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{name = "farming:string", chance = 1, min = 0, max = 1},
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},
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},
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water_damage = 1,
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water_damage = 0,
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lava_damage = 5,
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lava_damage = 5,
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fear_height = 3,
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fear_height = 3,
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animation = {
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animation = {
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@ -38,7 +38,7 @@ stepheight = 0.6,
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drops = {
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
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},
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},
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water_damage = 1,
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water_damage = 0,
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lava_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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light_damage = 0,
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fear_height = 6,
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fear_height = 6,
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@ -54,7 +54,7 @@ for _, col in ipairs(all_colours) do
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{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2},
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{name = "mobs:mutton_raw", chance = 1, min = 1, max = 2},
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{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
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{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
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},
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},
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water_damage = 1,
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water_damage = 0,
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lava_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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light_damage = 0,
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animation = {
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animation = {
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@ -38,7 +38,7 @@ mobs:register_mob("mobs_animal:pumba", {
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drops = {
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drops = {
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{name = "mobs:pork_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:pork_raw", chance = 1, min = 1, max = 3},
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},
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},
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water_damage = 1,
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water_damage = 0,
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lava_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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light_damage = 0,
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fear_height = 2,
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fear_height = 2,
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