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fix evil bunny
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35988d5cb3
commit
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@ -69,6 +69,8 @@ stepheight = 0.6,
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clicker:set_wielded_item(item)
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end
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self.base_texture = {"mobs_bunny_evil.png"}
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self.object:set_properties({
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textures = {"mobs_bunny_evil.png"}
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})
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@ -76,6 +78,7 @@ stepheight = 0.6,
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self.type = "monster"
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self.health = 20
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self.passive = false
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self.runaway = false
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return
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end
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